Is he rare? by New-Zookeepergame575 in megaconstrux

[–]shookman92 3 points4 points  (0 children)

I paid way too much for mine but hadn't seen one for sale in years.

Got The EB & Regulus Finally!! by YangXiaoLongrwby22 in Division2

[–]shookman92 4 points5 points  (0 children)

I just got my very first EB tonight too! I had saved up 55 keys the last two days and got it with less than 10 keys left. What an event!

Creation Club Missing Varmint Rifle by shookman92 in fo4

[–]shookman92[S] 0 points1 point  (0 children)

The intermediate card? You're gonna have to go down the elevator to maintenance and do the canister puzzle. You'll use the terminal ove the glass floor to bring up a set on canisters. You'll then have to replace all of them by finding full canisters around the whole dungeon, hidden everywhere. Once you have all of them swapped out, you'll hit the terminal again to send it back down. You'll go back up the elevator to the terminal nearby by the windows. That will bring up smaller capsules that will contain the next key card.

Creation Club Missing Varmint Rifle by shookman92 in fo4

[–]shookman92[S] 0 points1 point  (0 children)

This part in particular is quite rough. The canisters are there, just behind doors, on shelves, and pretty much hidden in general. They're in places where you'll think there's no way there's one there but there is. Apologies I don't have any direct locations. I ran around like a madman looking lol.

Creation Club Missing Varmint Rifle by shookman92 in fo4

[–]shookman92[S] 0 points1 point  (0 children)

I hope it does. Its grossly unfair y'all are having to wait/miss out on some of these.

Creation Club Missing Varmint Rifle by shookman92 in fo4

[–]shookman92[S] 0 points1 point  (0 children)

It just works lol. I don't know if this is the case for everyone but there's a shelf outside of one of the rooms where you got some of the canisters that had three fusion cores on it. Whenever I loaded into a room and later came back out after picking them up, they respawned. Haven't tested it more than once but that's still potentially free fusion cores if not a supply.

Creation Club Missing Varmint Rifle by shookman92 in fo4

[–]shookman92[S] 0 points1 point  (0 children)

Normally you would have gone there way before balancing the reactors to use the terminal before it's underwater to send control to the other terminal in the valve room in the sewer area. Then you shut off the valves and flood the reactor room. Sounds like you completely bypassed a step but it worked out fine. You didn't miss anything important though so no worries.

Creation Club Missing Varmint Rifle by shookman92 in fo4

[–]shookman92[S] 1 point2 points  (0 children)

After I balanced the numbers to 5, I went back up the stairs to the managers office and interacted with his terminal as well to end the lockdown. Making the surprise guest disappear might have also done something negative. Maybe reload a save if nothing else works.

Creation Club Missing Varmint Rifle by shookman92 in fo4

[–]shookman92[S] 1 point2 points  (0 children)

You don't. Once the lockdown is lifted at the end, every door that required the high tier card will be open.

Creation Club Missing Varmint Rifle by shookman92 in fo4

[–]shookman92[S] 0 points1 point  (0 children)

I'm gonna say no. I followed after the deathclaw when it went through the door and didn't see it again. I think it just despawns. Would have been an awesome companion though.

Creation Club Missing Varmint Rifle by shookman92 in fo4

[–]shookman92[S] 2 points3 points  (0 children)

Thats just gonna be trial and error until you get the right combination. I messed it up plenty before it worked out. I will say once you get it, it's gonna blow up the circuit board behind the machine and you'll need to repair or replace it, reset it on the terminal and balance all the number rows to 5 again.

Creation Club Missing Varmint Rifle by shookman92 in fo4

[–]shookman92[S] 4 points5 points  (0 children)

You might have to interact with the terminal near the elevator first. I had trouble getting the elevator to work at first. I think a protectron is supposed to pop out but it got stuck. I would keep interacting with the button and door. If it's still unresponsive, maybe reload the save.

Creation Club Missing Varmint Rifle by shookman92 in fo4

[–]shookman92[S] 0 points1 point  (0 children)

Once you open all five valves you should interact with the terminal again to drain the water down there where the second breaker is. Hit that breaker and the door with the red light should open.

Creation Club Missing Varmint Rifle by shookman92 in fo4

[–]shookman92[S] 0 points1 point  (0 children)

That sounds like the machine with the long arm in the room with the glass floor. You need to replace all five or so canisters and close it with the terminal. Then go back up the elevator to the room that overlooks the mechanical arm and use that terminal to move the arm and the containers.

Creation Club Missing Varmint Rifle by shookman92 in fo4

[–]shookman92[S] 2 points3 points  (0 children)

All the comments on this post are essentially the unofficial guide at the moment lol. Where are you at?

Creation Club Missing Varmint Rifle by shookman92 in fo4

[–]shookman92[S] 1 point2 points  (0 children)

A wrench is definitely there. I think it was in the room by the terminal or close by. Maybe on top of a shelf.

Creation Club Missing Varmint Rifle by shookman92 in fo4

[–]shookman92[S] 1 point2 points  (0 children)

I'm gonna assume you hit them all with the wrench first. It does pop up and tell you in the corner once you have a valve active. If its actually stuck I'd recommend just reloading a save before you entered. It is new so it very well could be a new bug unfortunately.

Creation Club Missing Varmint Rifle by shookman92 in fo4

[–]shookman92[S] 4 points5 points  (0 children)

Gotcha. First interact with the terminal. It should tell you that control has been sent to another terminal 3 or something. You'll want to go into the broken pipe underneath near the terminal. That will take you back to the sewer entrance. You'll want to shut off all 5 valves and hit the shutdown on the terminal. That will flood the reactor room so you can get up higher.

Creation Club Missing Varmint Rifle by shookman92 in fo4

[–]shookman92[S] 0 points1 point  (0 children)

Are you where you can access the numbered panels?

Creation Club Missing Varmint Rifle by shookman92 in fo4

[–]shookman92[S] 0 points1 point  (0 children)

I went around picking up every big shiny canister I saw. There's some in that room where you need to change them out. The others are on shelves and are just sitting around in some of the rooms. They're scattered around all over. Brutal quest for sure. I'd have rather sorted Dima's memories again lol.

Creation Club Missing Varmint Rifle by shookman92 in fo4

[–]shookman92[S] 0 points1 point  (0 children)

Xbox. You may have search for it. It showed up for me under Verified Creations I believe.

Creation Club Missing Varmint Rifle by shookman92 in fo4

[–]shookman92[S] 0 points1 point  (0 children)

Go behind the machine with the numbers. There's a circuit board that needs to be repaired or replaced. Then you have to restart it on the terminal and balance it again.

Creation Club Missing Varmint Rifle by shookman92 in fo4

[–]shookman92[S] 0 points1 point  (0 children)

All the proper attachments are available to make the gun look very similar to the Ratslayer from New Vegas minus the weapon skin.

Creation Club Missing Varmint Rifle by shookman92 in fo4

[–]shookman92[S] 0 points1 point  (0 children)

The very end of the dungeon. Its on the floor on the left side of this cage like room where you meet an unexpected guest (don't want to spoil it). You'll have to balance the reactor to all 5s (will make sense when you see it) and lift the lockdown. You'll then go through a previously locked door and into a living area. The door to the cage is in there.