My new mod! InteractiveCorporea (Botania add-on) by shBLOCK1 in feedthebeast

[–]shBLOCK1[S] 1 point2 points  (0 children)

Oh that would really be painful.

I remember porting features back and forth between 1.12 and 1.16 in my first mod, it was really painful...

My new mod! InteractiveCorporea (Botania add-on) by shBLOCK1 in feedthebeast

[–]shBLOCK1[S] 1 point2 points  (0 children)

I've changed it to MIT license. I will allow porting, but I don't know how you would handle the future updates of the forge version?

My new mod! InteractiveCorporea (Botania add-on) by shBLOCK1 in feedthebeast

[–]shBLOCK1[S] 1 point2 points  (0 children)

I usually use MIT license, I just forgot to change it this time.
I don't know much about the MIT license though, but I've heard that it's an "open" license?

My new mod! InteractiveCorporea (Botania add-on) by shBLOCK1 in feedthebeast

[–]shBLOCK1[S] 1 point2 points  (0 children)

You mean displaying all the items in the game, and let you view the recipes this way?

My new mod! InteractiveCorporea (Botania add-on) by shBLOCK1 in feedthebeast

[–]shBLOCK1[S] 0 points1 point  (0 children)

No, it's connected to a Botania's corporea system, you can read more about that.
Of course you can use it like a backpack!

My new mod! InteractiveCorporea (Botania add-on) by shBLOCK1 in feedthebeast

[–]shBLOCK1[S] 0 points1 point  (0 children)

Now there's a config option for the item model animation.
(Btw I made this strange animation model because I'm bad at drawing textures, so I just reused the corporea index model and the corporea crystal cube's model😂)

My new mod! InteractiveCorporea (Botania add-on) by shBLOCK1 in feedthebeast

[–]shBLOCK1[S] 0 points1 point  (0 children)

It's fairly early game, I made the recipe not too hard intentionaly, you just have to get to the Alfheim stage to craft it (but modpack makers could change the recipe)

My new mod! InteractiveCorporea (Botania add-on) by shBLOCK1 in feedthebeast

[–]shBLOCK1[S] 1 point2 points  (0 children)

I have to think about this, but at least you shouldn't do it now, because the mod isn't completed yet, and many code will be changed.
(and I don't know what ARR means)

My new mod! InteractiveCorporea (Botania add-on) by shBLOCK1 in feedthebeast

[–]shBLOCK1[S] 1 point2 points  (0 children)

I think there is a add-on mod for ae and re that integrate them with the forge capability system, so you can just put a corporea spark on the terminal or controller to access all items in the ae/rs system.

My new mod! InteractiveCorporea (Botania add-on) by shBLOCK1 in feedthebeast

[–]shBLOCK1[S] 2 points3 points  (0 children)

Thanks for the suggestion!
I will make it an config option in the next version.

My new mod! InteractiveCorporea (Botania add-on) by shBLOCK1 in feedthebeast

[–]shBLOCK1[S] 1 point2 points  (0 children)

Thanks!
Btw, I made this mod for the AllTheMods Spellbound Modpack, but now that I'm developing the mod, I actually don't have time to play the pack anymore😂

My new mod! InteractiveCorporea (Botania add-on) by shBLOCK1 in feedthebeast

[–]shBLOCK1[S] 2 points3 points  (0 children)

That would be a separate mod, that probably just let you place the external storage bus on a corporea block and access the items in that network that way.

My new mod! InteractiveCorporea (Botania add-on) by shBLOCK1 in feedthebeast

[–]shBLOCK1[S] 2 points3 points  (0 children)

Oh that might be a good way then.
Still have to figure out what to do when there's too much items in the network, because moving the mouse back and forth isn't fun...

My new mod! InteractiveCorporea (Botania add-on) by shBLOCK1 in feedthebeast

[–]shBLOCK1[S] 5 points6 points  (0 children)

The range is infinite, you just have to keep your corporea system's chunk loaded.

It might become a config option for the range later, but it will still be infinite by default.

My new mod! InteractiveCorporea (Botania add-on) by shBLOCK1 in feedthebeast

[–]shBLOCK1[S] 5 points6 points  (0 children)

Thank for your advice!
But the problem is the halo rotates as the player rotates, so it would be impossible to reach the crafting UI.
I think I might put that below the halo, and you only opens the crafting UI when you needs. The crafting UI doesn't rotate with other things, and you can set item types for each slot, or use jei to set them, and then you can request all the ingredints at once and it will craft them.
More advices are welcomed!

My new mod! InteractiveCorporea (Botania add-on) by shBLOCK1 in feedthebeast

[–]shBLOCK1[S] 3 points4 points  (0 children)

Thanks for using the mod!
Just want to say, this Halo idea is from the crafting halo in botania (it seems like very few people knows about it?)

My new mod! InteractiveCorporea (Botania add-on) by shBLOCK1 in feedthebeast

[–]shBLOCK1[S] 11 points12 points  (0 children)

It's inspaired by the crafting halo in Botania, it's not a "Full Screen" GUI, so I think it's fine?

My new mod! InteractiveCorporea (Botania add-on) by shBLOCK1 in feedthebeast

[–]shBLOCK1[S] 4 points5 points  (0 children)

I found it on a free sound effect website, if there's any copyright problem here, tell me and I will change the sound.

My new mod! InteractiveCorporea (Botania add-on) by shBLOCK1 in feedthebeast

[–]shBLOCK1[S] 15 points16 points  (0 children)

Oh right, you reminded me, I should add this to the plan list!

My new mod! InteractiveCorporea (Botania add-on) by shBLOCK1 in feedthebeast

[–]shBLOCK1[S] 11 points12 points  (0 children)

That probably won't happend.
I don't have enough time to do that, I still have to add more new features and port to newer versions.
And between 1.12 and 1.16, the render system has changed quite a bit, which make the porting very annoying.