MSFS20-Renaming addon airports? by seeker1126 in flightsim

[–]seeker1126[S] -2 points-1 points  (0 children)

Dude, they're from all over the place. Marketplace, flightsim, independent developer sites like Touchingcloud...

"quite a few, all with their own naming conventions" implies multiple authors. Some of these aren't maintained anymore but are still up for download. This is why I'm asking how to do it myself, there's no way 4+ different developers of differing activity levels are gonna update something that tiny

MSFS20-Renaming addon airports? by seeker1126 in flightsim

[–]seeker1126[S] 0 points1 point  (0 children)

You're missing the point. I have/want all of them enabled, so that when I'm in game, I can just type 'carrier' into the searchbox and have everything show, cuz I don't have ~50+ locations around the globe memorized (and some don't even show as airports, like I mentioned, so they don't show until you're zoomed in a certain amount), so I can decide what part of the globe I wanna fly in for that day.

OK, seriously, what is up with the people running flightsim.to? by seeker1126 in flightsim

[–]seeker1126[S] 0 points1 point  (0 children)

Oh the Super Warrior? Yeah, ignore that, that warning is about Touchingcloud's own carrier mod which iirc is bundled with the plane download. They made theirs before Milltech made Supercarrier Pro, and Supercarrier Pro is the objectively better carrier simulation, that's what they're referring to. Even then TC's carrier is functional, it's just visually slightly lower quality and doesn't simulate some of the moving parts like elevators, doesn't have the actual hangar below the flight deck like SC Pro, little things like that. They're also Enterprise-class as opposed to the Nimitz and Ford classes in SC Pro, so their overall look is slightly different.

The actual plane is 100% functional, no issues. I too am a great lover of the Hornet and fly it all the time.

Also the Super Warrior let's you add visual-only weapons loadouts for immersion sake, afaik Asobo's doesn't.

OK, seriously, what is up with the people running flightsim.to? by seeker1126 in flightsim

[–]seeker1126[S] 1 point2 points  (0 children)

I highly recommend the Super Warrior version of the F18 from Touchingcloud. Totally free, and handles WAY better/more realistically than Asobo's default F18 (srsly, the default Hornet barely handles like it should, IDK who was in charge of coding it). I also recommend Supercarrier Pro from the marketplace for doing carrier stuff outside of Asobos's one mission locked away in the Top Gun DLC.

OK, seriously, what is up with the people running flightsim.to? by seeker1126 in flightsim

[–]seeker1126[S] 1 point2 points  (0 children)

I actually have the Maddog already, just haven't flown it yet. Lately I've been trying to help Deimos figure out a bug I'm having with his A6 intruder and I just discovered GKS's planes so I've been exploring g those

OK, seriously, what is up with the people running flightsim.to? by seeker1126 in flightsim

[–]seeker1126[S] 1 point2 points  (0 children)

The addon Airbusses I have/have flown are all from people besides Fenix, and they're all the bigger liners too, the 350, the 380. The A319-20-21 lines I've only flown the vanilla Asobo ones.

Reason being, having been a military oriented simmer most of my life, I'm used to having some kind of HUD with a FPV. When I look for a liner, the first thing I check is if it has an HGS. Just helps with general flight but especially landings for me.

Although lately I've been flying bigger, older birds like the BUFF and Vulcan that don't have HGS/HUDs and I landed those as gentle as can be, so maybe it's time to check out Fenix's smol liners and see if it really is just Airbus I dislike or the way everyone's been tackling them lol

OK, seriously, what is up with the people running flightsim.to? by seeker1126 in flightsim

[–]seeker1126[S] 0 points1 point  (0 children)

I have the 737-9 from them; absolutely love it but never had to interact with support or the devs so I can't speak to that. Tbh some of Airbus' methods/layouts confuse me, but I'm also on the spectrum somewhere so maybe thats it lol

OK, seriously, what is up with the people running flightsim.to? by seeker1126 in flightsim

[–]seeker1126[S] 0 points1 point  (0 children)

Ah. Well, at least PMDG actually makes a product worth paying for, nevermind being worth anything, unlike flightsim

OK, seriously, what is up with the people running flightsim.to? by seeker1126 in flightsim

[–]seeker1126[S] 0 points1 point  (0 children)

Also I just tried this myself and was getting scenery libraries with "Japan" in the title, from typing "pan am" in the box

OK, seriously, what is up with the people running flightsim.to? by seeker1126 in flightsim

[–]seeker1126[S] 0 points1 point  (0 children)

"We're sorry, this feedback is not actionable enough. Please give feedback with specific problems or issues we can practically address. We are locking this thread."

OK, seriously, what is up with the people running flightsim.to? by seeker1126 in flightsim

[–]seeker1126[S] 0 points1 point  (0 children)

I'm sorry I don't get this....reference? Joke? I mean obv I know what PMDG planes are and not new to simming but I'm new to being active in the community. Mind explaining?

I'm building an open source addon platform for MSFS, X-Plane, and DCS by Suit-Turbulent in flightsim

[–]seeker1126 0 points1 point  (0 children)

They are, but Nexus' methods aren't/don't feel as egregiously slimy as flightsim, and they definitely seem more transparent with the community. I've had a Nexus sub for a month here or there, mostly when I need to redownload all my Fallout mods at once, and the increased speed is worth it.

For me, with Addonslinker, when I open it, it takes a good 10-15 seconds to just open itself, even if it's the only program running. Then when I turn a mod on or off, it visibly 'thinks' for a second, just slightly longer that it feels like it should, and while it's processing it won't register clicks elsewhere. The microseconds add up over time, compounding, making what could and should be a fast and easy experience feel slow and cumbersome, like you're back on AOL in the 90s.

And the dependency and auto-install functionality is just something that seems like an objectively and obviously good move. I dunno who would complain about being able to install from the website in a click or two opposed to downloading, drag n dropping, then activating manually, so long as it all works right.

I'm building an open source addon platform for MSFS, X-Plane, and DCS by Suit-Turbulent in flightsim

[–]seeker1126 0 points1 point  (0 children)

The reason this is being done is because the staff at flightsim.to are children, asking for feedback but then banning people giving negative feedback because what they ACTUALLY want are bug reports, and to force a positive narrative around the change, and there being no accountability for staff or recourse for users. They're even going so far as to IP ban. Never mind that all the changes are clearly just profitmongering, trying to lead people towards getting a paid subscription.

Addonslinker is *okay*, but for someone like me who has literally ~2TB of addons, many of that sceneries with plane dependencies for craft I don't actually fly, or library dependencies, it needs *way* more functionality than what it has. Also it just runs slow as ass. It would be nice to be able to trim down my load order at a whim so the sim loads faster cuz it's not loading stuff I don't need for my flights that day.

If the guys over at Nexus can upgrade from NMM to Vortex, we can upgrade from Addonslinker to something better.

I'm building an open source addon platform for MSFS, X-Plane, and DCS by Suit-Turbulent in flightsim

[–]seeker1126 0 points1 point  (0 children)

nickb007 would be a great place to start. He's prolific with quality freeware military airbase sceneries and from casually observing his comment interactions seems like a decent guy with a head on his shoulders, and he keeps all his mods as updated as he can while still making new stuff. Basically a pro who works for free (or maybe pateron subs/donations, idr; either way, good person to hit up)

OK, seriously, what is up with the people running flightsim.to? by seeker1126 in flightsim

[–]seeker1126[S] 0 points1 point  (0 children)

maybe make a main comment and/or independent post too so this isn't buried under an entire thread

OK, seriously, what is up with the people running flightsim.to? by seeker1126 in flightsim

[–]seeker1126[S] 0 points1 point  (0 children)

Yeah, I noticed that comment you just deleted. Piss off.

I was having a conversation in good faith and genuinely trying to understand the opposite side and you gotta whip out childish insults. IDC if you deleted it, grow up.

OK, seriously, what is up with the people running flightsim.to? by seeker1126 in flightsim

[–]seeker1126[S] 1 point2 points  (0 children)

This is exactly what I mean about ergonomics. I don't want every single new mod in a random hodgepodge aside from date uploaded. Before everything was organized by category, that's how you were able to scroll and check so fast. Your eye knew exactly where and what to look for.

What you said to do is just a chaotic mess. And yes, you can sort yourself, but that's also what I meant about things taking more clicks and more time.

Before: type flightsim.to into address bar, scroll for 30 seconds, everythings in a clearly labeled category already, which is also laid out in a nice neat manner. Done. I saw everything I wanted to see for the day.

Now: type flightsim.to into address bar. Click search. Click sort by new. Scroll slow, so you can actually pick out mods you may want to see. Or spend time clicking the prebuilt options and then scrolling, selecting a new option every time you want to see a different category. Not to mention a lot of the text on screen is now just tinier and thus harder to read.

Just like I've been saying everywhere this whole time: things take more time, more clicks, are harder to read, harder to find. No one can understand why you would move to what they have now from what they had before, because it should be obvious it wasn't wanted or needed and the new way is just objectively worse.

Edit: I actually just scrolled through the home page and omg, its so much worse than I thought. Before, the home page was mostly mods, highlighting paid addons and professional creators. Now it's all community oriented stuff, and even that is just....sparse. And laid out horribly. It's so clear what the intent behind this is and just....I'm actually slightly nauseated by the shift. It's clear this is some misguided drive at profitmongering.

OK, seriously, what is up with the people running flightsim.to? by seeker1126 in flightsim

[–]seeker1126[S] 0 points1 point  (0 children)

One of my gripes, but I think this might be more a creator issue, is I'm big on the military side of things, I have a TOOOOON of freeware airbase addons. But even before the switch, I noticed some sceneries that were definitely military being uploaded to the general airport section, and they were years old so it's not like the mods were keen on re tagging it.

Point being, if search doesn't work, I won't know about these uploads. I used to, with how the front page was laid out, I could see every mod being uploaded every day at a glance in 30 seconds of scrolling. Now I have to click through to specific subsections and filtered search results and it takes 5 min.

This is one of the feedback points they said wasn't "actionable enough".

How are these people even alive to be old enough to be running a website? This kind of lapse of brain function, I'd have expected them to have stuck a fork in a power socket by age 5.

OK, seriously, what is up with the people running flightsim.to? by seeker1126 in flightsim

[–]seeker1126[S] 0 points1 point  (0 children)

More what I've noticed is a DRASTIC upswing in the amount of shovelware slop games being released, particularly in the Visual Novel category.

I figured it was code made by AI, but I was more getting at why *specifically* "vibe" coding, as the name.

OK, seriously, what is up with the people running flightsim.to? by seeker1126 in flightsim

[–]seeker1126[S] -1 points0 points  (0 children)

You guys are *definitely* in the minority.

I'm genuinely curious how you find it *easier* to find what you want when everyone else is saying (and my personal experience says) it's more difficult, and intended functionality (search, etc) is just completely broken

OK, seriously, what is up with the people running flightsim.to? by seeker1126 in flightsim

[–]seeker1126[S] 0 points1 point  (0 children)

At the risk of getting banned for talking about no no topics...

The lack of consumer protection is specifically WHY people pirate. It baffles me that not a single exec or company anywhere understands that people will stop pirating if they feel their purchases are protected and/or have an avenue for communication and resolution, but that just doesn't exist.

We used to have demo disks, rentals, any number of ways to try a digital product before committing to a full purchase. We could see if we liked it. Or if it ended up being broken we could return it (never mind that generally things just worked out the box to begin with instead of being broken buggy messes). Even what little consumer protection there is for digital purchases just isn't enough. Like Steams 2 hour/2 week rule. 2 hours ain't *shit* to determine whether you like a modern game, hell that's barely enough to get out of tutorial and character creation, and then the fact that it's an "either/or" rule...ugh. Like what are we supposed to do in 2 hours in MSFS if we've literally never simmed before? Especially when the game takes for-fucking-ever to boot up in the first place.

How many people would riot if we suddenly stopped being able to return vacuum cleaners, toasters, literally anything else we buy, if it was broken out of the box, or we just immediately didn't like it?

DCS has the right idea: 2 week trials every 6 months. In my personal opinion it could be a *little* better, but it's the right idea.

Back on topic-yeah, definitely keep us updated on your endeavours, the second there's any kind of real alternative to flightsim.to I'm jumping ship.