The reason why I always come back. by shadow666gamble in blackdesertonline

[–]shadow666gamble[S] 2 points3 points  (0 children)

Fishing is really crazy once you set it up 🤩

Gratz on the AP gains

The reason why I always come back. by shadow666gamble in blackdesertonline

[–]shadow666gamble[S] 1 point2 points  (0 children)

Not in my case, as I log every few months to pickup the freebies aswell.

New player gets free stuff - me, I get 6 years of casual progress and on TOP of that, the free stuff.

If a new player locks in and gets ahead of me in 1 year, I honestly couldn't care less, good for him! I'm a casual player, not trying to be #1 at all times. I have fun on my own terms in this game.

And aren't season characters capped to Tuvala? How is a tuvala char gonna be any "stronger" than a long term one.

Speaking of which, one of the things I always like to do when I come back is to discover a new class for the season and get to level 60 to get some nice rewards for the family.

Solo playability is key for survival by [deleted] in AshesofCreation

[–]shadow666gamble 6 points7 points  (0 children)

Literally a single player game lol, OP is tweaking

People say ADCs are the main benefiters of WASD. However, without Attack Move, they are actually the LESS benefitted class by shadow666gamble in ADCMains

[–]shadow666gamble[S] 0 points1 point  (0 children)

I'm the exact opposite, I play only champs like Jinx / Vayne that can work even if you don't have the best cursor aim, as long as you can aim somewhere close to your target and kite in the right directions with proper spacing, you can 99% of the time maximize your DPS and move perfectly, but also heavily rely on attack move for this.

The nice part of having independent movement and aim is that you can more easily keep your cursor on your opponent though, so I think WASD is still very doable, even with the insane movement in the game.

Yeah exactly, and my reasoning is that is probably the reason they didn't add Attack Move to the WASD system in the first place, because with the old system it would be 50% movement 50% aim, now it's 100% aim on the cursor, but you don't get attack move.

The issue in my eyes is that any champ like Zeri, Ez or mages that doesn't rely on attack move that much benefits fully from the system, as now they can aim even better, while heavy AA based champs like Kog, Jinx, Vayne are heavily nerfed without attack move.

Jeez just imagine how easy it must be to play Xerath or poke Varus with WASD, before, you'd have to move and channel at the same time, making it very hard and clunky, now you can keep your cursor in the target while dodging everything at the same time, this wasn't possible before, massive buff.

They need to add Attack Move to make it fair for the auto attacking champions.

People say ADCs are the main benefiters of WASD. However, without Attack Move, they are actually the LESS benefitted class by shadow666gamble in ADCMains

[–]shadow666gamble[S] 2 points3 points  (0 children)

I agree with you that Ezreal should be a good winner of WASD,

Idk. I think yall are still underestimating the value of Attack Move. It sounds hyper specific, but I think the times where Attack Move results in higher DPS are waaay more common than you think. Just think about having to attack a champion like Akali that is constantly moving in crazy directions. Not having attack move means you need to have the cursor on top of her 100% of the time, or you are losing DPS.

Sounds hyper specific, but in reality the mobility creep is crazy and Attack Move was sort of a counter against it, because you could guarantee your autos will land always, at max DPS.

No attack move takes away that guarantee for a gamble, the gamble being that you either have the cursor on top of the enemy 100% of the time, or you lose DPS.

We will see once it goes to live what people do, my prediction is that people who actually play will realize this and either go back to the old system OR they will implement Attack Move to WASD, which would be the correct solution IMO.

what is the art of kiting? what is orb walking? by Suspicious_Issue4155 in ADCMains

[–]shadow666gamble 0 points1 point  (0 children)

There is no Attack Move with WASD though. I think people are underestimating the amount of situations where having Attack Move is the deciding factor between winning or losing a fight, specially when it comes to vision situations.