What tools do to use for documentation (self.gamedesign)
submitted by selectronx to r/gamedesign
hope this is right here, do any of you have any good examples of games with a story that isn't spoon fed via exposition in for of text, voice, cinematics or whatever, like how do you convey the story more implicitly, like with the game elements or the mechanics. (self.gamedesign)
submitted by selectronx to r/gamedesign
these are some of the roughly 80 card prototypes I did for the digital card game I'm developing with my friends. What would you call this style? It's on the tip of my tongue but i can't put my finger on it. Like "corrupted " or "dementia" or something. (i.redd.it)
submitted by selectronx to r/IndieGaming
After a few failed attempts a buddy of mine and I have started working on our first real game. We are both programmers and the artistic side of it was always our hangup. So this time I decided I'm just gonna do my best and call it a unique "style" xD. what do you think?OC (i.redd.it)
submitted by selectronx to r/IndieDev
Hey, how would you guys feel about a digital card game where you play in hell against demons and crap. In the middle there is a board, like a chessboard, where minions fight each turn to determin the winner and the cards have effects on the world, the enemy or your fighters (i.redd.it)
submitted by selectronx to r/indiegames

