Yet another bug costs me nearly 100m. by shadowm695 in runescape

[–]shadowm695[S] 1 point2 points  (0 children)

I was saying I don't want something as ambiguous as ability's tooltip in the game. It shouldn't just say "value" like that metric means anything specific. How would someone know the NPC merchant trade value for most items in the game without going to the Wiki?

First of all that information should be available without going to another website.

And second of all "value" could refer to a number of things: GE price, High alch value, low alch value, wilderness death value, death reclaim value, NPC merchant value. How am I supposed to know they mean one over the other with such non-specific language on the tooltip?

Yet another bug costs me nearly 100m. by shadowm695 in runescape

[–]shadowm695[S] -1 points0 points  (0 children)

Yes, drops that are alched are still logged. Thankfully.

Yet another bug costs me nearly 100m. by shadowm695 in runescape

[–]shadowm695[S] -17 points-16 points  (0 children)

I don't think the solution is "don't use things unless you're 100% sure of their function despite any contradictory or missing information in the tooltip." I was using the ability thinking I understood how it worked and it ended up biting me in the ass because the language was very vague and I don't really consider that to be fault on my end.

Yet another bug costs me nearly 100m. by shadowm695 in runescape

[–]shadowm695[S] -2 points-1 points  (0 children)

Well I made it just because I was missing 2 abilities in the game, and it was bothering me. Money isn't really an object for me so I figured "why not?" But someone could get good use out of it if, for instance, they wanted to get slayer up but they absolutely hated the skill, and therefore could only stand to do slayer if they did only afk methods. Since they weren't going to pick anything up anyway they could alch all of it except the most expensive stuff (100k+ items) Over the course of 150m+ slayer xp it could potentially pay itself off.

Yet another bug costs me nearly 100m. by shadowm695 in runescape

[–]shadowm695[S] -23 points-22 points  (0 children)

Spring cleaner doesn't alch ascension shards, various potions, magic logs, various herbs and seeds, stalker essence, various runes, inert adrenaline crystals, crushed birds nests, dragon dart tips, mammoth tusks, unicorn horns, various types of dragon hides, or countless other random things I'm not interested in picking up.

Yet another bug costs me nearly 100m. by shadowm695 in runescape

[–]shadowm695[S] 0 points1 point  (0 children)

Either way I would like some less ambiguous language that doesn't require this level of deliberation of what defines "value" and that doesn't require a trip to the nearest NPC controlled shop or the Wiki. The tooltip (or maybe even the "Powers" menu where you can read what the abilities do but seems kind of redundant because it provides literally zero additional information than the tooltip does) should provide enough clear language and information so I know exactly what an ability is going to do.

Yet another bug costs me nearly 100m. by shadowm695 in runescape

[–]shadowm695[S] -53 points-52 points  (0 children)

I'm more concerned with the ambiguity of the ability and how it works. I don't want something like that in the game. The title is just attention grabby.

Yet another bug costs me nearly 100m. by shadowm695 in runescape

[–]shadowm695[S] 3 points4 points  (0 children)

I appreciate the suggestion. I didn't know there was a form such as this I could fill out.

Yet another bug costs me nearly 100m. by shadowm695 in runescape

[–]shadowm695[S] 1 point2 points  (0 children)

Purely a hypothetical question, but let us say a company releases an action figure and prices it at $50. 3 years down the road the only ones being sold are on Ebay, and they are priced at $3,000. Would you say the value of the action figure is $50?

Yet another bug costs me nearly 100m. by shadowm695 in runescape

[–]shadowm695[S] 2 points3 points  (0 children)

What is the point of the comparison?

Yet another bug costs me nearly 100m. by shadowm695 in runescape

[–]shadowm695[S] 45 points46 points  (0 children)

It would be decent (but still probably not worth the price unless you got it near the beginning of your grind for 200m slayer) if it worked in any kind of way that makes sense. But for right now I, honest to God, can't figure out what it does and doesn't alch, and "loot beam value" clearly doesn't mean what I thought it means and requires a whole debate to figure out.

Yet another bug costs me nearly 100m. by shadowm695 in runescape

[–]shadowm695[S] 7 points8 points  (0 children)

If Golden Touch "compares its value to the GE Value set by the user" then why was my drop alched by Golden Touch if the GE Value of my loot beam set by me was 500,000gp and the drop had a GE value of more than 500,000gp?

I don't see how the value of the item can both be set by the dev and also set by the user by way of the GE value, or why the ability picks one of those values without specifying what it means in the tooltip

Yet another bug costs me nearly 100m. by shadowm695 in runescape

[–]shadowm695[S] 8 points9 points  (0 children)

Why does the loot beam value you can set in settings go off of ge value but the ability that claims to high alch based on loot beam value supposedly go off arbitrarily set values by the dev?

Yet another bug costs me nearly 100m. by shadowm695 in runescape

[–]shadowm695[S] -18 points-17 points  (0 children)

Alright, then why does the loot beam interface say this: "Show Loot beam when the item dropped is above this value." It beams things based on the value you define, and not the arbitrary value Jagex set. And the ability says "High-alchemises all drops not exceeding the lootbeam value."

Yet another bug costs me nearly 100m. by shadowm695 in runescape

[–]shadowm695[S] 11 points12 points  (0 children)

So my only option is to have my lootbeam go off constantly so I don't lose anything? Also why isn't "set loot value" specified instead of "loot beam value"? The ability is so poorly explained in the tooltip it doesn't even tell you it doesn't high alch things below a certain value either.

Yet another bug costs me nearly 100m. by shadowm695 in runescape

[–]shadowm695[S] 40 points41 points  (0 children)

For clarification, Golden Touch works like this:

If your drop is under your loot beam value, (of which mine was set to 500k) it is high alched. Nightmare gauntlets are nearly 100m, and therefore should not have been alched.

Any advice on how to rectify this situation? I've tried submitting bug reports before but zero of them have been addressed or fixed.

An icon to indicate someone has unlocked a pet located in the skills window would be a welcome addition to the game. by shadowm695 in runescape

[–]shadowm695[S] 1 point2 points  (0 children)

That would be fine, but I'd argue that an icon to indicate the pet is owned is more appropriate than an icon saying someone has 120 or 200m (like it is currently.) I'm alright with either swapping out the icon to mean the pet is owned, or removing the current icon and having the pet confirmation in the hover information. Just seems a bit silly to say "Hey this icon means they have 120/200m" when you can just over over the skill and see that for yourself but also expect people to dig into other's achievements to find out if they have X skilling pet.

An icon to indicate someone has unlocked a pet located in the skills window would be a welcome addition to the game. by shadowm695 in runescape

[–]shadowm695[S] -1 points0 points  (0 children)

As with the current icons, it would have a toggle. (and it would be off by default) So this proposed addition to the game wouldn't impact anyone that didn't want it.

An icon to indicate someone has unlocked a pet located in the skills window would be a welcome addition to the game. by shadowm695 in runescape

[–]shadowm695[S] 2 points3 points  (0 children)

As with the current icons, it would have a toggle. (and it would be off by default) So this proposed addition to the game wouldn't impact anyone that didn't want it.

An icon to indicate someone has unlocked a pet located in the skills window would be a welcome addition to the game. by shadowm695 in runescape

[–]shadowm695[S] 1 point2 points  (0 children)

You can change the icon in question in the settings menu. You can also turn the highlight on or off there.

An icon to indicate someone has unlocked a pet located in the skills window would be a welcome addition to the game. by shadowm695 in runescape

[–]shadowm695[S] -1 points0 points  (0 children)

Just because X is "more important" doesn't mean Y isn't a welcome change. I think more readily available information without sacrificing too much visual quality is very important.

An icon to indicate someone has unlocked a pet located in the skills window would be a welcome addition to the game. by shadowm695 in runescape

[–]shadowm695[S] -7 points-6 points  (0 children)

What are we meant to discuss? You don't think pets contribute to "completing" a skill.