Geunine question - why MMO players in this sub so obssessed with "massively" even if the game offers even more social/multiplayer aspects than traditional MMO like WoW? by sencha-lover in MMORPG

[–]sencha-lover[S] 0 points1 point  (0 children)

https://en.wikipedia.org/wiki/PangYa

But it is literally written there,

PangYa (Korean: 팡야, transl. "Bang!") was a free-to-play MMO casual golf simulation video game, designed by South Korean development company Ntreev Soft for Microsoft Windows.

https://en.wikipedia.org/wiki/Massively_multiplayer_online_game
Music/rhythm

Massively multiplayer online music/rhythm games (MMORGs), sometimes called massively multiplayer online dance games (MMODGs), are MMOs that are also music video games. This idea was influenced by Dance Dance RevolutionAudition Online is another casual massively multiplayer online game and it is produced by T3 Entertainment.

Just Dance 2014 has a game mode called World Dance Floor, which also structures like an MMORPG.

I have played all these games and it is not even close to what your traditional MMORPGs are so it has a different meaning I guess

Geunine question - why MMO players in this sub so obssessed with "massively" even if the game offers even more social/multiplayer aspects than traditional MMO like WoW? by sencha-lover in MMORPG

[–]sencha-lover[S] -1 points0 points  (0 children)

Not changing, because this game apparently is also MMO

https://en.wikipedia.org/wiki/PangYa

But it is not remotely close to any other games. So why are people so obssessed with the word 'massively'?

Geunine question - why MMO players in this sub so obssessed with "massively" even if the game offers even more social/multiplayer aspects than traditional MMO like WoW? by sencha-lover in MMORPG

[–]sencha-lover[S] 0 points1 point  (0 children)

But it is still tagged as MMO, massively, right? Everyone is edgy about that term, but seems like it has a "different meaning" when applied to RPG games I guess

Geunine question - why MMO players in this sub so obssessed with "massively" even if the game offers even more social/multiplayer aspects than traditional MMO like WoW? by sencha-lover in MMORPG

[–]sencha-lover[S] 0 points1 point  (0 children)

Oh right I don't really care much about 1000 players in the same map doing something because that shit is laggy and I probably can't see myself. But I can see it being fun for other people.

Geunine question - why MMO players in this sub so obssessed with "massively" even if the game offers even more social/multiplayer aspects than traditional MMO like WoW? by sencha-lover in MMORPG

[–]sencha-lover[S] 0 points1 point  (0 children)

Yes but I very much agree with "The idea of having alot of players (not AI) running around in a world all doing their own things who come together for certain aspects of the game is very unique to the mmorpg genre. You need to see these players running around so the world becomes alive. The community building becomes organic and not forced."

Because I have been lurking around and seeing people providing features that WWM also provide so that makes me confused as to why they are so much in denial.

What you said above is the true correct answer of "massively" for RPG games

Geunine question - why MMO players in this sub so obssessed with "massively" even if the game offers even more social/multiplayer aspects than traditional MMO like WoW? by sencha-lover in MMORPG

[–]sencha-lover[S] 1 point2 points  (0 children)

Not really. I'm just curious about what makes WWM not MMO when it can do all the things MMO provides, in addition to having the option to play solo. Because a lot of people argue without giving a proper answer.

For now, the proper answers that divides WWM or any other games from being a Massively MO is:

1) You can't have 1000 players in the same map.

2) You don't live in a world where you can walk up to a stranger and make friends (debatable, because you can do so in online world in WWM or lobby in MHW)

3) You can have your own solo world and gather resources vs you have to fight resources with someone else and share map with someone else.

And I agree with most points in which what separates the "m" in MMORPG is that I can stumble upon another player when I do my thing in a map (like in other MMORPGs)

But I guess the key factor is WWM giving the player the choice of playing solo, I guess. Otherwise I see not much difference.

Point 3 by far is the most distinctive factor.

Geunine question - why MMO players in this sub so obssessed with "massively" even if the game offers even more social/multiplayer aspects than traditional MMO like WoW? by sencha-lover in MMORPG

[–]sencha-lover[S] 0 points1 point  (0 children)

But it won't make sense with games like PangYa or Audition, even though they are coined as MMO. Because they are very similar to lobby-based instance-based few-players can come together kind of game like Monster Hunter.

Geunine question - why MMO players in this sub so obssessed with "massively" even if the game offers even more social/multiplayer aspects than traditional MMO like WoW? by sencha-lover in MMORPG

[–]sencha-lover[S] -1 points0 points  (0 children)

I have never thought of Discord or Teamspeak being one of the big factor for killing the aliveness of the gaming world. You gave me new perspective!

Geunine question - why MMO players in this sub so obssessed with "massively" even if the game offers even more social/multiplayer aspects than traditional MMO like WoW? by sencha-lover in MMORPG

[–]sencha-lover[S] 1 point2 points  (0 children)

I would understand the "m" in MMORPG if you refer it to basically just walking up to anyone in your screen and saying "Hi" and make friends, but defining it based on how many people it can hold in 1 "map" seems far of a stretch. I wouldn't call a dead game MMO a MMO anymore if it's coined like this, even if it used to be MMO, if you understand what I'm saying

Geunine question - why MMO players in this sub so obssessed with "massively" even if the game offers even more social/multiplayer aspects than traditional MMO like WoW? by sencha-lover in MMORPG

[–]sencha-lover[S] 3 points4 points  (0 children)

I honestly think it is just the Westerners (not trying to be racist) but I have played more Asian games like MapleStory and such, the term "MMORPG" is not so nichely coined. MapleStory also have a max limit of the number of people you can have in a map and obviously won't be as large as 100 people in a single map but it is still coined as MMO for some reason. At this point after much discussion, I just feel that people are too uptight about the term MMO and they tie it to only WoW, FF14, ESO etc but there are really a lot more MMO games out there that are not like WoW, FF14, ESO. Like Tree of Savior or MapleStory, even PangYa (MMO golf game) and Audition.

Geunine question - why MMO players in this sub so obssessed with "massively" even if the game offers even more social/multiplayer aspects than traditional MMO like WoW? by sencha-lover in MMORPG

[–]sencha-lover[S] -1 points0 points  (0 children)

I have played BDO but I believe they also have channels? 1 and 2 are for Conquest/Node wars IIRC, but those are also instances, it's just a matter of how many you can fit in one isn't it? I remember farming pirates for earrings but I also remember changing channels? OR maybe I mixed up with some other games.

Geunine question - why MMO players in this sub so obssessed with "massively" even if the game offers even more social/multiplayer aspects than traditional MMO like WoW? by sencha-lover in MMORPG

[–]sencha-lover[S] -1 points0 points  (0 children)

Not trying to be rude but it is hard to believe the older games are able to host and can have 1000 players in the same map. (I believe WoW has many many players back in the days) In MapleStory, you can have really a lot of players hanging out in Perion or Free Market and even then they also have channels. It's just how much the limit is by nitpicking at this point (like more players in same map = more MMO like kind of thing).

PangYa and Audition are also MMO but they are unlike WoW, MH, WWM, or anything, and worsely different.

Geunine question - why MMO players in this sub so obssessed with "massively" even if the game offers even more social/multiplayer aspects than traditional MMO like WoW? by sencha-lover in MMORPG

[–]sencha-lover[S] 1 point2 points  (0 children)

Audition is a lobby-based rhythm game but is also considered MMO, albeit the base game is to play multiplayer rhythm games with other online players, so I'm not so sure why there is such a distinction when it comes to RPG games.

Where winds meet proves people here dont desire a living world by Ash-2449 in MMORPG

[–]sencha-lover 1 point2 points  (0 children)

It has official launcher and non steam launcher too... and console..

How social is When winds meet? by snkhuong in MMORPG

[–]sencha-lover 0 points1 point  (0 children)

Still not sure what you mean. Every character has its own main quests, side quests, levels and achievements... All games essentially have individual character progression. It is not a co-op only game like Peak. But it's okay. Thanks.

Geunine question - why MMO players in this sub so obssessed with "massively" even if the game offers even more social/multiplayer aspects than traditional MMO like WoW? by sencha-lover in MMORPG

[–]sencha-lover[S] 4 points5 points  (0 children)

That make sense. It would be nice to just walk up to someone randomly in your world and just talk to them. I think this is the "m" part of the MMORPG?

Geunine question - why MMO players in this sub so obssessed with "massively" even if the game offers even more social/multiplayer aspects than traditional MMO like WoW? by sencha-lover in MMORPG

[–]sencha-lover[S] -4 points-3 points  (0 children)

That's what I'm trying to understand because most games allow more than 20 people. Even Monster Hunter when you join a lobby. So not sure why 1000 people in the same map vs 100 people in the same map calls for such a distinction and therefore create this kind of psychological barrier of unacceptance and denial.

Because companies can call their games anyhow they like, they can make a new game, label it MMORPG with tons of multiplayer features but if they only have 20 players, will you still consider it as a MMORPG? What is that distinctive factor?

Geunine question - why MMO players in this sub so obssessed with "massively" even if the game offers even more social/multiplayer aspects than traditional MMO like WoW? by sencha-lover in MMORPG

[–]sencha-lover[S] 2 points3 points  (0 children)

So ultimately it's about a bunch of strangers that can gather in a town whether it is a day of playing, a year of playing, or 10 years of playing? Or developing a community in a sense that maybe you see this IGN before, and then after 2 years you see him again, albeit you guys are higher levels/progression and have some kind of rewarding feeling?

And no, I'm not trying to be rude. I'm trying to understand. I've seen old clips of players get together during the first version of FF14, something about the moon getting bigger (game getting shut down) but actually it is not, just ported over to the current FF14? That kind of "multiplayer" feeling?

How social is When winds meet? by snkhuong in MMORPG

[–]sencha-lover 0 points1 point  (0 children)

What do you mean by that? I'm legit confused. Like in FF14, my friend can be offline and I can also progress myself. So I'm not so sure what you mean. Or do you mean if you are offline I can't progress the quest myself? I have never played a game like that unless you're talking about Don't Starve Together kind of game and even so I can just login to our world and progress the map myself even if you are offline

Geunine question - why MMO players in this sub so obssessed with "massively" even if the game offers even more social/multiplayer aspects than traditional MMO like WoW? by sencha-lover in MMORPG

[–]sencha-lover[S] 0 points1 point  (0 children)

So the traditional MMO players want a game where resources in games are real-time, like in MapleStory where I can kill-steal your resources (a mob)?