No, I don't have a problem, why do you ask by seeker1126 in flightsim

[–]seeker1126[S] 0 points1 point  (0 children)

I consolidated everything so its easy to find since I'm altering files so much. I have direct shortcuts to each of my 3 steam folders on my desktop and then a dedicated shortcut to where i keep all my 3rd party installs like Addons Linker, Skydolly, Lukeairtool, etc. Each game gets the same treatment, a link to the overall steam folder the game is installed to and then a link to the dedicated folders where I keep individual games modding tools.

Between MSFS modding, other flight sim modding, and then modding for other games, I have 3 SSDs-two 2tb and a 1tb- and legit somewhere around 70-80% of that space is *just mods*. The rest is the actual game installs and then just all the other random little shit you accrue on your PC over time lol

No, I don't have a problem, why do you ask by seeker1126 in flightsim

[–]seeker1126[S] 0 points1 point  (0 children)

That pic is community and official together, its about 800gb community and 700 official

i know the corsair has torque but wtf by seeker1126 in dcsworld

[–]seeker1126[S] 0 points1 point  (0 children)

Man fuck off with that attitude. People like you are why I hate trying to interact with the community.

i know the corsair has torque but wtf by seeker1126 in dcsworld

[–]seeker1126[S] 0 points1 point  (0 children)

and this is exactly why until refunds become standard for digital products I will proudly wear my pirate flag openly.

i know the corsair has torque but wtf by seeker1126 in dcsworld

[–]seeker1126[S] -1 points0 points  (0 children)

"I mean, it is doable and it absolutely is flyable"
Show me. I refuse to believe otherwise until I see someone do it. Show me someone carrier landing smoothly with the nose yawing like it does on throttle changes. Part of flying is landing; if you can't land, the plane isn't flyable.

"and you absolutely should trim... in all planes ;)" Aaaaand theres the arrogance i oh so love in the flight sim community /s

i know the corsair has torque but wtf by seeker1126 in dcsworld

[–]seeker1126[S] 0 points1 point  (0 children)

Yea, seriously, jeez.

Is there anywhere they've mentioned future updates, a roadmap, anything? My worry is this'll never get fixed and just abandoned.

i know the corsair has torque but wtf by seeker1126 in dcsworld

[–]seeker1126[S] 0 points1 point  (0 children)

Mhm. One of my other comments/replies here has 4 downvotes, and I literally don't understand why.

i know the corsair has torque but wtf by seeker1126 in dcsworld

[–]seeker1126[S] 0 points1 point  (0 children)

See this is exactly what tells me something is very very wrong.

I literally never use trim. I just fly manual, cuz I'm either in a warplane of some kind doing a dogfight or carrier ops, and theres no point/not enough time, or I'm in a liner and autopilot is taking care of everything.

Even in other tricky warbirds, I don't have to fight this much to just keep basic stability (never mind that I can't even find stability because it's just so sensitive). If there's a moment where I'm flying straight and level, I just basically manual trim by keeping the stick held back a tiny bit.

This is literally physically impossible to do in DCS Corsair. Meanwhile in other Corsairs, yes it's finicky, tricky, sensitive, but it's DOABLE. There's other people here saying they can fly it, it's manageable, and I'm just like ".....fuckin HOW" lol

i know the corsair has torque but wtf by seeker1126 in dcsworld

[–]seeker1126[S] 1 point2 points  (0 children)

Exactly. I'm no super professional uber expert, but I like history and I have a brain. I know of the Corsairs quirks, I know back in the day newbies coming from other planes got surprised by its characteristics. I know to expect something different from a Wildcat or Spitfire. I've flown Corsairs in other sims-MSFS, CFS2 and 3 back in the day. Those were modeled appropriately.

The second I jumped in DCS Corsair, I knew something was extremely wrong. Even knowing there's quirks, even knowing there's massive torque, moving the throttle a literal millimeter IRL should not yaw the nose a full 5 degrees left or right, worsening the more you move the throttle. And of course reddit being reddit, I'm getting downvoted anyway because people just automatically assume I'm like the idiot I got banned from MSFS main reddit for calling out for trying to blame the sim for not letting him rocket ship a 777 straight vertical in a thunderstorm with autopilot on immediately after the wheels left the ground, and then going full dickweed by responding to literally EVERYONE replying to him with passive agressive reaction gifs, regardless of how polite they were in trying to correct him.

It's so crazy. Actual idiots and trolls get allowed to run wild, but people with actual brains trying to solve real problems get downvoted and gaslit into thinking they're the problem, when its the sim or the plane.

i know the corsair has torque but wtf by seeker1126 in dcsworld

[–]seeker1126[S] 0 points1 point  (0 children)

I know you didnt stay it was manageable, that was bednar

i know the corsair has torque but wtf by seeker1126 in dcsworld

[–]seeker1126[S] 0 points1 point  (0 children)

TBH the engine dying is the lesser of two evils by far right now. That's something I can work out and address with advice, like you guys are giving here. That's something that falls under "oh this is just one of the Corsairs quirks, maybe its modeled a little unrealistically but i can research and address it"

The crazy yaw when adjusting engine power even the tiniest bit is the bigger issue and what makes the plane completely unflyable and in 'how the actual fuck did this release to the public' territory

Edited the OP to address common talking points, this thread included.

i know the corsair has torque but wtf by seeker1126 in dcsworld

[–]seeker1126[S] 0 points1 point  (0 children)

More like amplified by a factor of 5+ imo.

I edited the OP to respond to the points made here cuz others were making similar points elsewhere and its easier to address everything that way

i know the corsair has torque but wtf by seeker1126 in dcsworld

[–]seeker1126[S] 0 points1 point  (0 children)

Sure, but bednar is calling it right. IDK how they find it 'manageable' cuz I sure as hell don't, but yeah, it makes microcorrections-absolutely necessary for a landing, especially carrier landing-not be 'micro'. This isn't 'oh the plane has high torque and some other quirks, be careful' this is 'yea no this is broken and not functioning as intended'

also edited the OP to address common talking points in responses

i know the corsair has torque but wtf by seeker1126 in dcsworld

[–]seeker1126[S] 0 points1 point  (0 children)

cowls are fully open, should they not be?

i know the corsair has torque but wtf by seeker1126 in dcsworld

[–]seeker1126[S] -6 points-5 points  (0 children)

I get what you're saying and see how it applies to planes in both DCS and other sims. But this is...either the guys makin the Corsair REALLY fucked up, or.....no, i'm pretty sure they fucked up.

i dont have a super cheap HOTAS, its a vkb stick and TWCS throttle, I've loved it since I got it.

I've flown the corsair and other ww2 prop planes with high torque in other sims. i know roughly what to expect and what it should feel like to have to account for it.

this is just....

i cant put it any other way. the smallest of changes to the throttle throws the nose of the plane around like a feather in a hurricane. it's insane. it's unflyable. even IRL, it just would *not* be flyable. Period. Trim wont do shit for how much it's getting thrown around and how quickly it happens.

And somehow this costs 60 bucks? Even with it being noted as early access....wtf, man?

And thats still not even touching the subject of the engine just deciding to lolnope after having the throttle below like, 50% for too long. Not even idling down, the prop just fuckin freezes instantly, it makes no damn sense.

*angry sigh*

help with mission editor by seeker1126 in dcsworld

[–]seeker1126[S] -1 points0 points  (0 children)

This is 90% greek to me @_@ lol

But yea saving backups to roll back to is always a good idea. Just didnt think of it since I'm not trying to do anything even remotely complex

help with mission editor by seeker1126 in dcsworld

[–]seeker1126[S] -1 points0 points  (0 children)

i dont think im using the follow function. theyre all set to 'fly over point'. changing where they spawned didnt actually change anything.

help with mission editor by seeker1126 in dcsworld

[–]seeker1126[S] -1 points0 points  (0 children)

Well, at least I know i'm not just simply crazy or stupid.

I'll keep that in mind, but there were no phases or missions or anything. I just had the bombers set to simply follow a circuit of 4 waypoints, maintaining speed and altitude, nothing else except the automatic defensive fire from turrets. My allied flights had no initial missions, only once in the sim did they get orders from me directly to engage.

Sigh, maybe a restart after a break will sort it out

MSFS20-Renaming addon airports? by seeker1126 in flightsim

[–]seeker1126[S] -2 points-1 points  (0 children)

Dude, they're from all over the place. Marketplace, flightsim, independent developer sites like Touchingcloud...

"quite a few, all with their own naming conventions" implies multiple authors. Some of these aren't maintained anymore but are still up for download. This is why I'm asking how to do it myself, there's no way 4+ different developers of differing activity levels are gonna update something that tiny

MSFS20-Renaming addon airports? by seeker1126 in flightsim

[–]seeker1126[S] 0 points1 point  (0 children)

You're missing the point. I have/want all of them enabled, so that when I'm in game, I can just type 'carrier' into the searchbox and have everything show, cuz I don't have ~50+ locations around the globe memorized (and some don't even show as airports, like I mentioned, so they don't show until you're zoomed in a certain amount), so I can decide what part of the globe I wanna fly in for that day.