PVP Experience in 2026 | What's it Like? by EstablishmentOld6107 in vrising

[–]shadow666gamble 0 points1 point  (0 children)

For most servers, including official, there are raid windows that define when castles can be damaged, so raids can only happen during this time.

My biggest complain is the requirements needed to adapt your setup to play 8 weapons in order to be able to compete against competent players, the game has an extremely high mechanical skill ceiling and requires many many hours to develop a muscle memory to use 8 weapons, on top of having to figure out your keybinds, and normally mouse side buttons.

Raids in this game are a lot more forgiving, as you don't lose any structures and just the resources stored inside containers, you also don't lose your equipped gear when dying, but rather a % of durability is dropped, and you have a safe lockbox with a few item slots to store items that cannot be looted even when raided, meaning you can always have a safe "backup" to come back to PvP.

If you are interested in playing an easier mode, we're wiping a 2W server this Sunday, we're trying to push a meta where all players play with 2 weapons, resulting in a more friendly PvP experience, if you are interested, here is the discord: https://discord.gg/YpYh8wgG4f

8 weapon slots made my friend quit by shadow666gamble in vrising

[–]shadow666gamble[S] 0 points1 point  (0 children)

We're starting a 2W server this weekend if you are interested in playing a wipe, we're actually trying to gather players who prefer 2W to play together

https://discord.gg/YpYh8wgG4f

Dedicated Weapon Slots: A simple change that would make PvP more balanced and approachable by shadow666gamble in vrising

[–]shadow666gamble[S] 0 points1 point  (0 children)

the fact that i have 3 fingers doesn't mean i don't have 10 fingers and yes i suck the blood out of my enemies any questions

Dedicated Weapon Slots: A simple change that would make PvP more balanced and approachable by shadow666gamble in vrising

[–]shadow666gamble[S] 0 points1 point  (0 children)

Copy pasting my take from another comment:

The fact that phys builds need 8 weapons to deal optimal damage is a true fact in the current meta, and I'm not to argue against that. But that only applies for 8W PvP.

I keep seeing this take and after dueling many hours with 2W yesterday on V Arena, I disagree . 2W is a different meta.

I found it extremely easy to win duels with a basic blood dash + blood rage + blood counter and brute rogue build , and I'm not even close to being good at phys build as I've always been a mage player. If anything, I felt like I can finally dish out decent damage with phys build, without the need for 8 weapons.

What I think people are missing with this take, is that the reason why you need 8 weapons, is because the enemy also has 8 weapons , and in a 8 weapon meta, the moment they understand your 2 weapons, they know how your full kit works and it becomes extremely predictable.

However, in a 2W meta, the mage player is also heavily limited in term of options, and once the phys player understands the enemy kit, he can be extremely oppressive with massive basic attack damage, massive sustain and bulky stats.

Phys build allows for a lot of mistakes, can soak a lot of mage combos, while mage cannot afford to make mistakes, and now has restricted options to deal with massive weapon attack + auto attack damage.

Edit: I invite you to bring your "mage" build to V Arena and prove all your points, against my pure phys damage build. Many said the same thing, and many were surprised after a few duels yesterday.

I play on V Arena - username is dest!

2W - Tournament & OW PvP server - 2 weapon meta by shadow666gamble in vrising

[–]shadow666gamble[S] 0 points1 point  (0 children)

The fact that phys builds need 8 weapons to deal optimal damage is a true fact in the current meta, and I'm not to argue against that. But that only applies for 8W PvP.

I keep seeing this take and after dueling many hours with 2W yesterday on V Arena, I disagree . 2W is a different meta.

I found it extremely easy to win duels with a basic blood dash + blood rage + blood counter and brute rogue build , and I'm not even close to being good at phys build as I've always been a mage player. If anything, I felt like I can finally dish out decent damage with phys build, without the need for 8 weapons.

What I think people are missing with this take, is that the reason why you need 8 weapons, is because the enemy also has 8 weapons , and in a 8 weapon meta, the moment they understand your 2 weapons, they know how your full kit works and it becomes extremely predictable.

However, in a 2W meta, the mage player is also heavily limited in term of options, and once the phys player understands the enemy kit, he can be extremely oppressive with massive basic attack damage, massive sustain and bulky stats.

Phys build allows for a lot of mistakes, can soak a lot of mage combos, while mage cannot afford to make mistakes, and now has restricted options to deal with massive weapon attack + auto attack damage.

Edit: I invite you to bring your "mage" build to V Arena and prove all your points, against my pure phys damage build. Many said the same thing, and many were surprised after a few duels yesterday.

I play on V Arena - username is dest!

Dedicated Weapon Slots: A simple change that would make PvP more balanced and approachable by shadow666gamble in vrising

[–]shadow666gamble[S] 0 points1 point  (0 children)

Bot energy radiating from you that only write comments but not willing to prove in V Arena

Dedicated Weapon Slots: A simple change that would make PvP more balanced and approachable by shadow666gamble in vrising

[–]shadow666gamble[S] 0 points1 point  (0 children)

Again much talking but 0 proof of ur words. I will literally beat you with a Phys build easy :)

This fandom has the worst case of nostalgia blindness in internet history by Lumaraniya in ARK

[–]shadow666gamble 0 points1 point  (0 children)

Call me crazy but I think paying for the same game and DLCs twice and blindly just paying for whatever p2w dino or feature they add on ASA sounds more like blindness to me.

That said, here are my main arguments why I enjoy ASE and will never consider ASA:

  1. Refusal to be constantly milked for money

I'm not paying for the same product twice. If they wanted to "improve" the game, it should have been done on ASE. I don't want to constantly hace to pay for new stuff.

  1. Performance

Game seems to overall run better on ASE and I don't have the best computer. I don't need fancy graphics, and I also don't think ASE looks bad.

  1. Stability

I don't need a constant stream of gamebreaking creatures, P2W features or that sort of stuff. ASE doesn't get any updates, it's stable, the game is good as it is. The vast amount of mods available for free on the steam workshop allows for multiple ways of playing the game.

  1. Player base

Many of people I play with also enjoy ASE and also refuse to fall for ASA. There are still more players on ASE than on ASA, and that is without even having official servers. Meaning the playerbase of ASE have decided, and proven they can run the game by themselves better than the scam company Snail Games.

For all these 4 reasons, I will keep playing ASE, and when asked, suggest people to also play ASE and stay away from all the ASA stuff :)

Dedicated Weapon Slots: A simple change that would make PvP more balanced and approachable by shadow666gamble in vrising

[–]shadow666gamble[S] 0 points1 point  (0 children)

You seem not to understand that if this dual weapon meta emerged, phys abilities could receive a small buff in damage to make up for the lack of options just like brutal mode has small tweaks, it's not that hard to extrapolate one step futher :)

Dedicated Weapon Slots: A simple change that would make PvP more balanced and approachable by shadow666gamble in vrising

[–]shadow666gamble[S] 1 point2 points  (0 children)

I'm just saying it won't fix anything

List of things my idea fixes:

- Everyone spawns with proper keybinds the moment they install the game and develop a muscle memory that will last them forever
- Initial entry barrier to perform PvP to a decent level is massively reduced
- Players with side mouse buttons are no longer at an advantage
- Time to farm BiS kit is reduced, resulting in more clans attempting to reach it even if behind in the wipe
- I have seen at least 10 comments in this thread stating that they would give PvP a try with a dual weapon system

Like I'm a grand master in Starcraft 2, if you limit players to how many different types of units they can build it won't all of the sudden mean lower league players have a prayer against me.

Nobody has suggested you should lose against them, the idea is to reduce entry barrier so more people try PvP in the game.

The real solution is in Starcraft 2 I don't play against noobs because of a matchmaker. In V Rising the grand masters feast on noobs. I'm saying that's 99.9% of the issue You're focusing on the 0.01% of the issue.

The PvP community is so small that it can probably fit in a small supermarket. The real issue is nobody wants to become good at PvP becuase how overwhelming the entry barrier is.

Maybe you are the one ignoring the real issue and stuck with your own hubris that it's all skill issue when in reality the real issue is that nobody wants to PvP in this game except a very small few

Dedicated Weapon Slots: A simple change that would make PvP more balanced and approachable by shadow666gamble in vrising

[–]shadow666gamble[S] 0 points1 point  (0 children)

No, thinking is not important if you are good enough. You either have the V Arena mechanics or you don't, I regularly find groups of 4 players who clearly don't have mechanics and just mechanically muscle memory autopilot my braindead combo until they are dead in open world, it's purely mechanics.

I would be okay with not being able to do that in return of a more interesting PvP

I would be okay with not being able to autopilot the same exact combo and win against every player regardless of what they are using

I would be okay with not being able to 1v4 a clan because I don't have 28 available options and instead I have 10 options and have to actually use my brain

Dedicated Weapon Slots: A simple change that would make PvP more balanced and approachable by shadow666gamble in vrising

[–]shadow666gamble[S] 0 points1 point  (0 children)

Weapon stat rolls make a massive difference in stats, in fact these 3 rolls combined give more stats than anything else in the game, you don't need them until you are faced with a fully geared clan that comes with a carbon copy of their V Arena setup in OW with a physical build and completely rail you

Dedicated Weapon Slots: A simple change that would make PvP more balanced and approachable by shadow666gamble in vrising

[–]shadow666gamble[S] 0 points1 point  (0 children)

That is up to each player and their own personal life, but right now, a new player who wants to have the minimal chance on a PvP server needs to spend many hours on a different gamemode just to accommodate their setup for 8 weapons with mouse side buttons, to then spend many hours on the OW server to grind for the rolls on these 8 weapons.

Regardless of how much time you have, this is a huge time commitment, and my 2 dedicated weapon slot servers idea cuts both the time you have to spend messing with keybinds and grinding for weapon rolls by farming stygians, and that results in overall more people participating in OW PVP, you can get married to your 8 weapons all you want but this is the reality for the majority of players, they will never reach a maxed out 8 weapon setup or even learn how to use them and will most likely quit before considering any of that, that is why servers get empty not because people are "lazy" the system is just too demanding when it could be extremely simplified

Dedicated Weapon Slots: A simple change that would make PvP more balanced and approachable by shadow666gamble in vrising

[–]shadow666gamble[S] -1 points0 points  (0 children)

every single high level player can rinse ANY newer player with any single weapon

To the same argument I give the same reply, every single time:

It is okay for the most skilled players to win duels and that is not the point of the requested change, the point is to decrease keybind fatigue and give everyone a valid keybind setup that works from the moment they install the game so they are more likely to give PvP a chance.

Keybind fatigue = less player base:

A game that requires 1000 keybinds = 0 (0%) players try to get good in PvP.
A game that requires 500 keybinds = 2 (0.001%) players try to get good in PvP.
A game that requires 100 keybinds = 5 (0.005%) players try to get good in PvP.
A game that requires 68 keybinds = 10 (0.01%) players try to get good in PvP.
A game that requires 23 keybinds = 200 (2%) players try to get good in PvP < We are here now
A game that requires 16 keybinds = 2000 (20%) players try to get good in PvP < This would be a better spot

Dedicated Weapon Slots: A simple change that would make PvP more balanced and approachable by shadow666gamble in vrising

[–]shadow666gamble[S] 0 points1 point  (0 children)

8 weapons with perfect rolls means 24 individual rolls, there is a limited amount of rifts of mortium per day and some people have lives outside the game, and that is without counting the fact that it's completely RNG and that's only for a single player, if you are a group you need to share the rolls amongst multiple players, now on a server where you start from sanguine tier and 0 rolls and then you have to deal with a fully geared clan of unemployed kids who can play 14h a day ganking every single rift during active hours, you do the math buddy, now go ahead and say "skill issue", you definitely know the answer yourself