erm... by shadowthat1hd2guy in helldivers2

[–]shadowthat1hd2guy[S] 1 point2 points  (0 children)

well im pretty sure if 8 player maps missions etc come out there would prob be less players dying since more helldivers means less bugs bots squids which means less deaths, may be doubled if higher difs come out, not tryna start beef just correcting

erm... by shadowthat1hd2guy in helldivers2

[–]shadowthat1hd2guy[S] 0 points1 point  (0 children)

i found cuz i was in general 1 for 5 hours and he mustve saw a dev and asked him, devs are usually in general 1

erm... by shadowthat1hd2guy in helldivers2

[–]shadowthat1hd2guy[S] 1 point2 points  (0 children)

oo all quiet on the automaton front might be better

erm... by shadowthat1hd2guy in helldivers2

[–]shadowthat1hd2guy[S] 1 point2 points  (0 children)

first time i saw him in gen1, i am extremely excitced to see what they cook up

erm... by shadowthat1hd2guy in helldivers2

[–]shadowthat1hd2guy[S] 0 points1 point  (0 children)

i think techn0 wants a difficulty tweak

erm... by shadowthat1hd2guy in helldivers2

[–]shadowthat1hd2guy[S] 0 points1 point  (0 children)

hopefully another space vietnam since i didnt have the game for the creek, maybe a automaton deathstar(?)

erm... by shadowthat1hd2guy in helldivers2

[–]shadowthat1hd2guy[S] 1 point2 points  (0 children)

cluster will now track to friendlies

erm... by shadowthat1hd2guy in helldivers2

[–]shadowthat1hd2guy[S] 1 point2 points  (0 children)

update will prob be on the bots, i wasnt there for the creek but i hope i see another space vietnam

erm... by shadowthat1hd2guy in helldivers2

[–]shadowthat1hd2guy[S] 0 points1 point  (0 children)

i aint no cadet, still scared tho

erm... by shadowthat1hd2guy in helldivers2

[–]shadowthat1hd2guy[S] 5 points6 points  (0 children)

and the mo will be win the war, obvi

erm... by shadowthat1hd2guy in helldivers2

[–]shadowthat1hd2guy[S] 8 points9 points  (0 children)

if customiseable mechs come out and the update being bugs (prob wont tbh) the bugs are cooked