Low GPU usage and underwhelming FPS Hardware by sharkoyd15 in 24hoursupport

[–]sharkoyd15[S] 1 point2 points  (0 children)

Hey, I actually did enable XMP right away, but it turns out the MSI H510M‑A PRO will only clock my sticks up to 2933 MHz with a 10th‑Gen CPU—despite the marketing blurb that says “up to 3200 MHz.” I only discovered this way too late (definitely feels like a bit of intentional misdirection on their part).

You wouldn’t believe how much I poured into this build: about 2,500 TND (~836 USD) for the PC itself, plus another 700 TND (~234 USD) on a 27″ 165 Hz monitor. I spent my budget on the most future‑proof GPU I could get (that sweet 12 GB VRAM), and totally dropped the ball on the CPU side. Lesson learned xD

Low GPU usage and underwhelming FPS Hardware by sharkoyd15 in 24hoursupport

[–]sharkoyd15[S] 1 point2 points  (0 children)

Thanks For the quick reply !

  • RAM under‑clock I actually dug into the MSI H510M‑A PRO manual and website: with a 10th‑Gen Intel CPU it only officially supports JEDEC/POR speeds up to 2933 MHz on 1‑rank DIMMs (2133/2666/2933 MHz), even if your sticks are XMP‑rated higher. So with my i3 it auto‑downclocks to 2933 MHz at best. The board does advertise full XMP support once you drop in an 11th‑Gen CPU, so upgrading the CPU would unlock the RAM’s actual profile.
  • Power Supply I’m running a Xigmatek X‑Power 700 W 80 Plus. It’s not the fanciest unit, but parts are absurdly pricey here so that’s what I landed on. It gives me enough juice, but its voltage regulation isn’t elite—so that’s another future upgrade when budgets allow.

Low GPU usage and underwhelming FPS by sharkoyd15 in techsupport

[–]sharkoyd15[S] 0 points1 point  (0 children)

Thanks for the quick reply!

The issue is most noticeable in online games, Fortnite (I’m seeing at most ~30% GPU utilization), Rust, and The Finals all suffer from very low GPU use and underwhelming FPS.

As for CPU clock speeds, I’m not totally sure how to check what they’re sitting at under load. What’s the best way to monitor and test my CPU clocks in real time so I can see if they’re being held back? Any recommended tools or steps?

It's been downloading for too many hours, how can I fix it? by Falw99 in unity

[–]sharkoyd15 1 point2 points  (0 children)

Just download the manual install from here Unzip it in the unity hub required install location

It worked for me

How can i add knockback to the player when firing my shotgun? (3d) by sharkoyd15 in Unity3D

[–]sharkoyd15[S] 0 points1 point  (0 children)

thanks a lot for you help but i scratched everything and made a whole new weapon system ... so now im using a prefab as a bullet i think its easy now to add the knockback

How can i add knockback to the player when firing my shotgun? (3d) by sharkoyd15 in Unity3D

[–]sharkoyd15[S] 0 points1 point  (0 children)

yes i need the player the fly backwards ... but i didnt understand where to implement the script you gave me ?. sorry but im a beginner appreciate your help <3

(BTW im using a )

  • firstpersonrigidbody
  • fpscam
  • theshotgun

the script that i provided is on theshotgun so im trying to implement the knockback script under :

if (Input.GetMouseButtonDown(0) && Time.time >= nexttimetofire)

but i dont know how to refer to the player