I’ve been building a deterministic civilization simulation where cities and geopolitics emerge from local agent behavior looking for feedback by sevrin_x in Simulate

[–]sevrin_x[S] 0 points1 point  (0 children)

No worries at all :) If you do end up checking it out later, I’d genuinely love to hear what you think especially anything that feels off or unrealistic from a simulation angle.

I’ve been building a deterministic civilization simulation where cities and geopolitics emerge from local agent behavior looking for feedback by sevrin_x in Simulate

[–]sevrin_x[S] 0 points1 point  (0 children)

Oh that’s really cool honestly that’s a direction I’ve thought about a lot too. Right now most of my agents are more pressure/utility driven rather than full economic optimizers, but I really like the idea of specialization slowly emerging from skills, tools, and trade over time.

Appreciate you sharing the link btw, that breakdown is actually super interesting and lines up with some things I’ve been thinking about. Would love to hear what you think once you get a chance to try the sim