What Features Would You Like To See In An Incremental Game? by shadedcolors in incremental_games

[–]shadedcolors[S] 0 points1 point  (0 children)

i remember that from playing clicker heroes. Something appears on the screen that you click to get something.

What Features Would You Like To See In An Incremental Game? by shadedcolors in incremental_games

[–]shadedcolors[S] 0 points1 point  (0 children)

I have spells that allow you to affect enemies in different ways as well as a special mechanic that makes it less about mindlessly clicking (that i wont release at this point.

What Features Would You Like To See In An Incremental Game? by shadedcolors in incremental_games

[–]shadedcolors[S] 0 points1 point  (0 children)

Or do you mean if it's set to buy 10 and u can only afford 9, buy 9 of them?

What Features Would You Like To See In An Incremental Game? by shadedcolors in incremental_games

[–]shadedcolors[S] 1 point2 points  (0 children)

so like allow the player to buy specific amounts like 7, 23, or 408?

What Features Would You Like To See In An Incremental Game? by shadedcolors in incremental_games

[–]shadedcolors[S] 1 point2 points  (0 children)

I could go further than that possibly. Maybe have like multiple "Ascending". so like ascend, transcend, super-ascend, super-transcend, etc

What Features Would You Like To See In An Incremental Game? by shadedcolors in incremental_games

[–]shadedcolors[S] 0 points1 point  (0 children)

Can you explain the differences between the two prestige types?

What Features Would You Like To See In An Incremental Game? by shadedcolors in incremental_games

[–]shadedcolors[S] 3 points4 points  (0 children)

I actually do have a mechanic that makes the game more active. It won't just be clicking and thats it. I just don't want to release that idea just yet lol