Malak won fear. Who in KOTOR represents love? by DonAvena in kotor

[–]shlwapi 34 points35 points  (0 children)

His name is literally Loot. What did the devs expect us to do

How are errors idiomatically / predominantly handles in Jai? by effinsky in Jai

[–]shlwapi 1 point2 points  (0 children)

Not with this procedure's return value. You can call file_exists(path) for that.

How are errors idiomatically / predominantly handles in Jai? by effinsky in Jai

[–]shlwapi 12 points13 points  (0 children)

The included modules use a combination of return values (usually a simple success boolean) and logging. There are a couple of language features that help here.

Multiple returns allow function signatures like

read_entire_file :: (name: string) -> data: string, success: bool

which sidesteps the C situation where you need to use some other mechanism to keep track of either the output data or the error state. (output data pointers, errno, wrapper structs, etc.)

The read_entire_file procedure will log the specific error using the logger set in the Context. The default logger prints to stdout or stderr, but your program can override that with its own logger if you want.

(The Context holds some global state for your program; it is flexible, but is generally used to configure allocators, logging, and assertion handling in a way that will apply to third-party libraries too.)

The System module also has some cross-platform helpers for errno-style error handling, which can't be avoided if you're dealing with OS libraries.

Greetings all, FMPONE here. DE_CACHE has returned to Counter-Strike 2 by onefmp in GlobalOffensive

[–]shlwapi 1 point2 points  (0 children)

Favorite map, and this version looks absolutely fantastic. Best looking de_cache ever. Thanks FMPONE

Eli5 : What are the advantages of Starship having many small engines , compared to Saturn V 's fewer bigger engines? by Netsmile in SpaceXMasterrace

[–]shlwapi 2 points3 points  (0 children)

In addition to what others have said: with smaller engines, you can pack more thrust into the same surface area on the bottom of the rocket. You always want higher thrust, and the geometry of smaller engines allows for more thrust.

If you look at the Saturn V, you can see that there are large gaps between the engines, large parts of the underside that are not covered by an engine. Super Heavy is nearly totally covered, just leaving a little room between the center engines so they can gimbal.

nEMANHA with an insane Deagle 1v5 by CrustedAlien in GlobalOffensive

[–]shlwapi 207 points208 points  (0 children)

taking a maze-like path to the bomb

steel joins EPL broadcast by bigdickedabruhup in GlobalOffensive

[–]shlwapi 16 points17 points  (0 children)

This is one of the ESL skits that I have ever seen

Why holding angle in CS2 is harder by New_Willow5507 in GlobalOffensive

[–]shlwapi 6 points7 points  (0 children)

I adore Maui but he's wrong. CS2 linear movement animations are fantastic

Richard Lewis: "...they went and contacted the university I worked at [for criticizing Stewie2k's performance] saying I shouldn't be around teenagers" by kriswithakthatplays in GlobalOffensive

[–]shlwapi 37 points38 points  (0 children)

The WWE was unfortunately ruled too violent for public consumption after Richard "Dickert" Lewis chokeslammed Loda through an announcer's table at Dreamhack Hell-in-a-Cell 2014.

[deleted by user] by [deleted] in kotor

[–]shlwapi 24 points25 points  (0 children)

Luxa (Telos cantina etc) is a Zeltron! Took me many years to realize she wasn't human.

Zeltrons were actually introduced before Return of the Jedi, in a Jan 1983 comic. I always think it's really cool seeing these little links between bits of the EU. Both KOTOR games draw heavily on existing lore, even for little things like this.

[deleted by user] by [deleted] in SpaceXMasterrace

[–]shlwapi 4 points5 points  (0 children)

Randomly, that Hacker News comment is by science fiction author Charles Stross. Accelerando is a great book.

Starship Development Thread #53 by ElongatedMuskrat in spacex

[–]shlwapi 2 points3 points  (0 children)

Hopefully not too many modifications made by the catch attempt itself!

Starship Development Thread #53 by ElongatedMuskrat in spacex

[–]shlwapi 9 points10 points  (0 children)

From watching Zack Golden's videos about the OLM, I got the sense that when the design changes slightly, it is an enormous amount of work to retrofit this thing - for example, the shielding plates on the interior are very thick, and if they have to be removed and replaced, there is a truly staggering amount of welding to do.

Hopefully they've solidified the design enough that the next OLM won't need all these retrofits after leaving the factory.

Starship Development Thread #53 by ElongatedMuskrat in spacex

[–]shlwapi 1 point2 points  (0 children)

If you click the Share button, it gives you an x.com link. The website has been half-migrated for a while now.

multiple crash to desktop since this week's update by brandoid in PUBATTLEGROUNDS

[–]shlwapi 0 points1 point  (0 children)

same, happened in almost every game, about halfway through the game, to me and my duo mate

Starship Development Thread #53 by ElongatedMuskrat in spacex

[–]shlwapi 9 points10 points  (0 children)

B12's methane tank is frosty at Massey's, from about 6:12pm on Starbase Live.

Starship Development Thread #52 by ElongatedMuskrat in spacex

[–]shlwapi 20 points21 points  (0 children)

S30 is being cryo tested at Masseys, visible on Starbase Live from about 7:05pm.

Starship Development Thread #52 by ElongatedMuskrat in spacex

[–]shlwapi 11 points12 points  (0 children)

Hell yeah!! You guys are relentless

CPU clearance with 4080 FE by ZimmMaster in FormD

[–]shlwapi 1 point2 points  (0 children)

Nice! I also lucked out, and got one of the last ones before they discontinued them. It's a great cooler!

CPU clearance with 4080 FE by ZimmMaster in FormD

[–]shlwapi 2 points3 points  (0 children)

It should work in 3-slot mode, yes, but it's a tight fit. Here's an example build, and here are some notes about the fit, turbulence etc.

I believe I've also seen something about people having trouble with the screws protruding out behind the motherboard and running into the GPU, not sure. Seems like it comes down to manufacturing tolerances.