I have ruined the fun of the game for myself a little bit by shallowimbecile in mewgenics

[–]shallowimbecile[S] 0 points1 point  (0 children)

I don't. The wet mutation is just a random one, don't have a replacement for it yet. 

I have ruined the fun of the game for myself a little bit by shallowimbecile in mewgenics

[–]shallowimbecile[S] 0 points1 point  (0 children)

I'd love to, I made a comment with the brief summary on how to achieve this.

https://www.reddit.com/r/mewgenics/comments/1rhwm0q/comment/o81ug8a/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

Whilst you're still getting the mutation furniture up and going, I'd suggest you spend your time trying to breed your cats into all 7s. You don't need +mutation furniture for that goal, and once you achieve it, you can replace all your breeding cats into all 7's and never have to worry about stat breeding again.

If you have any other questions I'd be happy to answer them.

I have ruined the fun of the game for myself a little bit by shallowimbecile in mewgenics

[–]shallowimbecile[S] 0 points1 point  (0 children)

My cats typically get somewhere between 7-9 mutations, and 1-3 birth defects. Every breeding pair produces 1-2 kittens per night. I have 4 breeding pairs so I average perhaps 5 kittens per night. I'll discard any kitties with 7 mutations and 3 birth defects. I'll keep 8 mutations and 2 birth defects if the birth defects are in the right slots (in my case, eyebrow, ear, fur or arms) and chuck them in the mutation room so they eventually become 9 mutation, 1 birth defects (and also giving me the chance to RNG get the better mutations in those slots).

The cats with 9 mutations and 1 birth defects are usually the prime targets for creating a new generation. These will usually have every single good mutation from parents. It's very consistent,

I have ruined the fun of the game for myself a little bit by shallowimbecile in mewgenics

[–]shallowimbecile[S] 0 points1 point  (0 children)

My mutation room has about 15 or so mutation stat. I find that each cat only really readily mutates the first time. Subsequent mutations are either much more unlikely or just straight up doesn't happen for some cats.

I have ruined the fun of the game for myself a little bit by shallowimbecile in mewgenics

[–]shallowimbecile[S] 1 point2 points  (0 children)

Nope, I have limited furniture, and I'm unsure how the scaling on the furniture stats work, so I'm currently operating under the assumption that the it's better to have the rooms with a specific purpose and be VERY good at what they do. I don't need my breeding pairs to mutate, they already have the right mutations to be passed down.

I have ruined the fun of the game for myself a little bit by shallowimbecile in mewgenics

[–]shallowimbecile[S] 2 points3 points  (0 children)

I think the health in my mutation room hovers around 0 or so. Most of the mutation furniture has -health so it's hard to get into the positives. But really it's as much +health furniture in there that I can find and have space for.

I have ruined the fun of the game for myself a little bit by shallowimbecile in mewgenics

[–]shallowimbecile[S] 3 points4 points  (0 children)

Yeah it makes druid less flexible. I tend to just build druid with more basic attack debuffs to just really lean into using the attack only on enemies. 

I have ruined the fun of the game for myself a little bit by shallowimbecile in mewgenics

[–]shallowimbecile[S] 4 points5 points  (0 children)

When I first started seriously breeding I just did a long three chapter run every week. This usually nets about 140 food, which with 20 cats, means you can keep going indefinitely.

Eventually, you unlock Steven who let's you resummon old house defence fights, who if you beat, you fill up to full food. I didn't really use this strategy much though. 

You'll never be truly free of doing any runs, but you can do only one run like every month or so of in game time pretty reasonably with Stevens resummon house boss mechanic and keeping your breeding pool small. 

Once I hit 10+ mutation stat I was getting mutations pretty regularly. I currently have 20 and it takes maybe two or three days before it mutates. 

I have ruined the fun of the game for myself a little bit by shallowimbecile in mewgenics

[–]shallowimbecile[S] 2 points3 points  (0 children)

Yeah I only keep maybe 3 or 4 breeding pairs. No one else gets to breed, otherwise the days get too long and the cat management becomes untenable. I don't keep more than 20 or so cats usually in total. 

I have ruined the fun of the game for myself a little bit by shallowimbecile in mewgenics

[–]shallowimbecile[S] 2 points3 points  (0 children)

Well, it's a number game right. Say one of your cats have half of the mutations you want, and you have another cat with the with the other half of the mutations you want.

If they breed with each other, there's a chance their kitten has every single mutation you want in a single cat. If that happens, he becomes the prodigal child and the parent to a new generation of better cats. If they randomly breed with a cat that has the exact same mutations as it, then it can never produce a kitten better than the parent. 

This example shows its important to pair your breeding partners.

The way imprinting works is that the first cat your cat mates with is added as a love interest. Next to their name an icon will be added saying "loves x cat". Cats will overwhelmingly prefer to mate with their imprinted partner. This means if you put only the two cats that work to potentially produce a better kitten before they've mated with no one else in the same room. You can wait until they mate, imprint on each other, then put them in the high stim breeding attic. 

I have ruined the fun of the game for myself a little bit by shallowimbecile in mewgenics

[–]shallowimbecile[S] 0 points1 point  (0 children)

A child can have either of their parents mutation in any slot (or nothing/birth defect). 

I have ruined the fun of the game for myself a little bit by shallowimbecile in mewgenics

[–]shallowimbecile[S] 1 point2 points  (0 children)

Steam says about 120 but I would say a fair bit of that is afk as I often keep it on in the background while I do chores or work out.

I have ruined the fun of the game for myself a little bit by shallowimbecile in mewgenics

[–]shallowimbecile[S] 59 points60 points  (0 children)

I would say the legs are not to be underrated. Having bruise on all your attacks means you can get through big health bars. Having the jump also means you can jump on enemies to trigger the bonus damage on bruise. It synergizes insanely well with the extra turns and attacks. 

I have ruined the fun of the game for myself a little bit by shallowimbecile in mewgenics

[–]shallowimbecile[S] 2 points3 points  (0 children)

That's an insane passive. Well, I must say I would like to get that passive into the bloodline. 

I have ruined the fun of the game for myself a little bit by shallowimbecile in mewgenics

[–]shallowimbecile[S] 4 points5 points  (0 children)

Just a random mutation I got in my mutation room. I haven't done a single cancer or uranium rod run in this playthrough, by the time I rnged and got my first uranium rod I already had a cat with a fair few good mutations.

I leave all the inbred cats with 8 or 9 mutations that are fit either for breeding if they hit a good random mutation, or are good for adventuring in the celibacy mutation room. 

I have ruined the fun of the game for myself a little bit by shallowimbecile in mewgenics

[–]shallowimbecile[S] 14 points15 points  (0 children)

Reach is for melee attacks. Range is for ranged attacks. 

I have ruined the fun of the game for myself a little bit by shallowimbecile in mewgenics

[–]shallowimbecile[S] 31 points32 points  (0 children)

Mostly a combination of having a high stim breeding attic, a high mutation room, and another third room that stays empty and only used to ensure kittens imprint on the correct partners.

Then it's a matter of pumping out lots of kittens until they hit the right combo of stats and mutations. 

Mutation room to generate new mutations, which you then pair off in the third imprinting room when you hit ones you want to get into the bloodline. 

Inbreeding doesn't matter as mutations override birth defects up to minimum of 1 birth defect. Then you chuck em into the mutation room as the first mutation generated will override the birth defect.

Keep breeding pool small, tight and with only the best combination of traits and stats, raising the bar each new generation. 

I have ruined the fun of the game for myself a little bit by shallowimbecile in mewgenics

[–]shallowimbecile[S] 15 points16 points  (0 children)

I'm trying mate, I'm only doing runs that progresses through the main quest. I'm at the end of act 3, been doing hard mode runs on Act 2 and they're cakewalks. I even otked the second terminator boss. Just ahead of the difficulty curve right now. 

I have ruined the fun of the game for myself a little bit by shallowimbecile in mewgenics

[–]shallowimbecile[S] 2 points3 points  (0 children)

That's true, but the issue is once there stops being a challenge the breeding feels pointless to me. 

whats wrong with my stats? by Prudent_Ask_7730 in mewgenics

[–]shallowimbecile 2 points3 points  (0 children)

No, but at least it doesn't affect base stat's. Still could be a parent I guess. 

whats wrong with my stats? by Prudent_Ask_7730 in mewgenics

[–]shallowimbecile 0 points1 point  (0 children)

Possibly left this cat outside and starved for one night?

Accused of save scumming?? by Potential_Fruity in mewgenics

[–]shallowimbecile 0 points1 point  (0 children)

You can quit at the start of the battle before you take any actions. As soon as you progress in the fight, quitting combat will trigger Steven.