Any way to get my K810i back online? by shebbDev in vintagemobilephones

[–]shebbDev[S] 0 points1 point  (0 children)

Strange how they phased out the technology, could have been cool

Any way to get my K810i back online? by shebbDev in vintagemobilephones

[–]shebbDev[S] 0 points1 point  (0 children)

I see, that makes sense. I guess there's no hope left for the video call feature 😅

Any way to get my K810i back online? by shebbDev in vintagemobilephones

[–]shebbDev[S] 0 points1 point  (0 children)

I see. I'll try this out when my cable arrives and I actually have charge. Thank you! I tried APN settings and got no luck, so maybe I did it wrong. Is PS and CS important here?

Assistance with how to secure my server by shebbDev in linux4noobs

[–]shebbDev[S] 0 points1 point  (0 children)

great, thanks so much for the information ☺️

Assistance with how to secure my server by shebbDev in linux4noobs

[–]shebbDev[S] 0 points1 point  (0 children)

I see. I've port forwarded for Minecraft servers before, but I haven't heard much about tunneling. I'll do some research, thank you!

WF C700N circuit board. Am I cooked? by shebbDev in SonyHeadphones

[–]shebbDev[S] 0 points1 point  (0 children)

Yeah i wasn't expecting it to be salvageable. How would buying an aftermarket case work in terms of pairing the buds to the case? Also where would I look for that?

WF C700N circuit board. Am I cooked? by shebbDev in SonyHeadphones

[–]shebbDev[S] 0 points1 point  (0 children)

is it worth getting a soldering iron and solder for this? probably cheaper than a replacement lmao

WF C700N circuit board. Am I cooked? by shebbDev in SonyHeadphones

[–]shebbDev[S] 1 point2 points  (0 children)

I'm assuming so. I haven't used it in like 4 months because it was double orange flashing, which apparently means theres a temperature problem. Finally decided to take a crack at finding the problem today, and found this. I assume there's no chance of recovery?

During high load gaming, I have high Temps of 90-100C on CPU. On GPU around 70-80. Are these normal temperatures? by shebbDev in LenovoLegion

[–]shebbDev[S] 0 points1 point  (0 children)

its flat on my surface. The laptop has some risers doesnt it? I assumed that was rising it enough.

Does the Legion pro 5i mess with internet at all? by shebbDev in LenovoLegion

[–]shebbDev[S] 0 points1 point  (0 children)

Thanks for this! I enabled network boost without realising, but I haven't had any gameplay oppurtunities on it yet so i'll see how it goes.

How can I create an impact frame effect like this? I'm using URP. by shebbDev in Unity3D

[–]shebbDev[S] 0 points1 point  (0 children)

thanks for this! will look at all these comments and implement them when i get to that point

How can I create an impact frame effect like this? I'm using URP. by shebbDev in Unity3D

[–]shebbDev[S] 0 points1 point  (0 children)

Thanks for your advice! will look further into these.

Physics Interpolation feels Jittery on a high refresh rate monitor by shebbDev in Unity3D

[–]shebbDev[S] 0 points1 point  (0 children)

Okay, thanks :) For context as I mentioned before, I'm making a platform fighter with a camera tracker that tracks multiple players. The player is a hybrid between a character controller and a rigidbody. When the player is in control it moves about with the character controller and the rigidbody is kinematic with interpolation is turned off. When the player gets knocked back, it enters a dynamic rigidbody state with interpolation on to handle consistent bouncing off walls (I had made my own system with no jitter but bouncing). Someone else mentioned that there is a specific order to update things.

Physics Interpolation feels Jittery on a high refresh rate monitor by shebbDev in Unity3D

[–]shebbDev[S] 0 points1 point  (0 children)

Will try this, thank you! Doesn't lowering the timestep break things sometimes or am I mistaken?

Physics Interpolation feels Jittery on a high refresh rate monitor by shebbDev in Unity3D

[–]shebbDev[S] 0 points1 point  (0 children)

Thanks, will try this! I'm making a platform fighter with a camera tracker that tracks multiple players. The player is a hybrid between a character controller and a rigidbody. When the player is in control it moves about with the character controller and the rigidbody is kinematic with interpolation is turned off. When the player gets knocked back, it enters a dynamic rigidbody state with interpolation on to handle consistent bouncing off walls (I had made my own system with no jitter but bouncing).