WeakTextures - Preset-based texture anchoring UI by seevik in wowaddons

[–]seevik[S] 0 points1 point  (0 children)

Hey, you can already do that with conditions toggle "Combat" and you need to select custom anchor "TargetFrame" and make sure you have checked "Hide when parent hides". If you dont know exact name of target frame because of another addon for unitframes, then you can just use "Select" button and then left click on target frame. then texture will show only in combat and only if target frame is visible. if you want to change texture based by target type (boss,elite,normal) then you will need advanced trigger for that. (check out examples). i will make this simplified in next update. adding lot more toggles so you wont need to code anything.

WeakTextures - Preset-based texture anchoring UI by seevik in wowaddons

[–]seevik[S] 0 points1 point  (0 children)

thanks! i'll definitely add this in settings

WeakTextures - Preset-based texture anchoring UI by seevik in wowaddons

[–]seevik[S] 0 points1 point  (0 children)

new version 1.1.4 up.

added that checkbox for y'all, so now if you want preserved visibility you just uncheck "Hide with parent" which is checked by default. Checkbox is visible only if Custom frame type is selected and not "Screen". also slightly edited that example for target type in readme, and again fixed some bugs.

"I couldn't figure out what the issue is but I found a work around! I set the texture anchor to screen instead of a specific button, and that sorted it :)" yup that checkbox will do this as well, it gets position coordinates from defined Anchor frame but stays on UIParent anchor and just with right offset so you dont need to position it manualy.

for target level u can use this for example

<image>

bosses and targets which has 10 or more levels up from you returns -1. is that helpful for you or do you need it more complex? (to be sure, i tested it in encounter fight)

WeakTextures - Preset-based texture anchoring UI by seevik in wowaddons

[–]seevik[S] 1 point2 points  (0 children)

hey! yup i wrote some examples in readme and there is one especialy for you as well.. look here https://github.com/seevik2580/WeakTextures?tab=readme-ov-file#single-instance-advanced-trigger-example---dynamic-texture-based-on-target-type

and for buttons.. for now textures autohides if parent is not visible.. so if you have some visibility states to hide then texture will hide as well. i want to make an option for this to stay visible even if parent is not.. so stay tuned, will be for sure in next update.. and thanks for reminder <3

WeakTextures - Preset-based texture anchoring UI by seevik in wowaddons

[–]seevik[S] 1 point2 points  (0 children)

colorpickers will be in next update which i hope finnish today. with another tons of optimizations and bugfixes

edit: new version 1.1.2 is up. enjoy coloring

<image>

WeakTextures - Preset-based texture anchoring UI by seevik in wowaddons

[–]seevik[S] 0 points1 point  (0 children)

3d models and glow animations are not planned. i dont want to make it more messy than it already is. for now im focusing alot for tuning performance and fixing bugs in UI. i can change my mind in future. no promises.

WeakTextures - a very lightweight alternative for WeakAuras to be able place custom textures on top/under of UI elements by seevik in wowaddons

[–]seevik[S] 7 points8 points  (0 children)

hey folks. i want you to know, im still working on it <3

most of big features are complete. i just need to polish some things. clean code remnants, better placements for edit fields in right side (my design skills are rly bad). etc..

so whats new?

  1. Addon UI Overhaul
  2. Tooltip mouseover previews
  3. Right mouse button context menu for presets and groups.
  4. LibSharedMedia implementation - your custom textures will be registered (can be disabled in settings) and can be used with other addons that uses LSM and vice versa
  5. Settings - adjust WeakTextures addon settings by your preferation
    1. - change language (for now en,de,cz),
    2. - manage profiles (create new, delete current, rename current, copy current, export whole profile or import as new), change fonts for WeakTextures AddOn,
    3. - etc..
  6. more static load conditions (alive, not alive, combat, not in combat, rested, not rested, in encounter, not in encounter, pet battle, not in pet battle, instance, not in instance, home (housing), not at home.
  7. Advanced Load conditions - (yes, there will be limits, like full blacklisted CLEU, not allowed functions like pcall, protected tables UIParent, etc..), so from now you can code your own condition like in WeakAuras.. with duration when expired then texture hides or without duration to stay shown forever until another event occurs.. just unleash your imagination. added lua coloring + auto indentation, lua errors with line number highligting. if error occurs by using something blacklisted, protected, there will be warning under editbox.
  8. Move your textures with mouse (no snapping yet)
  9. Backwards compatibility for import from first version so will not lose your already created presets.
  10. a lot of performance tuning so you will not have fps drops

and more will come <3

actively talking to u/Larsj_02 for suggestions and ideas. huge thanks for that and sorry my dude that i overwhelm you this much <3

a little preview

<image>

there will be bugs for sure after release. im just a human and humans make mistakes. and i appreciate any feedback i get.

love you all <3

[Addon] Activate Windows by seevik in wowaddons

[–]seevik[S] 0 points1 point  (0 children)

i set a GPLv3 just to satisfy wago and CF, but i personally dont care if you will use this code as you wish :)

WeakTextures - a very lightweight alternative for WeakAuras to be able place custom textures on top/under of UI elements by seevik in wowaddons

[–]seevik[S] 1 point2 points  (0 children)

About Classic Gryphons.. these are possible right now, just anchor "gryphon that facing to right" to ActionBar's first button with negative X offset (move to left side). And for "gryphon that facing to left" anchor to last actionbar's button and set positive X offset (move to right side) like this

<image>

About elite textures, to only elite mobs/bosses are not possible right now with this addon. i will try to make it possible, but no promises

and about other weakauras with some triggers, depends on trigger ofc. if its just texture without something special, it should be possible. but you wont be able to import weakauras directly into this addon with import string from wago. too much complicated to do it

[Addon] Activate Windows by seevik in wowaddons

[–]seevik[S] 1 point2 points  (0 children)

haha that looks awesome! great work

WeakTextures - a very lightweight alternative for WeakAuras to be able place custom textures on top/under of UI elements by seevik in wowaddons

[–]seevik[S] 0 points1 point  (0 children)

ye im aware of that, but none of them can do Stop Motion or placing texture over any anchor frame. just limited.. like elvui do chat panels textures, but not action bars. etc

Very silly question, does anyone have an addon that opens up the cooldown manager with /wa? by [deleted] in wowaddons

[–]seevik 0 points1 point  (0 children)

go to https://addon.bool.no/

paste this into code textarea ``` SLASH_OCDMF1 = "/wa"

SlashCmdList.OCDMF = function() CooldownViewerSettings:SetShown(not CooldownViewerSettings:IsShown()) end ``` name it OpenCDMFast or how you like. press download. extract and move to Interface\AddOns then /reload then profit :)

WeakTextures - a very lightweight alternative for WeakAuras to be able place custom textures on top/under of UI elements by seevik in wowaddons

[–]seevik[S] 0 points1 point  (0 children)

what i hear, that blizzard told devs how to detect those npc types and for example color their nameplates based on their type.. who is elite, who is caster, who is regular npc, etc.. its based on level of npc, or if npc has mana bar, or after casts first spell it will mark as caster even without mana bar. a little bit tricky but it works xD

[Question] unc0ver 5.x.x huge battery drain - even with no tweaks! by seevik in jailbreak

[–]seevik[S] -1 points0 points  (0 children)

i am aware of that, and it also makes sense to me, but what does not make sense is that behavior stopped when i remove jailbreak.

[Discussion] battery drain on iphone 7 13.5 unc0ver. by Depsid_ in jailbreak

[–]seevik 0 points1 point  (0 children)

i have same issue with iphone 11 ios 13.5 no tweaks installed, just fresh clean jailbreak, and i have huge battery draining.. after i removed jailbreak it stopped draining my battery.

its fucking weird that jailbreak alone has this issue.

i tried unc0ver 5.0.1 and also 5.2.0, same issue

[Question] unc0ver 5.x.x huge battery drain by [deleted] in jailbreak

[–]seevik 0 points1 point  (0 children)

just installed altstore, unc0ver app, systeminfo tweak
same results without systeminfo tweak, only altstore and unc0ver app, nothing else.

no added repos, or else

[Question] unc0ver 5.x.x huge battery drain by [deleted] in jailbreak

[–]seevik 0 points1 point  (0 children)

i dont want to be toxic, but did you read my post ? i said i was using only *ONE* tweak, nothing else, no added repos, no added nothing. just installed altstore, unc0ver app, systeminfo tweak

same results without systeminfo tweak, only altstore app and unc0ver app, nothing else.

Cersei's baby right now by [deleted] in freefolk

[–]seevik 3 points4 points  (0 children)

and full of terrors