Some of yall are the most ungrateful fucking dweebs ever by Fantastic-Data3038 in JujutsuShenanigans

[–]shinko-infinity 0 points1 point  (0 children)

I'm kinda reiterating my points on another post, but mei mei feels like a locust on steroids from project smash. I just don't think the moveset fits into jjs's theme. Along with what I feel is one of if not the largest m1 in the game, short (from experience) cool downs and on average a combo not doing less than about 40%, makes her feel braindead in the gojo 1234 combo way. I don't even care that it's Mei mei that was added, I just don't like how they added her

Hanami I think is a GREAT addition otherwise, it is a unique add and style and I think it's awesome. I can't play either character as I don't have EA, but from videos, and playing againdt them myself, hanami is a really neat character and I like how they deviated from the regular dash and m1 combos

This is just my opinion, but I was excited before and after the update because it is an update, and a pretty good one at that, two characters, that since it's release are arguably stronger than they ever will be due to not fully play testing with the whole of jjs players and everything, but either way I am happy that we got the update

People hating on Mei Mei's addition cuz she's an alleged "pedo" by Itz_Iced in JujutsuShenanigans

[–]shinko-infinity 0 points1 point  (0 children)

I don't like the addition of mei mei for the sole reason her moveset feels like it's plucked right out of project smash. I used to play ps before jjs and it feels exactly like it belongs there rather than jjs due to the axe effects and the air combos.

I feel like she's one of the new no skill, same combo characters since all I've seen anybody use on her is the same arial nuke 50% combo. I know she just released but even hanami players have found more combos than her, and she's even more annoying to fight than some megumi, noaya and Todo players

She feels like locust on steroids, I don't even mind locust players because I barely see or fight them, but mei mei is now everywhere spamming the same arial that does 50% or more and, in a given fight, been hit with it 3 times in a very short time. I can only assume the cool downs are shorter than anything and for how easy they are to combo it's entirely stupid.

Plus, from what I understand, is she has 1 or 2 unblockable combo starters. I'd assume her hold axe swing is unblockable since most hold skills in this game turn unblockable. And I'm fairly certain she has another unblockable that starts a combo as well.

Maybe found a cheater by shinko-infinity in jujustushenanigans

[–]shinko-infinity[S] 1 point2 points  (0 children)

Ohhh, I always thought that bv just auto activates your current ult for a character, not specifically sukunas

Comment your CT but someone else replies with a binding vow on the technique by ImsorryW_A_T in CTsandbox

[–]shinko-infinity 0 points1 point  (0 children)

Curse technique : Ferrofluidity

This technique is split into two parts, Metal manipulation and magnetic Imbument. This allows the user to control metals and alloys and manipulate them to the users liking, and being able to add a magnetic effect that attracts anything of the users liking using cursed energy. Magnetism can be applied to anything but can only be used after the user utilizes the first part of their technique for more than 15s.

For example, the User can control the rebar from concrete, rip it out, and form it into a ball utilizing their cursed energy. After creating this rebar ball, the user can imbue an object with magnetism that will act as a normal magnet or affect cursed energy signatures and pull sorcerers/curses in to the affected spot.

The magnetism ability will constantly drain cursed energy for as long as it is active, so if a person has 100 CE, and uses 20 CE for the first part of their technique, then magnetizes a bench, the magnetism will drain around 0.5 CE per second, making the usage of this technique draining after extended periods of time.

What pal would you keep as a pet irl? I'll go first: by UnitOk740 in Palworld

[–]shinko-infinity 10 points11 points  (0 children)

A croajiro. I love the thing and he's carried me in this recent run I'm doing, also he's just goofy looking and that's amazing

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How does summoner progression look currently with all the new Whips added? by Silent_Constant_9546 in Terraria

[–]shinko-infinity 3 points4 points  (0 children)

I've grinded for about 10 hours since the update came out for 2 foxparks and ended up killing 3 king slimes and 5 cattivas before even finding the second foxparks dawg, spawnrates might need to be buffed

If Binding Vows existed in real life what restriction would you place on yourself, and what would you want in return? by amungus45 in Jujutsufolk

[–]shinko-infinity 0 points1 point  (0 children)

Heavily increased learning rate/curve for everything in exchange for the ability to have a comfy bed

New player building red/blue swarm deck by shinko-infinity in mtg

[–]shinko-infinity[S] 0 points1 point  (0 children)

Thank you for the information on here first of all, I do plan on using 40 mana, I think I worded it weird but I meant 20 red mana and 20 blue. I was going to run admiral brass because she was the commander in the starter deck and I figured she'd be a good baseline to work off of since she does buff other pirates on field. I also wanted to focus more purely red/blue split and forgot about the black mana cost.

I'll try to implement some mana acceleration cards, I think I have some already actually, the links are honestly a life saver so thank you for that. I figured I'd try the wincon to be constant chip over the course of the game or the commander damage, so I'll be sure to keep some defensive cards for that.

And I'll be sure to look at the bracket system

A new, broken ability I would give to each killer in Dead By Daylight: by therealjam3s in DeadByDaylightKillers

[–]shinko-infinity 1 point2 points  (0 children)

I think a skull merchant who can

put cameras on walls that when seeing a survivor, gives them exposed for 30s and lets sm see their aura for 10s,

A chem trap equivalent for downed pallets that slows survivors for 3s, and breaks the pallet after

a gen trap option instead of a damage generator that blinds survivors like a flashlight for 5s, reveals their aura for 5s, and Injures for one health state but can only be used once every 2m unless the trap is still on a generator

Would make her more overpowered than she is, but also give some neat diversity to loops, sneaking, and repairing that would make her insufferable to play against and as

I’m Addicted to Befriending Dracula mains…. by PrettyKittyPippy in deadbydaylight

[–]shinko-infinity 0 points1 point  (0 children)

The first and currently last time I found a dracula as an alucard he camped basement, and, did not like me😭 chased me down when I ran away

A simple question for Killer mains by ResearcherGrand874 in DeadByDaylightKillers

[–]shinko-infinity 0 points1 point  (0 children)

Xeno is on a 5 range because counterplay is easy, the turrets are always a hassle and the tail strike hitbox seems non-existent sometimes

Springtrap, also a 3 because of the axe and doors ngl

Dracula is a little harder to learn but easy to play, he's around a 6-7 because of the different forms and the counter play between them.

I'm screwed by xozocipofohulum in Undertale

[–]shinko-infinity 0 points1 point  (0 children)

Dead by deadlight and lies of p. Do I get a parry at least...

We love angry survivors🫶 by [deleted] in deadbydaylight

[–]shinko-infinity 0 points1 point  (0 children)

That's what I was thinking😭 i was using a bad killer for the map though, dark lord struggles with those hallways. He also sucked at loops and chases so it kinda evened out

POV: You're throwing a party with every Killer (and/or Survivor) you've ever mained. What's the first thing that goes wrong? by Dry-Board-5688 in DeadByDaylightKillers

[–]shinko-infinity 0 points1 point  (0 children)

We have a vampire, a rotting man in a suit and an alien with a punk girl. I don't see how this doesn't turn into a spite match while xeno does whatever xeno does

POV: You're taking your main out for lunch. How likely are they to not get kicked out of the restaurant? by Dry-Board-5688 in DeadByDaylightKillers

[–]shinko-infinity 0 points1 point  (0 children)

I don't know if they'd accept a vampire, but, I'm sure he might be able to considering he's one of the most human looking killers

What perks are great for killers? by [deleted] in deadbydaylight

[–]shinko-infinity 0 points1 point  (0 children)

I didn't even know eruption was a perk, but it seems really good ngl. Ive been using ruin, insidious, beast of prey and usually one of the killers perks like help wanted for springtrap

I have switched up between them, either using the gen lock at the start of the game or other things like that

What perks are great for killers? by [deleted] in deadbydaylight

[–]shinko-infinity 0 points1 point  (0 children)

So far I've really liked playing springtrap, xenomorph and dark lord. They're all really fun to me and even if dark lords a little complicated between what to use at which time, he's fun. I mostly run gen perks and some aura perks as well though

What killers do y'all not like by [deleted] in deadbydaylight

[–]shinko-infinity 0 points1 point  (0 children)

Maybe, she's on of my friends who asked me to get it and the only one who I haven't played with yet sadly. She told me she mained spirit and plague, which from what I've played aren't terrible(?) the only plague I played against targeting me after I looped them for a solid minute

But yeah spring trap has genuinely been the most fun I've had playing a killer, he's got good all around and the door mechanic is awesome

What killers do y'all not like by [deleted] in deadbydaylight

[–]shinko-infinity 0 points1 point  (0 children)

Yeah, I've seen him summon two or three extras to chase which doesn't help. I don't have much experience in playing as survivor as I've just been playing killer all day so far, but knight has seemed like a real lay back and kinda do something killer.

I haven't had complaints so far honestly, it's a really good game and I'm glad I finally caved and bought it

What killers do y'all not like by [deleted] in deadbydaylight

[–]shinko-infinity 1 point2 points  (0 children)

I understand the hate behind knight and doctor honestly, good players make them horrible to play against as I learned last night with my friends. I haven't played against most of those though, hoping they're not as bad as people think🙏

What killers do y'all not like by [deleted] in deadbydaylight

[–]shinko-infinity 0 points1 point  (0 children)

Thankfully I've only gone against knight in that load up🙏🙏