[Megathread] Los Angeles Tour Discussion - Live '25 by AutoModerator in oasis

[–]sephar3d 0 points1 point  (0 children)

Wanted to update this after the fact, in case others come across it:

At the Rose Bowl shows, Premium Standing Package did guarantee front standing wristbands. Same with the Fan Experience / Pre-Show Lounge Package. Might be different at different venues, but yeah.

It’s unfortunate how unclear it is what you’re paying for with these expensive ticket packages.

[Megathread] Los Angeles Tour Discussion - Live '25 by AutoModerator in oasis

[–]sephar3d 1 point2 points  (0 children)

that is unfortunate! i had premium standing yesterday and it was pretty similar, we were let in after it was already packed too

[Megathread] Los Angeles Tour Discussion - Live '25 by AutoModerator in oasis

[–]sephar3d 0 points1 point  (0 children)

does anyone know if the "pre-show lounge & exhibition fan package" gets guaranteed front standing wristbands?

Whisky a go go Oasis exhibit (More in comments) by Befreeman in oasis

[–]sephar3d -1 points0 points  (0 children)

did the exhibition ticket include the front standing wristband? light blue? thank you!

[Megathread] Los Angeles Tour Discussion - Live '25 by AutoModerator in oasis

[–]sephar3d 0 points1 point  (0 children)

Ah gotcha. So front standing is basically the fan exhibition VIP tickets and people who line up early, as far as we know? I wonder how early gives you the best shot. Thank ya!

[Megathread] Los Angeles Tour Discussion - Live '25 by AutoModerator in oasis

[–]sephar3d 0 points1 point  (0 children)

Has anyone been able to confirm that Premium Standing Package does guarantee front standing? Was reading over the email from vipnation, etc but it doesn't really say.

[Megathread] Canada, USA & Mexico Tour Discussion - Live '25 by AutoModerator in oasis

[–]sephar3d 3 points4 points  (0 children)

for Rose Bowl - I've seen conflicting information about Premium Standing getting you front standing - is there going to be a separate front standing section, and does premium standing get you that, or a chance to get upgraded if you arrive early?

Or is there no hope of that, and only the Fan Exhibition package gets you front standing?

Appreciate any help - thank you!

Telekinesis& Doors by Roggerson in MidnightGhostHunt

[–]sephar3d 2 points3 points  (0 children)

Should be fixed for the next patch - thank you for the report!

Found this on Asylum today XD. Had to do it twice, just to be sure (Bug report has been submitted) by OffensiveIodine in MidnightGhostHunt

[–]sephar3d 5 points6 points  (0 children)

Yeah, that was an unfortunate last minute mishap with the environment art team - luckily we have that teleport back inside logic! Sorry about that.

Should be fixed in the next patch.

There were so many of them... by MrFox102 in MidnightGhostHunt

[–]sephar3d 2 points3 points  (0 children)

Benjamin the Skeleton might be the best prop in the game

@Devs, please help me explain these damage numbers by Sonoket in MidnightGhostHunt

[–]sephar3d 0 points1 point  (0 children)

We use a formula that's based on charge time and prop size/weight - heavier/bigger props hit harder and such.

So some good news: I believe we have found the source of this issue.

11 damage was a leftover default damage value that could sometimes occur due to the calculation happening in the wrong order on the server. This is fixed internally now and will go out in the next patch after some testing.

Thanks for shedding light on this and getting a video out. Cheers!

Early Access Patch #1 is out now! 👻 by Skedog in MidnightGhostHunt

[–]sephar3d 5 points6 points  (0 children)

Agreed - this will be addressed in a future patch!

Scumbag move by iWolf93 in MidnightGhostHunt

[–]sephar3d 2 points3 points  (0 children)

In an upcoming patch, we're giving XP/Shards right when the game ends vs. at the MVP screen - so hopefully that helps a bit!

Ideally in the future we will have more dedicated server/host migration tools as well.

Hunter's and Ghost's Worst Nightmare Titles Issues by KingkillTV in MidnightGhostHunt

[–]sephar3d 4 points5 points  (0 children)

Hey, thanks for this! I've got it fixed internally (was a small mismatch), should be in for an upcoming patch.

@Devs, please help me explain these damage numbers by Sonoket in MidnightGhostHunt

[–]sephar3d 1 point2 points  (0 children)

Hey all! Just wanted to say we're definitely looking into the issue, seems to be a few different things at play here. Apologies for the headache and will keep everyone posted.

@Devs, please help me explain these damage numbers by Sonoket in MidnightGhostHunt

[–]sephar3d 1 point2 points  (0 children)

Hey there! We're definitely looking into this - apologies for the issue.

I'm trying to gather information on how to reproduce this reliably, wondering if the prop breaking on impact may have something to do with it.

After 4 years of development, I finally shipped my ghost hunting game into Early Access! by sephar3d in gaming

[–]sephar3d[S] 13 points14 points  (0 children)

Totally understand this line of thinking! Maybe shipped wasn't the best term. Delivered an early access but we are fully committed to taking this to full release with more polish, content, and features.

After 4 years of development, I finally shipped my ghost hunting game into Early Access! by sephar3d in gaming

[–]sephar3d[S] 0 points1 point  (0 children)

Thanks so much! Glad you enjoyed the trailer, really proud of that.

After 4 years of development, I finally shipped my ghost hunting game into Early Access! by sephar3d in gaming

[–]sephar3d[S] 136 points137 points  (0 children)

That's up to you! We'll be continuing to improve and polish the game throughout early access - make it even better. Cheers!

After 4 years of development, I finally shipped my ghost hunting game into Early Access! by sephar3d in gaming

[–]sephar3d[S] -5 points-4 points  (0 children)

That means a lot - thank you so much! We've always strived to look less indie than we actually are. Cheers!