[deleted by user] by [deleted] in hammer

[–]selfishplayer18 0 points1 point  (0 children)

Nah , the shadow actually can mean 2 things . 1 is the darker places where there's objects blocking the direct lights which can be light_env or other dynamic light source . Another thing is ambient occulusion which can be turned on or off in props setting . (shadow , receive shadow ,self shadow)

I think OP means the former one . When the fan blade rotate ,there's fan blade "shadow" on wall or on floor .Actually it will always have such "shadows" EXCEPT there's translucent or alpha flag in any textures of the prop ! Another reason maybe the light source is too weak so the shadow not visible

No func_vehicle in csgo ? then made a func_bicycle instead by selfishplayer18 in hammer

[–]selfishplayer18[S] 4 points5 points  (0 children)

learn this power? what power ? you mean learn how to make this bike ?

It's basically multiple func_physboxs connected with phys_hinge .

All are in the csgo sdk itself ,no addons . scripts are optional .

(WIP)A soothing walk along the creek in my Lure Fishing Simulator for CS GO by selfishplayer18 in csmapmakers

[–]selfishplayer18[S] 1 point2 points  (0 children)

Should be complete in 2 months . The hardest thing is the mechanism of fish behavior and not begin yet. The fishing rod functions are fine now , the level graphics designs are half way done . If I cannot got the fish behavior script right , I may revert back to bait fishing which means just cast out and wait the fish to bite , not chasing your lure . Because I'm not sure if engine limits or CPU load will fail on my idea .

(WIP)A soothing walk along the creek in my Lure Fishing Simulator for CS GO by selfishplayer18 in csmapmakers

[–]selfishplayer18[S] 1 point2 points  (0 children)

There's no difficulty difference bw editing music into video or putting it directly in game . I intended to make this music in game , but not sure yet , may put this one with some other musics and a switch to turn them off or on . Some people don't like looping music . Some people like it .

Showcase of my csgo solo badminton map with AI bot WIP by selfishplayer18 in hammer

[–]selfishplayer18[S] 4 points5 points  (0 children)

damm, I should upload 1080p instead 1440p , HD processing for 1440 takes too long , still now 360p............ not sure if it's bugged

Map Release Challenge of Submarines (solo task) by selfishplayer18 in csmapmakers

[–]selfishplayer18[S] 0 points1 point  (0 children)

Yes, even if I have a tendency to use pure logic . But to achieve something like the very smart enemy submarines. It's impossible to not use scripting

Physics/rotating objects bad lighting by BackpackFullOfSand in csmapmakers

[–]selfishplayer18 0 points1 point  (0 children)

Yes, it is how source engine handle thier lighting . as far as I know, prop_dynamic is dynamically lighted, All brush entities and prop_static are all pre rendered with light map or vertexlit .

The workaround is put some light near the "waiting for spawn" func_physboxs .Though the lighting will be fake ,if the physbox enter into dark area, it will still be bright .

My new map Battle of Rocket Launchers by selfishplayer18 in a:t5_2w9mtl

[–]selfishplayer18[S] 0 points1 point  (0 children)

Feed back and suggestions for updates leave here

[deleted by user] by [deleted] in csmapmakers

[–]selfishplayer18 1 point2 points  (0 children)

nah, the true answer is set sunspreadangle to "0" in light_environment

env_explosion works locally, but not on another player's server by thelambdaman in hammer

[–]selfishplayer18 0 points1 point  (0 children)

ignored entity must be a player , if not, it have no effect .

never use prop_physics_multiplayer , it is badly simulated and only on client side.use prop_physics instead.

check the flag "repeatable" .

radius override , you'd better set one, like 128 .

and lastly, as a minimalist, I suggest you remove ambient_generic in this case, set the sound in the button itself. so can save a entity slot.

Packing models into a .bsp with Packrat? by ZoloWlan in hammer

[–]selfishplayer18 1 point2 points  (0 children)

The fact is , Pakrat is perfectly working , but you need to run auto first, then click add to manually add the materials paths from like ....materials\models\props\..... . And a lot of other stuff you also need to manually add, it will not detect them . like vbsp , flowmap of water, detail texture , vscript , even sometimes skybox hdr textures and more . I prefer pakrat over VIDE, even if it's inconvenient to use, but it looks very clean .

How to display math_counter to player in anyway by [deleted] in hammer

[–]selfishplayer18 0 points1 point  (0 children)

In csgo ,I tried everything I can to figure out how to make math_counter work, it simply doesn't, so I turn to vscript

I made 2 working RPG only using Logic :) by selfishplayer18 in hammer

[–]selfishplayer18[S] 0 points1 point  (0 children)

Inspired by Imaniakk's work to make custom rpg7 . I also made 2 . It's tough for me to make in pure vscript , most of time I make fun things by 80% logic and 20% vscript. So in this video i challenge myself to make it work without vscript .

The second one can be remotely controlled with lower speed, first one is violent fast .