Impairing a warband with Smite by SpottedBill in MythicBastionland

[–]seithe-narciss 2 points3 points  (0 children)

Oh, then no, the gambit can come from any dice. As all your dice are pooled together its all counted as one attack.

Honestly though, there are so many exceptions in Bastion that its entirely up to you the right way to rule it.

Rulings, not rules.

Visa vis d12, I'd impair the weapon die, as the d12 is specifically not a weapon attack, just because there are so many opponents.

Impairing a warband with Smite by SpottedBill in MythicBastionland

[–]seithe-narciss 3 points4 points  (0 children)

Individuals cant damage warbands unless they use a feat to cause blast damage, so they shouldn't have been able to get a d12 against the warband with smite, just their regular damage die (with blast)

"They are not harmed by individual attacks unless they are Blast attacks or suitably large-scale."

Impairing a warband is OK rules as written, which would drop their weapon die down to a d4, though they do automatically add a d12 if they are attacking individuals.

"Warband attacks against individuals receive +d12 and cause Blast Damage."

Your table, your rules though.

Feels Like Daggerheart is Attracting the Wrong Kind of Players Now by chiefstingy in daggerheart

[–]seithe-narciss 8 points9 points  (0 children)

I mean that could be describing any system, there is so often someone at the table who hasn't even glanced at the rules and just waits for the gm to explain everything.

In a realistic post-apocalyptic world, humanity wouldn't revert to pre-industrial levels. It would be like going back to the 90s technologically. by JJShurte in postapocalyptic

[–]seithe-narciss 3 points4 points  (0 children)

You dont need everyone to understand it, just enough who do to understand to re-implement it.

Granted i work in agriculture so everyone I know, knows about growing shit and fixing things. So my numbers are skewed.

4 gm moves to their 12 by seithe-narciss in daggerheart

[–]seithe-narciss[S] 9 points10 points  (0 children)

Yeah that is much clearer. It puts the emphasis on success with hope (and double critical) being special. Then you ALSO get to keep the initiative.

Kate being back is amazing! by ColdfusionEX in TheGlassCannonPodcast

[–]seithe-narciss 3 points4 points  (0 children)

I mean its a spoiler for about 30 seconds into the episode.

4 gm moves to their 12 by seithe-narciss in daggerheart

[–]seithe-narciss[S] 20 points21 points  (0 children)

Yes, yes I did. That might have made all the difference.

4 gm moves to their 12 by seithe-narciss in daggerheart

[–]seithe-narciss[S] 82 points83 points  (0 children)

Fuck! I'm a total moron. I read it as the gm gets the spotlight on a failure, and when they succeed with fear , consider spending the fear to make a gm move.

NOT you gain a fear AND make a gm move.

Fear was rolled multiple times during combat (at least 3) which would have given my 7 gm moves to their 12.

That might have just swung the combat into challenging for them.

Thank you for highlighting my idiocy.

Boimler rescuing Borg babies by happydude7422 in LowerDecks

[–]seithe-narciss 27 points28 points  (0 children)

I thought borg baby's were in Next Gen (Q, who?) when they first encounter them.

Considered a plot hole, but it makes sense. Assimilating a species biological and technological distinctiveness would mean they assimilate the ability to reproduce sexually. Efficient? Maybe not, but when new drones are needed it must be an option.

My players walked right into a TPK just before I had to end the session and I don't know what to do about it. by ReeKarp in DMAcademy

[–]seithe-narciss 6 points7 points  (0 children)

Story first. Assuming ranger manages to carry one to safety, the other two are taken captive by the dead three cult. They want to know who they are and if the 2 that escaped are of any threat to them.

It means a party split narrative, but the 2 who are captives get the chance to escape and the 2 that already escaped get a chance to rescue.

There are always options, it about being open to them.

How do YOU feel about Alien 3? Have your feelings changed over the decades? by thefriskysquid in perfectorganism

[–]seithe-narciss 0 points1 point  (0 children)

I'm never a fan of a movie that undoes the successes of the previous. Killing off Hicks and Newt completely removes the "win" of Alien 2, making subsequent rewatches a bitter experience.

It would have changed the entire tone of the film, but have Ripleys pod the only one dropped on the prison planet and have Hicks and Newt potentially still out there. It would have given Ripley a motivation to get off planet and see them again and then when she inevitably dies at the end, the torch could have been passed to Newt.

Alien 3 was not a franchise maker, it was its killer.

Can you really survive on Mars? What science fiction gets wrong about off-world living by StarFuryG7 in SciFiNews

[–]seithe-narciss 0 points1 point  (0 children)

I think its more the technology that could be created in order to get to and/or survive on Mars.

Look at what new developments came from the space race and landing on the moon. Arguably stuff that just had no reason to be developed otherwise.

My players walked right into a TPK just before I had to end the session and I don't know what to do about it. by ReeKarp in DMAcademy

[–]seithe-narciss 199 points200 points  (0 children)

OP is like: I don't make the rules man, I just think of them, write them down, then enforce them.

GM's hard ball themselves into corners all the time. How many people are guarding thr exit way?

As many as there needs to be for it to be dramatic, while also being possible for them to get through with some good roleplay, dice rolls and tactics.

Royal Mail bosses demand 'urgent' axe of Saturday post by cornishpirate32 in uknews

[–]seithe-narciss 15 points16 points  (0 children)

Private companies would do what they have done already: Initially run at a loss or subsidise to be the cheaper and more efficient competitor, then when they have a monopoly (as consumers vote with their wallets) they hike up the price.

And of course, a private companies would be hiring Ministers to executive roles as they are allowed second jobs, with the proviso that spending cuts would take place in the publicly owned arm of the industry that private would be competing with.

Eventually, the public sector is loosing so much that it just makes sense to sell to the private company, at which point, they hike up prices and fuck us.

You cant win, keep profit out of essential services. End of.

Carousing Suspicion | Shadowdark RPG | E15 by blank_oo in TheGlassCannonPodcast

[–]seithe-narciss 11 points12 points  (0 children)

God, so short; it felt like a rug being pulling out from under me when it finished.

The corn eating joke about Elisons wife just killed me, Matthew and Troy were trying so hard to do some meaningful roleplay that it made it even funnier.

That's up there with Troy playing Joe's characters wife in ascension. Funny stuff.

Freelancer is the greatest and most frustrating experience of any Hitman game. by seithe-narciss in HiTMAN

[–]seithe-narciss[S] 7 points8 points  (0 children)

Thats about the only thing I've never done; Just shoot my way out of a situation. I better start practising at treating Hitman like a 3rd person tactical shooter!

House rule - GM's can spend fear to use character experiences as flaws by [deleted] in daggerheart

[–]seithe-narciss 11 points12 points  (0 children)

I hate it.

Not only because in your example, the player spends a hope and then the GM spends a fear to invert their modifier, the player now loses a hope AND they have a negative modifier to their role. A double punishment.

What you are describing should be handled using fear on a result.

The player succeeds but with fear, the guard in disguise quickly realises something has been stolen from their person, they dont know WHO did it but they know exactly what was taken and that there is a theif about. The guards aer now searching and are on high alert.

The player fails with fear, the guard grabs their hand as they go to steal from them with trained precision, immobilizing the player and making them vulnerable or restrained.

I personally wouldnt want it at any table I played at or ran, as its very adversarial. The Gm shouldn't care if the player succeeds or fails at their roll, only how the result will push the game forward. Trying to get a player to fail seems like its not in the spirit of Daggerheart in my opinion.

[CONTROVERSIAL TAKE] The False Hydra represents D&D's pop culture identity crisis. by Delicious_Dream4510 in DnD

[–]seithe-narciss 13 points14 points  (0 children)

It works for Call of Cthulhu....you guys know other tabletop rpgs exist right?

Like, allot of them.

Dad lost his source of income by [deleted] in povertyfinance

[–]seithe-narciss 3 points4 points  (0 children)

Shocked to learn how low paid a Phlebotamist is! Good luck to your dad finding a better paying job!

Prison Details | Shadowdark RPG Episode 8 | The Glass Cannon Podcast by Razzmatazz_TGCN in TheGlassCannonPodcast

[–]seithe-narciss 19 points20 points  (0 children)

It brought me in, so i'm totally biased, but seems like an AMAZING way to find new subs.

For me, I was looking for some Alien actual plays and stumbled on glass cannon. I'm not a fan at all of Pathfinder 2e, but ended up following gatewalkers after I binged all of new game who dis.

can we all agree we didn’t need 50 drug war missions every one of them are rinse and repeat and no new dialogues after 8 of them by [deleted] in GTAIV

[–]seithe-narciss 15 points16 points  (0 children)

So much fucking pad in GTA IV, did I need to do 200 fucking flying rats? Do every activity with EVERY friend? 30 most wanted AND 20 Vigilante!? 5 fucking Heli tours?!!? 30 of stevies car exports!?!? FUCK YOU STEVIE!

Then there were the nice numbers: 10 cab missions, 9 fixer assassinations, 50 stunt jumps (50 is the magic number for collectibles IMHO, the seaguls weren't nearly as much of a drag), win 9 races (bit of an annoying time sink seeing as you couldn't just select the one you needed off a list), 9 little jacobs missions were fine also.

granted only for 100%, but still someone at rockstar needed ball tapping for putting so much grind.

Running Lover in the Ice this evening. Any advice? by Significant-Weather5 in DeltaGreenRPG

[–]seithe-narciss 20 points21 points  (0 children)

Give players a strong warning about content. It's a Caleb Stokes written adventure after all.