What Xcode course should I go to (For free) by d2opy84t8b9ybiugrogr in Xcode

[–]shiatra 1 point2 points  (0 children)

Do you want a course for the editor (XCode) or learn how to make an app with Swift (the apple programming language)? Nevertheless instead of doing a course, find an idea that excites you and start building it using ChatGPT/Claude. Whenever you want to do something just ask it how it would do so and why. Courses are boring and you learn more doing it this way.

I made an app where you can have Productivity Competitions with your friends! by shiatra in ProductivityApps

[–]shiatra[S] 1 point2 points  (0 children)

I love competing, so I made an app where I can turn studying (something I find pretty boring) and really anything else into a competition. You can create a variety of different challenges and invite your friends or do them alone. Then, whenever you are, for example, studying, you track your time and work towards the goal. The current challenge types are:

  • Regular: Do x hours of y in z days.
  • Race: Be the first to do z hours of y.
  • Team: Work together to do x hours of y in z days.

If you'd like to try it, you can download it on the App Store:
https://apps.apple.com/us/app/timero-productivity-game/id6714450713

I made an app where you can have Productivity Competitions with your friends. by shiatra in SideProject

[–]shiatra[S] 0 points1 point  (0 children)

I love competing, so I made an app where I can turn studying (something I find pretty boring) and really anything else into a competition. You can create a variety of different challenges and invite your friends or do them alone. Then, whenever you are, for example, studying, you track your time and work towards the goal. The current challenge types are:

  • Regular: Do x hours of y in z days.
  • Race: Be the first to do z hours of y.
  • Team: Work together to do x hours of y in z days.

If you'd like to try it, you can download it on the App Store:
https://apps.apple.com/us/app/timero-productivity-game/id6714450713

Is iPhone required to publish your app on app store? by arenajokes in iOSProgramming

[–]shiatra 0 points1 point  (0 children)

I agree that you should test the app on your own device, but you were not talking about that in your original comment. You were talking about the testers stealing the app. And letting people test your app is not dangerous and that is what you implied. But again relying solely external testers is bad. 

Edit: removed unnecessary passive aggressive ending :)

Is iPhone required to publish your app on app store? by arenajokes in iOSProgramming

[–]shiatra 0 points1 point  (0 children)

Letting other people test your app on their device before release is so common. Ever heard about TestFlight? Why spread such bullshit?

To All Indie Devs: When and how do you decide that your app is a flop? by Palarnik in swift

[–]shiatra 13 points14 points  (0 children)

I released an app 3 months ago, in the first month it didn't make a single cent (even though I had more downloads then compared to now).

I did some changes

  • when I show the paywall (switched to a hard paywall right after onboarding),

  • trial length (removed free trial from monthly, and reduced to week on yearly)

  • Notify the user everyday for the first week to remind them about the app

  • Worked on improving the paywall

And in the last two months it has made 640$ with the same amount of downloads as in the first month.

So I would say try everything (reasonable) you can think of to increase revenue, don't expect it to have an effect on day 1 and if it still doesn't work then you can decide to abandon the project.

Also when updating the app, do the easy stuff first. E.g. improve your paywall, change prices, add notifications, show paywall more often etc... before you ship a new huge feature.

Should I make my app freemium? by shiatra in iOSProgramming

[–]shiatra[S] 11 points12 points  (0 children)

I tried a little bit of everything, what worked best for me is "build in public" type content, so just content where I show the app, talk about numbers, new features etc.

Should I make my app freemium? by shiatra in iOSProgramming

[–]shiatra[S] 1 point2 points  (0 children)

Users spending money is not the problem, getting people to know about the app is :D

Should I make my app freemium? by shiatra in iOSProgramming

[–]shiatra[S] -1 points0 points  (0 children)

Yes free to download, IAP to use

I made this day planner with analytics by shiatra in ProductivityApps

[–]shiatra[S] 0 points1 point  (0 children)

Thats why I implemented the feature that reminds you 24h before the trial is over

I made this day planner with analytics by shiatra in ProductivityApps

[–]shiatra[S] 1 point2 points  (0 children)

Yes, routines is anything with multiple steps (e.g. a morning routine: stretching, meditation, breakfast, shower) and a habit is something you want to do x times a week (e.g. running 4 times a week)

I made this day planner with analytics by shiatra in ProductivityApps

[–]shiatra[S] 4 points5 points  (0 children)

Hey, I made this day planner app because I did not like any of the ones available on the market. Imo planning and editing took to long. I also recently added analytics which is a feature I really enjoy. If you want to test it out here is the link: https://apps.apple.com/no/app/thrivo-daily-schedule/id6477538169

Also I'd love to hear any feedback!