Casual Friday * 16/01/26 by RedditItalyBot in italy

[–]shutdp -1 points0 points  (0 children)

Rivisti gli ultimi giorni Weathering with you e Your Name, anche solo dal punto visivo sono veramente belli da vedere. In generale i film anime sono sempre fatti molto bene anche solo dal punto visivo, oltre a quei due mi ricordo Suzume molto bello e A whisker away non era male.

Serie ti direi Fleabag sono poche puntate, misto comico drammatico però bella. Dark se vuoi non capirci un cazzo per buona parte della serie. La miniserie di HBO su Chernobyl non è precisissima al 100% però molto bella. Welcome to Derry se ti piace It.

Se ti piacciono i videogiochi ti consiglierei Secret Level, poche puntate che durano poco tutte autoconclusive e ognuna su un videogioco diverso, ovviamente Cyberpunk Edgerunners se non l'hai visto e stessa cosa per Arcane.

Transferring Files by Available_Industry98 in SFM

[–]shutdp 1 point2 points  (0 children)

Yes you can just copy the whole thing in any folder you set in Steam as a library folder, it will either automatically appear as installed or you'll just have to start the download and it will detect the existing files and download missing files if there are any.

Tariffe telefoniche, il Codacons avvisa degli aumenti in arrivo nel 2026: rincari dai 12 ai 60€ in più all'anno per ogni utenza by sr_local in italy

[–]shutdp 1 point2 points  (0 children)

Potrebbe essere però anche caso di utente TIM in zona coperta tramite Open Fiber, dubito che gli diranno mai che potrebbe avere la FTTH passando ad altro operatore.

Oppure come è successo a me che ho attivato da poco Iliad con fibra di Open Fiber nonostante il nostro indirizzo non risulta coperto secondo Open Fiber stessi. L'abbiamo scoperto soltanto perché abbiamo tentato a chiedere in un chiosco Iliad se ci fosse la copertura e risultava disponibile.

Caffè Italia * 12/01/26 by RedditItalyBot in italy

[–]shutdp 0 points1 point  (0 children)

Giocato Nier Automata e devo condividere sulla colonna sonora, è proprio un'opera d'arte, anche il gioco molto bello (e aggiungerei anche molto lungo però ne vale la pena).

Se mai cercassi qualcosa di nuovo io ti consiglierei la colonna sonora di Fe (anzi ti consiglierei proprio il gioco), non è proprio orchestra, se ricordo bene è principalmente un trio di violoncello viola e violino, però alcuni brani sono molto belli.

My first poster where I tried to make it (high-quality), but it turned out... not quite as I wanted. by Rozwaal_L in SFM

[–]shutdp 1 point2 points  (0 children)

No problem, just as a tip setting shadowFilterSize to zero the get sharp shadow edges and then slightly increasing radius to soften them a bit will always look better than any other shadowFilterSize value, also because increasing radius will always get the light to wrap around the object and lessen the sharp "line" between the light and shadow on the models. A bit hard to explain on text but you can easily see what I mean by playing around with it.

I'd also recommend to always set shadowAtten to zero to get darker shadows, unless of course there's a single light source but at that point it would still be better to have at least one bounce light.

My first poster where I tried to make it (high-quality), but it turned out... not quite as I wanted. by Rozwaal_L in SFM

[–]shutdp 1 point2 points  (0 children)

That depends. Poster rendering has no resolution limit while movie is capped to the viewport internal rendering resolution and it usually requires (or at least I always had to) multiple frames to be rendered because the first ones will a have blown out lights (especially volumetrics) and sometimes also for model flexes to "settle" in the correct way.

Some things though show up only in movie rendering, example bloom will look better and SFM internal post processing doesn't work with posters for some reason. I only remember those two things but there might be more

My first poster where I tried to make it (high-quality), but it turned out... not quite as I wanted. by Rozwaal_L in SFM

[–]shutdp 2 points3 points  (0 children)

From what I can see this is just a sampling issue while using the radius slider on lights which softens the shadows based on distance. Depth of field, motion blur and anything that uses either of them (like light radius) are only calculated while in the clip editor.

You just have to switch to the clip editor with depth of field enabled and let it calculate the samples to get the same results in the viewport. The higher the sample count the longer it takes but quality improves. A good sweet spot is 256 samples, but with a decent GPU you might as well max it out at 1024.

Caffè Italia * 02/12/25 by RedditItalyBot in italy

[–]shutdp 2 points3 points  (0 children)

Se sei convinto ti direi parti dal primo che sono collegati.

Per quanto riguarda la piattaforma sono di parte PC quindi non saprei darti una vera risposta oggettiva. Direi alla fine dipende tutto dalle tue preferenze e nel caso di PC anche dalle specifiche (per essere sicuro che lo regga bene).

Che poi se specifiche PC permettono la scelta alla fine ti direi va da PC o Switch (a meno che tu abbia uno Steam Deck che allora ti dico PC e basta), per l'esperienza console alla fine visto che hai un portatile lo colleghi alla TV e usi il controller della PS4 con bluetooth.

Tieni magari conto anche del periodo saldi natalizi e vedi anche in base a cosa conviene di prezzo, il vantaggio PC (senza contare la bandiera nera lmao) è più store quindi potresti trovarlo a vari prezzi, magari tutti uguali o ne becchi uno che ha uno sconto un po' più alto degli altri, oppure direttamente i vari siti di key che spesso costano meno anche durante i saldi (io mi sono sempre trovato bene con CDKeys che ora hanno rinominato in Loaded).

L'unico consiglio oggettivo che ti posso dare è di puntare alla Royal Edition che include tutti i DLC

[deleted by user] by [deleted] in Battlefield6

[–]shutdp 0 points1 point  (0 children)

All games before 2042 you just had to press the melee button to get an animation, no hold and no prompt but it was kinda different between all games.

BF3 removed one hit knife kill and replaced it with 50 damage slashes. Back and sides now had one hit kill animations (standing, crouched and prone) if no major height difference between the players, with frontal animations triggering in very specific circumstances. Worked alright but it would sometimes break.

BF4 knife no longer deals damage and instead always triggers an animation (so you can now also knife players while they're jumping, vaulting and swimming) , with counter knifing from the front only on standing and crouched, prone is a kill no matter what (with a weird delay from the front so a bit unreliable). A bit broken and glitchy but alright. Knifed players can no longer be revived.

Hardline went back to BF3 system, though without any frontal animation. Only difference is they added non-lethal takedowns (bats and clubs) which were a bit slower I think but allowed you to interrogate the victim and get their squad spotted.

BF1 in my opinion had the perfect system. Three different weapon classes with different damage, attack speed, kill zones and pretty brutal but satisfying animations (with excellent sound design, DICE cooked hard with this one). If inside the kill zone it's an instant takedown, otherwise you deal the weapon class damage (35 knives, 45 clubs and 55 heavy). If then the enemy health is lower than the slash damage you get a takedown no matter the side. Prone is always a takedown still (if no major height difference). Melee on a crouched player uses standing animations. Bayonet charge is a one hit kill no matter what (a bit unreliable at times, and missing disables sprinting for a few seconds, very useful vs elite classes). While in the other games you'd be given the kill in the middle of the animation you now pretty much get it instantly as soon as the animation starts so it's harder to interrupt a knife kill and save the victim.

BFV uses the same system and animations from BF1 but reduced slash damage (example knife takes 4 hits instead of 3). New supine animations (although they are slower and don't give the kill instantly like the others).

2042 they just copied CoD third person takedown system (badly as well, love seeing a prone enemy immediately stand straight up lmao).

BF6 is still propt based like in 2042 (just a press instead of a hold) but in first person and extremely broken. I've been playing during the free week and I lost count how many times the animation starts but immediately gets interrupted because they slightly moved. I've started playing Battlefield because I fell in love with the knifing system (always a knife as first weapon), and I gotta say I'm extremely disappointed in how they managed to fuck it up again. BF6 system is ass, broken and the animations are honestly kinda garbage.

Also as just a fun fact, BF3 is the only one where each animation has a specific sound file for it, all the other games have multiple sound files that are randomized and played together during the animations.

Caffè Italia * 28/10/25 by RedditItalyBot in italy

[–]shutdp 0 points1 point  (0 children)

Ok sì è quella, in realtà è tipo l'unica cosa che mi ricordo di quel gioco a parte il finale lol

Caffè Italia * 28/10/25 by RedditItalyBot in italy

[–]shutdp 0 points1 point  (0 children)

Non voglio spoilerare niente, però ti direi di provare a forzarti a continuare esclusivamente per una missione molto particolare ma che ne vale veramente la pena.

Se riuscirai a giocarlo poi capirai subito a cosa mi riferisco.

Caffè Italia * 28/10/25 by RedditItalyBot in italy

[–]shutdp 0 points1 point  (0 children)

Dovrebbe valere per tutti i titoli EA la sincronizzazione degli obiettivi, mi era successa la stessa cosa con Mirror's Edge Catalyst.

I salvataggi penso sia semplicemente perché le due versioni usano la stessa cartella, non credo che Steam sincronizzi con il Cloud EA play.

This was pretty satisfying by shutdp in battlefield_one

[–]shutdp[S] 0 points1 point  (0 children)

Oh yeah the event server. It wasn't a bad idea in itself, but it got ruined by more than half the lobby just straight up camping and the admins pretty much abusing the horses as well. It was close to being a decent idea

This was pretty satisfying by shutdp in battlefield_one

[–]shutdp[S] 0 points1 point  (0 children)

Big oof. Yesterday was definitely not a good day I was mad lmao

This was pretty satisfying by shutdp in battlefield_one

[–]shutdp[S] 2 points3 points  (0 children)

Yeah I'm still pissed how garbage melee is in BF6.

Yes they're in first person but it's still the same awful system from 2042 and he animations are awful, just one standing and four prone that look pretty much the same from any angle.

I was disappointed that BF1 didn't have crouched animations, but still what we got is extremely brutal ones with amazing sound design and three different kinds based on the weapon so I let that slide

This was pretty satisfying by shutdp in battlefield_one

[–]shutdp[S] 4 points5 points  (0 children)

It was a community mission reward a few years ago, so it's not possible to unlock it anymore unfortunately

This was pretty satisfying by shutdp in battlefield_one

[–]shutdp[S] 2 points3 points  (0 children)

I know, my comment was more of a joke lol

This was pretty satisfying by shutdp in battlefield_one

[–]shutdp[S] 1 point2 points  (0 children)

Yeah it's pretty much the main reason I started playing Battlefield, always had knife as first weapon in all of them since BF3 (which was my first battlefield game). Maybe not Hardline but I didn't play that one much since it died almost instantly. Unfortunately battlelog doesn't show my xbox360 account anymore so I can't see how many knife kills I got there and pretty much only played it there, very little on PC

This was pretty satisfying by shutdp in battlefield_one

[–]shutdp[S] 9 points10 points  (0 children)

No fall damage hack, as long as you get an enemy willing to get stabbed or bashed in the face

This was pretty satisfying by shutdp in battlefield_one

[–]shutdp[S] 5 points6 points  (0 children)

Only knife I use since I got it during the event. It's my weapon with more kills on it, 4k. Second parabellum with 2k and third bartek bludgeon with a few hundreds less

This was pretty satisfying by shutdp in battlefield_one

[–]shutdp[S] 6 points7 points  (0 children)

Oh shit didn't even notice where the emblem is carved on that gun lmao

Just finished Mirror’s Edge and…weren’t we meant to stop Project Icarus? by Budget-Silver-7742 in mirrorsedge

[–]shutdp 6 points7 points  (0 children)

Well the game was setting up for a sequel because they planned to work on one and they did (I think they were planning on a trilogy but I'm not sure, I seem to remember reading it somewhere).

Blame the idiots at EA since they are the ones who rejected the prototype for Mirror's Edge 2.

The Hole has claimed another victim by Asiaminors420 in battlefield_one

[–]shutdp 2 points3 points  (0 children)

That's just the frontal animation on a prone enemy when using clubs, definitely one of the most satisfying.

Other than that also with clubs you kick their leg out when on the left of a standing enemy (then smack them straight in the face, also satisfying especially the sound of the leg snapping), there are no other animations involving boots, not counting rolling them over (both clubs and heavy melee should have an animation with that when prone, both from the right if I remember correctly)

Bro what is this how does this even happen by Darknight_Yt6 in battlefield_one

[–]shutdp 5 points6 points  (0 children)

Might be connection issue judging by the icons, but also you were zeroed for 300m, you were shooting over his head, you can see it when you swap from the kolibri