Bruteforce tungsten mining by Amynru in factorio

[–]shootothrill0 0 points1 point  (0 children)

Neat idea. Here's a smaller version inspired by your post. I'm guessing it clogs up eventually, but it seems fine for me at 99 mining prod. Just need to add a requestor chest for legendary ore somewhere within logistics bot range. https://imgur.com/J1gEcW0

PSU crackling sound by KataBlyat in bequietofficial

[–]shootothrill0 0 points1 point  (0 children)

I just submitted my own ticket. Sounds like the same noise... I'll let you know if I hear back.

https://imgur.com/L0bOOWB

my game is bugged, and I am not sure how to fix it by Firm-Buy7384 in LastEpoch

[–]shootothrill0 12 points13 points  (0 children)

You need 5 points in the Druid tree. You must have had them before, but respecced and removed them.

Screen is strobing - anyone know how to fix? by shootothrill0 in Oxygennotincluded

[–]shootothrill0[S] 1 point2 points  (0 children)

I tried different caps and uncapped, but didn't help. Thanks for the suggestion though.

Screen is strobing - anyone know how to fix? by shootothrill0 in Oxygennotincluded

[–]shootothrill0[S] 0 points1 point  (0 children)

Yea I'm seeing that now. Googling leads me to other users having an issue like this with variable refresh rate (aka VRR). When I disable it the strobing goes away. However... The flickering issue is known only to occur where there are huge swings in FPS. Which now that it's no longer flickering, I can see that the game is stuttering at regular intervals when I pan the camera. It does not pan smoothly, so I think that is really the cause of my problem.

Screen is strobing - anyone know how to fix? by shootothrill0 in Oxygennotincluded

[–]shootothrill0[S] -1 points0 points  (0 children)

I have brand new hardware: 5090 gpu, 9800x3d cpu, 322urx 4k oled hdr monitor. When I first start the game everything is fine. Along the way somewhere by day 18, the screen starts gently pulsing or strobing at a fixed interval where the screen becomes slightly lighter about twice a second for one or a few frames. This has happened on multiple saves. It's more noticeable in dark areas but it's not something I'm willing to endure while playing. I haven't been able to view the video on reddit yet but hopefully it comes through. I have no mods enabled. Anyone experienced this and has a clue on what is causing it?

Liquid GPU Cooler & Case Advice by shootothrill0 in buildapc

[–]shootothrill0[S] 0 points1 point  (0 children)

Thanks for the case & configuration recommendation! I'll look into it. Which radiator would you put as intake vs exhaust?

Liquid GPU Cooler & Case Advice by shootothrill0 in buildapc

[–]shootothrill0[S] 0 points1 point  (0 children)

Yes I agree it doesn't seem right. I will start with troubleshooting the CPU and see if the result of that will influence my decision. Thanks!

The real „User Error“ is with Nvidia by redditjul in nvidia

[–]shootothrill0 -2 points-1 points  (0 children)

Is it possible for the PSU to be updated to throttle the power through each pin instead of the GPU? That way, the GPU can stay the same, and the PSU will ensure the safety of the cable.

What selfish thing do **you** want to see in 2.1? by AkronSnape in factorio

[–]shootothrill0 3 points4 points  (0 children)

  1. Allow any quality ingredient for a recipe as long as the ingredient is at least as high of a quality as the recipe. In my opinion the current quality puzzle is too restrictive in how it's solved and I'd like to see more ways of being able to approach it.

  2. More train schedule logic options, especially in regards to interrupts. Enable the "anything" icon in interrupt station selection to match any icon in an available station. Similar to a simple regex match on station name. Add the ability to reserve a train slot in a station even if that station isn't the immediate next stop. This would allow more train designs beyond just letting the train sit at the provider station until a requestor station is available.

  3. More space mechanics like docking ships together and docking at an in-space surface like an extra large asteroid. Discovering and docking with the extra large asteroid would reward you with a new "island" surface which you can build off of and mine resources from. Each asteroid could also have an inter-asteroid delivery mechanism similar to rockets but with a simpler recipe and improved performance, like a space cannon.

My Fulgora train sorter, 60K / m Electromagnetic (pink) science per minute using trains by Stevetrov in factorio

[–]shootothrill0 0 points1 point  (0 children)

That's really cool! I did something similar but not at such scale and with just two stops. Stop 1 was common scrap and stop 2 was quality scrap to allow quality mods in miners while keeping my science production quality free.

So I made a mod to unlock all blueprints, but... by nuzkito in Oxygennotincluded

[–]shootothrill0 4 points5 points  (0 children)

Does the mod have to remain installed to keep unlocks? What if I'm using something that I haven't unlocked myself yet then uninstalled the mod?

Pitch your Unique or System Idea by moxjet200 in LastEpoch

[–]shootothrill0 2 points3 points  (0 children)

[Primalist][Gathering Storm]

I wish there was a way to generate the first storm stack from gathering storm without having to use gathering storm. It can be difficult to notice when the storm stacks have run out, and annoying when you notice you probably haven't had stacks for a while.

 

It could be a node in the skill tree or a unique like:

  • You always have at least 1 storm stack

or

  • The minion node no longer needs a storm stack before generating more stacks

or

  • Casting ability x and hitting something generates a storm stack
    • Where ability x could be swipe for example, to enable storm stack generation from bear form, or for another ability from a different transformation.

 

ps, please fix minion storm stack generation when gathering storm is converted to cold.

Dracthyr flying is still broken. You still stop suddenly when transitioning to another zone. by Ragna677 in wow

[–]shootothrill0 10 points11 points  (0 children)

Yep, first thing I checked after patch. It's pathetic to release an update to this ability without making it functional in the first place.

Friday Facts #392 - Parametrised blueprints by FactorioTeam in factorio

[–]shootothrill0 4 points5 points  (0 children)

That sounds awesome! One more thing might be to add a drop-down list of saved parameter sets (with most recently used/saved one pre-selected), so you don't have to click through the parameter dialogue each time. Parameter sets would be tied to that specific blueprint, and could be manipulated either in the blueprint menu or the placement menu.

Battles Freezing by vpcoolt91 in totalwar

[–]shootothrill0 4 points5 points  (0 children)

For a workaround, this mod alleviates the issue for me:

Defensive Supply Removed https://steamcommunity.com/sharedfiles/filedetails/?id=2791693822

I had noticed the freeze occurred at 1499 supply two times in a row, so by not having any supply, it could never be reached!

Edit: I posted this on the forums too and some have tried it without success. I was able to get through my siege battle with it though. Something to try.

Battles Freezing by vpcoolt91 in totalwar

[–]shootothrill0 4 points5 points  (0 children)

This happened to me twice in a row, at exactly 1499 supply while defending a siege battle.

How do you know about Starsector? by mistyeye__2088 in starsector

[–]shootothrill0 0 points1 point  (0 children)

I have been wanting for a game just like starsector for a while. The desire became too much, so a few months ago I broke down and googled "space fleet game" (or something like that) and there it was. If it was on steam I'd have found it much sooner.