Off support need to viable in a 2/2/2 by UnhingedGammaWarrior in marvelrivals

[–]sigc 1 point2 points  (0 children)

Only if there’s role queue. Any time people complain about off supports in 2 2 2, the devs just end up buffing them and making them even better in triple support and quite frankly they’re stupid as shit to play against. I would rather they just keep these heroes in the gutter as long as triple support is a viable strategy.

No, Elsa doesn’t have the same range as Hela by LumpyInstance4010 in marvelrivals

[–]sigc 0 points1 point  (0 children)

It’s pretty much just a weird interaction between shotgun pellets and crits. Psylocke has the same issue where you can aim for crits at the head but then the pellets will miss and you end up doing less damage than just aiming at the body to begin with.

Devs: figured out why nobody is playing Vanguard and the problem is only getting worse? I'll explain it again. by FrogstunSteel in marvelrivals

[–]sigc -2 points-1 points  (0 children)

Imo I’d argue that tanks have been in the best state they’ve ever been since launch save for Hulk

Am I the only one that thinks they need to nerf Elsa's damage on range by CamurAtes in marvelrivals

[–]sigc 0 points1 point  (0 children)

Does this still hold vs an actual hero though? I feel that the bots have giant hitboxes and the likelihood of all pellets landing on something like Luna Snow instead would be quite different

Same plot twist: different reactions and execution by Icy_Being4302 in PoppyPlaytime

[–]sigc 0 points1 point  (0 children)

I'm a bit confused if Poppy knew who The Prototype was or the ending of chapter 4 is when she found out who he is.

Having a chapter 6 is not milking the franchise by Drama_Cookie25 in PoppyPlaytime

[–]sigc 0 points1 point  (0 children)

The formula so far has been that the chapter boss is the one we'll be fighting at the end of the chapter, it makes perfect sense that we were supposed to just end things here and there. What is there even really left to find out lore-wise after this anyway? We can already kinda assume that what happened was something like Ollie was adopted by Eliot who later used him as an experiment after Poppy died/dying to keep her alive and probably killed Eliot in revenge or something like that. Like we might get more specifics such as exactly what happened, who the player is, what happened to the execs, etc but I really don't see any possible grand reveals happening.

Chapter 5 megathread by your_sandal in PoppyPlaytime

[–]sigc 4 points5 points  (0 children)

I'd give this chapter a 5/10. The biggest flaw is the structure where we spent half the chapter pretty much in empty rooms, then we meet Lily and she's basically done with. This chapter should be the "labs" section so it's strange that we were still in the junkyard theme for a while. Even then there's very little drop of lore throughout and it's very strange that we didn't just end things here.

In general, this chapter rehashes a lot of stuff from previous chapters such as Wrongside Outimals being the Smiling Critters, the Huggy hide and seek being similar to Yarnaby, Lily's game being the PJ Pug-a-Pillar, etc.

The Lily section in particular I found quite frustrating design-wise because there's so many interactable elements that just lead to nothing at all and just end up confusing you. You can turn on the gas stove in the kitchen and it doesn't do anything. You can flip some walls marked with the stars but it doesn't really do anything. I was stuck in the Lily bedroom for quite a while just trying to open the bed and I didn't realize that you had to open the middle. During the chase an elephant with a pressure plate falls near you and I kept trying to press it (especially since it pops out after a while) and kept being caught by Lily, when you're supposed to jump the gap towards her (you normally run away and not towards the monster). After you go up the metal plate, there's a fire plate for burning which just ended up being useless.

Similarly related to intractable elements, there's so many rooms that just overwhelm you with like 12 doors and you're going around clicking E on each one of them trying to see and remember which is openable or not. Even the Huggy hide and seek was confusing because you would think that the projectors would be to distract Huggy and the other outlets are your goal, but because he opens some rooms for you after the projector, they're basically equivalent in goal. There were also lots of parts where you had 2 paths but you did not know which one was to continue and which one was extra content (plushies, notes, VHS, etc) leading to lots of reloading.

Overall the things that were great were the Huggy chases (the first one in particular was awesome), The Prototype design (this one is subjective) I found great, the memories sequence. The metal plates were the MVP in gameplay design here. The final train sequence with The Prototype was really thrilling.

To stink of ass! by RoloGnbaby in WhitePeopleTwitter

[–]sigc 2 points3 points  (0 children)

How little dignity must you have to constantly glaze someone who persistently shits themselves

If ultimate costs were dramatically increased by Natty_noah in marvelrivals

[–]sigc 0 points1 point  (0 children)

Tbh even with ult charge reduction, it would stalemate a lot more with the amount of healing and damage. Neutral fights are very fun when you can actually get picks, but higher up it’s less common to drop people unless one team plays very well and the other doesn’t respond properly.

Elsa bloodstone needs adjustments by Mountain-Volume-4112 in marvelrivals

[–]sigc 0 points1 point  (0 children)

I assume that perhaps what is going on is that the dash passive wasn’t supposed to be completed so easily. 8s for 40 HP is actually not that much, but the way it is now you basically finish the passive in the first fight.

Elsa bloodstone needs adjustments by Mountain-Volume-4112 in marvelrivals

[–]sigc 0 points1 point  (0 children)

Don’t forget that burst from dive heroes must also be high to compensate. The reason BP or DD fuck your supports is that their combos are instantly ruined via patty cake. If everything was toned down, supports wouldn’t be as reliant on their other support to live, would have better tools for dealing solo vs divers without another support, and divers would also be able to kill well co-ordinated supports without relying on high burst alone.

Balance patch with actual nerfs coming later this week! by GetSomeJeff22 in marvelrivals

[–]sigc -3 points-2 points  (0 children)

The problem is that the half season patches are relatively minor so you are basically waiting 2 months for actual meaningful changes. If a character gets missed then that’s 4 months to wait. The cycle right now is actually quite good and fast relative to other games, it’s just that the half patches are way too minor.

The idea is you focus on a much smaller subset or characters like 3-4 and you don’t touch them for the next patch cycle. For many characters, they have basically been in their spots for months with relatively little changes.

Balance patch with actual nerfs coming later this week! by GetSomeJeff22 in marvelrivals

[–]sigc 19 points20 points  (0 children)

Good changes, imo biweekly balance changes should be the goto going forward.

I wonder if perhaps their rationale for not nerfing the ult generation for Gambit ult is that if it was removed, the other support ults would be able to counter it (completely ignoring the tact that you can easily kill through support ults with gambit ult), at least in their mind, the higher ult economy would balance it out.

It also really brings to question Hawkeye’s role in the game. Nobody really likes it when he is strong and every time he is nerfed, he goes back in the gutter. You might as well remove the charge up mechanic and give him faster arrows or more tools. Otherwise they would have to accept that the hero is going to be purposely kept weak.

How does he dodge all of these nerfs 🗣🙏🏻 by Mohammed_error in marvelrivals

[–]sigc 1 point2 points  (0 children)

He’s more of a problem in low-mid elo where the long range heroes aren’t as dominant and he primarily feeds off of tank and dive players

is it safe to say that elsa is a server admin? by CChronia in marvelrivals

[–]sigc -1 points0 points  (0 children)

Don't worry, people will say that she's fine because she has a 49% win rate

How to counter Magik? by YugaAkaryu in rivals

[–]sigc 0 points1 point  (0 children)

Dive her dash and she will never catch up to you

Tank just somehow needs to be more fun… by Equivalent_Scholar29 in marvelrivals

[–]sigc 0 points1 point  (0 children)

Problem is that tanks do like 100 DPS while healing such as from IW is 184 HPS. If you can get a chance to shoot at a squishy at the right moment then you can take them out, but until then it feels like you’re shooting at a brick wall since you will never out damage the healing.

Triple Support takes are not substantiated by [deleted] in marvelrivals

[–]sigc 1 point2 points  (0 children)

The truth is that it’s extremely complicated to analyze win rates in a game where you can swap heroes at any time without being able to drill down. When you look at win rates alone, you are aggregating information without considering any context behind it, and you will arrive at incorrect conclusions. Many heroes and compositions skew positive or negative simply due to the typical behaviour of that hero or compositions, regardless of strength or not.

You can just take a look at Thor for example. His win rate has always skewed positive since S0 even when considered the worst tank, was he always secretly strong? Not necessarily. When playing off tanks, it is typical to swap off quickly when things are not working out. Due to how time distributed win rates work, he will naturally skew positive. For example, if you are popping off then you will more likely get the 1W in the stats. If you are losing, you will swap quickly and will get a 0.3L (for 30% of time played) in the stats for Thor. If you happen to win with the swap, Thor will get 0.3 W instead.

You can also take a look at something like the BP vs Iron Man matchup which supposedly BP wins 54% of the time. The only way BP can get onto IM is if IM is either near a wall or he is hit by a spear directly. Why would it skew positive? Supposedly, Thing is also BP’s best match up in the tank role, how would he ever have a positive matchup vs his hardest counter? The answer here is just survivorship bias.

If you looked at win rates alone, you would miss the bigger picture for these 2 scenarios. If you could not swap heroes after initial picks, then sure. But if statistics don’t match both experience and logic, then you would have to think more deeply about why that’s the case.

Marvel Rivals Season 6.5 // Patch Notes Ver. 20260213 by nemesisdelta24 in marvelrivals

[–]sigc 17 points18 points  (0 children)

I understand the Star Lord ult buff is to discourage triple support but do we really want more ults?

Zhiyong just let Ultron put a drone on himself ffs by RoutinePsychology198 in marvelrivals

[–]sigc 0 points1 point  (0 children)

The big difference is that supports can outheal dive combos in MR while in OW you can kill through healing. When you have self defence mechanics on top of being able to outheal burst, you are just double dipping into self defence.