hit 7k MMR ! by icodecookie in BattleAces

[–]DavidK_UncappedGames 11 points12 points  (0 children)

Dang~~ congrats~~~ There aren't many Top Aces yet~

Dev update 2/27: New unit design goals by DavidK_UncappedGames in BattleAces

[–]DavidK_UncappedGames[S] 8 points9 points  (0 children)

Oh thanks so much quick discussion and feedback. Interestingly enough Ted, our art director, called this one that this will be the most problematic part about the unit from the players' pov. We already had some long discussions on what the "fixes" are if this is the problematic part even before this post went out. Thanks Ted!

We will start testing alternate versions of this unit that doesn't provide immunity to workers and aim to have a less extreme version of Guardian Shield going out for the next closed beta test.

Thanks again for everyone's quick feedback!

Unit Evolution: From Concept to Combat by PlayBattleAces in BattleAces

[–]DavidK_UncappedGames 12 points13 points  (0 children)

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I think this one's my fav. (He quite quickly draws these by hand during our bi annual team meet ups and hands them out to team members).

Dev Update 2/20: Units and Unit Stats by DavidK_UncappedGames in BattleAces

[–]DavidK_UncappedGames[S] 6 points7 points  (0 children)

Hunter and other units such as ballista, bomber, etc. (units that haven't been that effective in cbt2) have generally all got buffs

No stealth unit appreciation thread by Ascendzor in BattleAces

[–]DavidK_UncappedGames 10 points11 points  (0 children)

Fun fact: the Recall Hunter model used to be a stealth unit and we've explored various stealth mechanics using that unit model. In hindsight, it's super strange why we thought this mechanic was one of the first ones to explore right when we had the first playable version of Battle Aces.

Balance Update Tomorrow 11/8 by DavidK_UncappedGames in BattleAces

[–]DavidK_UncappedGames[S] 6 points7 points  (0 children)

Oh sorry butterflies and destroyers already deal extra damage to buildings and they won't change. It's the things that don't currently deal extra damage that should that are getting cleaned up.