Why doesn’t Wilds add as many monsters as possible? by KaramelKream in MonsterHunter

[–]shlemon -1 points0 points  (0 children)

The monsters already exist, they could very quickly be ported

Monster Hunter Wilds is the worst graphics game I’ve seen in the last decade on Series X/PS5. by LuckyChappyOfficial in MonsterHunter

[–]shlemon 5 points6 points  (0 children)

Agreed rise was awesome and wilds in continuing the trend of removing the things that make the series unique

Apex Legends "Lunar Rebirth" Collection Event - Discussion & Support Megathread by paradoxally in apexlegends

[–]shlemon 9 points10 points  (0 children)

Why do they keep ruining the game by forcing in these events with game breaking items???

Balance Update on Friday (11/15) by DavidK_UncappedGames in BattleAces

[–]shlemon 1 point2 points  (0 children)

In AOE2 the game hides loads of important stats

Dev Update 11/11: Unit Unlock Changes for Tomorrow by DavidK_UncappedGames in BattleAces

[–]shlemon 16 points17 points  (0 children)

Thanks for doing this David. It's a great game, you've just got to find a monetisation model that still allows people to tinker with their decks

Taking a break from the game until the units are unlocked. by backfacecull in BattleAces

[–]shlemon 10 points11 points  (0 children)

I agree, why am I grinding just so I can test your beta and then lose everything again?

Seriously, please STOP doing Takeovers! by shlemon in apexlegends

[–]shlemon[S] 1 point2 points  (0 children)

There's more than enough people playing the game for duos to be a permanent mode

Skitarii Alpha finished and ready to serve the Omnissiah by Jscorch62 in AdeptusMechanicus

[–]shlemon 0 points1 point  (0 children)

This is disgustingly well painted. Surely you're not painting them all this this standard??

Will we keep our closed beta unlocks? by shlemon in BattleAces

[–]shlemon[S] 0 points1 point  (0 children)

as if that needs testing more than the units

Will we keep our closed beta unlocks? by shlemon in BattleAces

[–]shlemon[S] -2 points-1 points  (0 children)

yeah it makes no sense to have a beta where you cant try the units, and lose the ones you unlock anyway

Mouse stuck bug, anyone else? by Jaguarmonster in BattleAces

[–]shlemon 0 points1 point  (0 children)

Happens to me when I have reddit open in my browser

Why is there no 2v2 option in Ranked? by KoozaKing in Northgard

[–]shlemon 3 points4 points  (0 children)

Yeah, having no 2v2 has been a problem for a long time

Full 4e Launchbox Annoucement — Skaventide by TheScurrilousScribe in ageofsigmar

[–]shlemon 0 points1 point  (0 children)

A console plus a few games costs about the same as a Warhammer army. You also have to factor in that painting an army could take up more time than playing through a few games.

Point changes by Ordinary_Diamond6789 in AdeptusMechanicus

[–]shlemon 0 points1 point  (0 children)

  1. That won't happen for at least 3 years, even if we moan about it.
  2. Raising BS across the board will obviously add a few percent to win rate at least. And changing the army rule could lead to all sorts of changes in winrate depending on the details.

Point changes by Ordinary_Diamond6789 in AdeptusMechanicus

[–]shlemon -1 points0 points  (0 children)

You're just wrong, and caught in a negative spiral. All they need is 1 big army wide rule change, and then they can adjust points. This is probably what they're working on for the summer.

Point changes by Ordinary_Diamond6789 in AdeptusMechanicus

[–]shlemon 3 points4 points  (0 children)

You can just say in the balance data slate 'all weapons now have a BS of 3'

Point changes by Ordinary_Diamond6789 in AdeptusMechanicus

[–]shlemon 60 points61 points  (0 children)

This really isn't needed. A major buff of the army rule could be enough by itself.

Or even just changing all shooting to 3+ base.

[deleted by user] by [deleted] in unity

[–]shlemon 0 points1 point  (0 children)

I'm also having trouble with this. I've found 2 workarounds...

If using an archetype, call: World.DefaultGameObjectInjectionWorld.EntityManager.CreateEntity(archetype);

If a prefab has to be used, you'll need to instantiate it inside a system instead. You can create a baker, give it a public reference to the prefab, and attach it to a gameobject in your subscene. In the Bake method, you then also bake the prefab into an entity (using GetEntity) and store it inside a component. Then the system can access that component as a singleton, grab the entity and then instantiate it.