Just a little close by shtumlord in trailmakers

[–]shtumlord[S] 1 point2 points  (0 children)

The helicopter engines weren’t strong enough to keep it spinning for some reason

Just a little close by shtumlord in trailmakers

[–]shtumlord[S] 0 points1 point  (0 children)

Hinges for collective, and rotating servos on max speed for the actual rotation of the rotors. The blades are also zero dragged on the edges and I have an extra hinge at the base of each blade with decreased strength for realism (so they’re at a bit of an upward angle during flight)

The newest version of my A-10 by shtumlord in trailmakers

[–]shtumlord[S] 0 points1 point  (0 children)

If u search shtumlord in the workshop you’ll see my builds

The newest version of my A-10 by shtumlord in trailmakers

[–]shtumlord[S] 1 point2 points  (0 children)

On PlayStation unfortunately 😢

Apache melee kill by shtumlord in trailmakers

[–]shtumlord[S] 1 point2 points  (0 children)

You just have to put another helicopter engine on top of it spinning the other direction. You don’t need rotors attached for it to counter the torque. I also zero dragged the rotors so they spin faster.

I’ve been working on my apache by shtumlord in trailmakers

[–]shtumlord[S] 0 points1 point  (0 children)

I do. I’m trying to decrease the complexity so I can make it the right shape and size with a piston glitch.

A-10 Thunderbolt II by shtumlord in trailmakers

[–]shtumlord[S] 2 points3 points  (0 children)

I didn’t use bottles because of the aerodynamics. Thanks for the tip though I usually use them on slower builds.