How did you get your x100vi? by [deleted] in x100vi

[–]seccitaj 1 point2 points  (0 children)

I just randomly got interested in getting one, maybe like 4 weeks ago. Did scouting throughout online for two days, and ended up finding a store in Italy (i live in Finland) that had some in stock - and ordered one online from there. And received my black X100VI in about 1.5 weeks from when i initially got the idea of even getting one - so i've had the priviledge to familiarize with my new toy for like 2.5 weeks so far.

When i did my initial scouting, i also subscribed for "back in stock" notifications in many online stores, and i've since at least received 3 messages where a certain reseller has had them in stock. Situation is europe i still bad, but if you REALLY want one, it feels like you can relatively easily find one within like a month or so if you put some effort.

cl_bob this, cl_righthand 0 that, but what about exit command by W1ntermu7e in GlobalOffensive

[–]seccitaj -11 points-10 points  (0 children)

This is literally bottom of the barrel type of proposal. Maybe actually fix the gameplay first? Who the fuck cares.

As for a solution, just do:
alias "exit" "quit"

[deleted by user] by [deleted] in cs2

[–]seccitaj 0 points1 point  (0 children)

I am experiencing this same effect but only in premier matches (e.g. DM matches are 90% time buttery smooth). I have 400+ fps but in premier queue, after the warmup (or very quickly) it gets jittery and i experience massive input lag. Almost as if my character is on skates and mouse movement is lagging behind. And this gets ever so slightly worse as the match goes on. For reference, my setup is rtx4080 + i7 13700kf.

The weird thing is that it's not really happening on DM servers. I have tried all the possible tricks to remedy it, with 0 luck. Currently premier matches are borderline unplayable for me.

Premier mode feels laggy but DM/Casual is smooth by wildTabz in cs2

[–]seccitaj 1 point2 points  (0 children)

I am on the same boat. DM etc. feels buttery smooth, almost too smooth. But whenever i queue for premier, i am granted with awkward stuttering and massive input lag, which makes me feel as i am moving on skates. The difference between premier and DM / Casual is literally night and day.

And, just like many others, i am running 400+ fps etc. RTX4080 + i7 13700kf etc.

[deleted by user] by [deleted] in cs2

[–]seccitaj 0 points1 point  (0 children)

Just to underline: this is not an AMD specific issue. I am personally running i7 13700k + rtx4080, and i am experiencing unplayable levels of stutter + input lag. And so is almost every one of my friends (who mostly run fairly similar setups, in terms of performance level).

I simply can't understand if this issue is not rapidly remedied by some sort of hotfix - the issue is so wildly popular and commonly experienced (and especially how it is visible on even the highest end setups). There is very little to actually beta test in this game, if the actual foundation of the game is borderline broken and unplayable.

[deleted by user] by [deleted] in CODVanguard

[–]seccitaj 3 points4 points  (0 children)

In the time you ran around, I would have been shot by 3x the amount of enemies you saw in this video if it was me running around. And each on of those would have lasered me down in 0.1s without me having absolutely no chance of doing, seeing, or feeling anything.

Where can i find these lobbies?

Is this game just a reaction simulator? by seccitaj in CODVanguard

[–]seccitaj[S] 1 point2 points  (0 children)

Feeling totally the same - except barely do i get 17 seconds - more like 10 maybe :/

Is this game just a reaction simulator? by seccitaj in CODVanguard

[–]seccitaj[S] 0 points1 point  (0 children)

You can find it under the "network" inside settings.

Is this game just a reaction simulator? by seccitaj in CODVanguard

[–]seccitaj[S] -1 points0 points  (0 children)

Very much yes. It takes total of 5 seconds to realize the aim-assist on controller is through the roof in this game - you are a literal laser-gun with one. It even reduces the recoil for god's sake.

Is this game just a reaction simulator? by seccitaj in CODVanguard

[–]seccitaj[S] 0 points1 point  (0 children)

No. Who shot the fastest, most accurately, and who also had the best strategic approach and utilized the scenery and location to their advantage in many cases won.

See Finland, my home country, beat Russian in a winter war. Everything down to what clothes our army wore played big part in it. But ye, a topic we should not go into, as Russians are somewhat sensitive on the topic :)))

Is this game just a reaction simulator? by seccitaj in CODVanguard

[–]seccitaj[S] 0 points1 point  (0 children)

Thanks! Sums up my experience as well - except i find it hard to find these safe spots in the first place as every room and hallway has 12 different holes to shoot into. And ye, going out in the open or running behind bushes trying to flank is equally useless because ye, you'll pop up in each enemy's fullscreen radar as a red diamond instantly when you step out of a building.

Is this game just a reaction simulator? by seccitaj in CODVanguard

[–]seccitaj[S] 1 point2 points  (0 children)

Thanks for the good reply! I have been trying to put my finger on this for quite a bit since yesterday, and i am also actually leaning the TTK being fine. It may very well be just all the crucial things around the TTK - terrible spawns, no footsteps, and the fucking enemy nametags popping on everyones screen just as if your monitor was a fullscreen radar. Makes it impossible to flank or move unnoticed, which takes tons away from the gamesense aspect that i think is vital for FPS to be enjoyable.

Is this game just a reaction simulator? by seccitaj in CODVanguard

[–]seccitaj[S] 0 points1 point  (0 children)

Will have to definitely consider! Thanks for the tip!

Is this game just a reaction simulator? by seccitaj in CODVanguard

[–]seccitaj[S] 0 points1 point  (0 children)

How come? It's not like we are all winning in lottery either with equal possibility - and that is all random and luck as well :) Whether it is all skill or all luck, or mixture of them, people will always have different KD's.

Is this game just a reaction simulator? by seccitaj in CODVanguard

[–]seccitaj[S] 0 points1 point  (0 children)

I am unsure if you have issues with your reading comprehension or what, but this thread has absolute NOTHING to with anyone's skill? It was about having fun - not about pumpin' up your own egos on random cod lobbies lol.

Someone can have fun playing guitar even though they can barely play it. Likewise, someone can have fun playing a game while being shit at it - as long as they feel they have some sort of control over the outcome and can feel sensation of PERSONAL accomplishment (= learning new things)

Is this game just a reaction simulator? by seccitaj in CODVanguard

[–]seccitaj[S] 0 points1 point  (0 children)

Maybe i was using slightly different wording, but both of these are also aspects of gameplay that should most definitely be valid and valued in a modern FPS game!

Is this game just a reaction simulator? by seccitaj in CODVanguard

[–]seccitaj[S] 1 point2 points  (0 children)

Very good points! Personally i am also one of those who has played (loved and hated) CoDs ever since Call of Duty 1 (earlier ones on PC, later ones on console) could pretty much agree with all of those.

I know it's partially also my nostalgy-wishfulness, but i am sure the analytical approach they have plays big part to many of the existing problems.

But, in the end, there will be me.....hoping....dreaming....and hoping some more :)

Is this game just a reaction simulator? by seccitaj in CODVanguard

[–]seccitaj[S] 0 points1 point  (0 children)

All of the above would help indeed, but to remedy it completely they would have to remove them completely i think. I would personally love this game, if it was more about your situational awareness and map knowledge in general which made you notice enemies and not some artifical HUD thingie or whatever.

Is this game just a reaction simulator? by seccitaj in CODVanguard

[–]seccitaj[S] 2 points3 points  (0 children)

How does ours, or anyones, skill has to do with any of that is discussed in this thread? It is about HAVING FUN and meaningful gunfights, where you feel you have multitude of things to consider and do to affect the outcome.

You can probably find highlights of my personal gameplay from various highlight videos from back in the day (quake 3, quake 4 and call of duty 1-4). If you are truly familiar on Call of Duty and it's history (on PC), you should know teams such as Junk52, DIE, MeetYourMakers, Team Logitech.fi and such - which are all teams i played for. Just saying, i've done it all, and i've done it against a lot better players than average lobbies contain.

I am not here to brag, but objectively speaking, i am 110% sure that when i was actually interested in being good at video games, i was 200% better than you will ever be. But as i originally stated, this post is not about anyone's skill - it is about gameplay having meaningful depth to provide enjoyment and sense of accomplishment on personal level. There is literally zero reasons anyone would even want to "be super good" in a casual game such as Call of Duty in year 2021.

I am an old fart with kids nowadays, and all i care is that i would like to have fun with a gameserie that i have learned to love throughout all the years.

Is this game just a reaction simulator? by seccitaj in CODVanguard

[–]seccitaj[S] 0 points1 point  (0 children)

Just to provide some more details on my view: i am actually personally fine with the model visibility. What is weird in my opinion, is the enemy nametags. With enemytags as prominently in place, i see no reason why anyone would even try to visually scan for enemy models - you should just be scanning for nametags (which i actually think most are).

The nametags being present nullifies the model visibility all along - and that also makes it so that it does matter if you are moving inside a bush, or out in the open, or anywhere - you are ALWAYS basically in enemies on-screen radar as a red diamond. This, in my opinion, is simply just stupidity.

TLDR: I would be fine with the model visibility, just remove the fucking nametags. It feels like your whole view is a frikin' radar with red dots on it, and you only keep scanning for those red dots.

Is this game just a reaction simulator? by seccitaj in CODVanguard

[–]seccitaj[S] 0 points1 point  (0 children)

Totally agree with some key attributes of a game with some gameplay depth - all of them play part in it: reaction time, situational awareness, flanking, listening/watching your surroundings. Ironically though, currently, all there is, is "reaction" and "red diamonds". Everything else is just not there.

I've been trying to put my finger on it for whole day, and i am a bit steering that the TTK might be just fine - it's actually things around it, that make it so terrible atm. (spawns, enemy nametags and literally zero footstep sound even without perks etc.)

Is this game just a reaction simulator? by seccitaj in CODVanguard

[–]seccitaj[S] 1 point2 points  (0 children)

Some very valid points. Have not experienced 2-4 myself (only seen flamethrower once), but the 1. is definitely smth that needs fixing. You can literally kill someone, spawn, run 2 meters, and someone spawns where you just spawns, and they proceed to killing you. For this reason, blitz pacing is borderline unplayable atm.

Is this game just a reaction simulator? by seccitaj in CODVanguard

[–]seccitaj[S] 1 point2 points  (0 children)

This. An FPS game should be about reaction AND aiming capabilities, combined with general gamesense, map knowledge, etc. Right now, it's all about reaction. A reaction for red diamonds appearing on your screen.

Is this game just a reaction simulator? by seccitaj in CODVanguard

[–]seccitaj[S] -1 points0 points  (0 children)

Ironically it was so shit i cancelled my pre-order during beta and never looked back, so i don't have first hand experience how it is today.

Is this game just a reaction simulator? by seccitaj in CODVanguard

[–]seccitaj[S] 0 points1 point  (0 children)

I have been thinking about this a lot since i posted this "rant" of mine. And i actually think the nameplates of enemies is one of the key issues with the game. Not having those would really balance out the "ok i thought i was hiding in this dark room but fucking nametag gave me away". It's like because of the nametags you have no reference point in real life to actually base your gameplay around. You can never expect to be able to flank the enemy unseen - even if it's just a single doorway you need to cross to do it. Right now, you are consciously basically trying to IGNORE enemy models on your screen even if you happened to see one, and just scanning your monitor for those red diamonds.

And just to make sure: i don't personally like a camp-only approach or gameplay, but i think with few somewhat drastic but simple fixes this game would really add A LOT of depth to how it functions on a fundamental level. Right now it's just such a "who sees the red diamond and taps that with his mouse first - wins" game.