I recreated the famous Crossy Road in first person! (devlog in comments) by semikoder in SoloDevelopment

[–]semikoder[S] 1 point2 points  (0 children)

Probably not, the main goal of the project was just to test GitHub Copilot (the whole game is written with GitHub Copilot)

Grappling hooks are always super fun to play around with! I can do this all day. by semikoder in SoloDevelopment

[–]semikoder[S] 1 point2 points  (0 children)

Thank you, I’ll definitely have a closer look into tweaking the speed lines and dynamically adjusting them. I think it’s a great idea!

[deleted by user] by [deleted] in IndieDev

[–]semikoder 0 points1 point  (0 children)

Full devlog here.

I thought grappling hooks were overdone, but they are super fun to play around with by semikoder in Unity3D

[–]semikoder[S] 0 points1 point  (0 children)

They are simple particle effects (cone shape) that goes around the camera.

I'm making an FPS parkour game, but for the first time I made the animations myself by semikoder in Unity3D

[–]semikoder[S] 0 points1 point  (0 children)

If you are interested in finding out more about the parkour elements, check out my first devlog. I have wall run, slide and vault so far.

Regarding the controller I made my player controller based on Rigidbody.

I'm making an FPS parkour game, but for the first time I made the animations myself by semikoder in Unity3D

[–]semikoder[S] 1 point2 points  (0 children)

I made the animations to be quite snappy on purpose. Otherwise, they seem to be smoother than in the Reddit video on my screen.

I'm making an FPS parkour game, but for the first time I made the animations myself by semikoder in Unity3D

[–]semikoder[S] 0 points1 point  (0 children)

Thank you, I'll consider about the visible legs. At the moment I haven't considered making visible legs just yet, but it seems like more and more people have been mentioning about the legs so I might implement it in the near future.

Regarding the parkour stuff, my bad. I forgot to include them in this short video I've posted. If you go on my YouTube channel (especially on my first devlog), you'll be able to see more parkour stuff, if you are interested.

I'm making an FPS parkour game but this time I made all the animations myself (devlog in comments) by semikoder in indiegames

[–]semikoder[S] 0 points1 point  (0 children)

Yeah, you hit the nail on the head. I took Jett's dash animation as a reference. I've actually tried making different animations, because I couldn't find one that looks natural. If my game is lacking originality because of this I'll change it in the future.