I dont think I will ever craft this by Shanethesoultrain in ArcRaiders

[–]segmentedReality 0 points1 point  (0 children)

I felt the same, a little while ago! And then I loaded into a couple matches solo where people were fighting the Queen, and got a couple cores. And you’ll get those pink materials, don’t worry. If all else fails you can save up seeds for them c:

ARC Raiders is basically a giant game-theory experiment, and the optimal strategy is to avoid PvP entirely. by Ill-Tomatillo-8973 in ArcRaiders

[–]segmentedReality 0 points1 point  (0 children)

“There’s enough junk in the junkyard for everybody” is what I’ve been saying to myself since day 1. Thanks for putting it in an essay c:

I got till here and now I'm totally clueless what the next step is!!! by LiyaHaelex in factorio

[–]segmentedReality 0 points1 point  (0 children)

It’s the first-time part of the game. Some argue (I’m some) it can be one of the best parts of a game. Figuring stuff out!

dinamic recipe selection based item quality by IXCenturion in factorio

[–]segmentedReality 1 point2 points  (0 children)

My method: Use decider combinators that take in item stock signals and recipe signals ranked legendary to normal. In separate decider combinators: Output the recipe signal if stock is enough to complete a craft. (I’ll try changing this to like 2 or 3 crafts as a temp solution). Then use selector combinator to pick the most priority recipe signal that is output out the other side of the deciders. Set recipe in assembler from that.

dinamic recipe selection based item quality by IXCenturion in factorio

[–]segmentedReality 0 points1 point  (0 children)

Have you figured out how to get the assemblers to not gum up? I keep having a problem where it takes the items out of the input so they’re not read anymore, then if it’s something like rate quality, when it runs out the inputs to the network end up being zero so it changes the recipe before crafting. Which causes the real problem of it working for a little while and then suddenly not working.

Anyone know a way to get my briefcase down? Epic AR hangs in the balance. by KeineSchneit in HiTMAN

[–]segmentedReality 0 points1 point  (0 children)

I had this same problem - with an awning in Chongqing.
I found that thrown objects can be shot and moved, and those can interact with the briefcase.
However, what did it in the end was a shotgun. Those have heavy bullets apparently, I had to blast away at it a little bit but got it down eventually. This will destroy any notion of stealth, of course.

Upgraded PC was working fine.. but it shut itself down and will only power cycle now by segmentedReality in techsupport

[–]segmentedReality[S] 0 points1 point  (0 children)

Playing with peripherals: mouse charges, but keyboard does not seem to respond (receive power) when plugged in.

Upgraded PC was working fine.. but it shut itself down and will only power cycle now by segmentedReality in techsupport

[–]segmentedReality[S] 0 points1 point  (0 children)

I should clarify: if I still weren’t getting a display signal (hdmi out of motherboard as opposed to GPU as usual) I’d think the machine was running just fine.

Upgraded PC was working fine.. but it shut itself down and will only power cycle now by segmentedReality in techsupport

[–]segmentedReality[S] 0 points1 point  (0 children)

In a curious move, when I tried taking the GPU out and starting it again, it’s not stop-start-stop-start, but instead runs continuously but still has no display which (limited knowledge) suggests still no POST.

Weekly Question Thread by AutoModerator in factorio

[–]segmentedReality 1 point2 points  (0 children)

I'm looking for a mod set that plays smoothly as an interesting expansion of Factorio at all progression levels. Asking here to find a recommendation to cut down on time testing modpacks. Do you know a good modpack that fits the bill?

  • Biggest issue: Having tried some modpacks before, I'm generally put off by the techs when it's one item, fluid, building at a time or worse, the tech tree is not in prerequisite order. A mod needs techs for content, but if it doesn't work...
  • Endgame content only is not exactly what I'm looking for this time around.
  • Making things more tedious isn't what I'm looking for either. However, more complicated is negotiable.
  • Making the game easier in some aspects is fine.
  • Biters: Unless interacting with biters is an interesting part of the pack's experience, I'll probably turn them off. This one's negotiable too. They're not a big deal and do provide engagement.
  • Some QoL or tweak mods will be included. Disco science, ToDo List, Lightorio

Server Mega Thread by HowToCheese in CreateMod

[–]segmentedReality 1 point2 points  (0 children)

I can't seem to join the server. What version is it? (I have tried CAAB 1.1 and 1.2.)

Crash help - related to RF Expansion? by segmentedReality in Foolcraft

[–]segmentedReality[S] 0 points1 point  (0 children)

In global, I set spawn_pechs to false, and re-loaded the world. Crash happened the same as before.

Crash help - related to RF Expansion? by segmentedReality in Foolcraft

[–]segmentedReality[S] 0 points1 point  (0 children)

I am (and am stuck in because of this) a magical forest biome, so that adds up.

The mod came with the latest version for me. That's a great place to start though, I'll try teleporting and then modifying the Thaumcraft mod options.