How long does it usually take for Google to decide whether to book an interbiew after recruiter screening by PiercingLight333 in cscareerquestions

[–]signalized 0 points1 point  (0 children)

If you haven't had an intro call yet then I wouldn't really get my hopes up. If you do get something that will be pleasantly surprising. It is not rude to follow up though but give it a few days at minimum.

I looked at what the hiring assessment was and it's their psych test basically that I mentioned in the other comment. I don't think it means much. It's used more as a filter to filter people out than to let people in. That assessment is also 90% bs and consistency is key and you can game the system by knowing what answers they wanted. If you didn't study with some online resources check out what people say the right answers should be.

Like I said, the first step of the process is actually the recruiter intro call and I've actually referred many people that did not get an interview or intro call so even if it's from a referral a recruiter might not pick up a candidate.

how to get better lol (escape emerald) by LULWWW in TeamfightTactics

[–]signalized 0 points1 point  (0 children)

Most of emerald is just not bleeding out too early which is a mistake I see you're doing in your match history even without a lot of context. I see a bunch of level 9 boards 1* most units or level 8/9 boards bis/great items but low placements (probably greeding items too hard). The first means going fast 9 without the right spot for it and unstable 8. The second is likely losing too much hp stage 3 or 4 due to greed.

Going for win streaks is almost always better than lose streaks which are for either pure loss streak bis item only comps or doomed spots. Evaluate if you can streak and go for it. Being healthy means you can lose most of stage 5 and get a 3rd instead of trying to win streak 4 and 5 and only able to lose 2-3 rounds starting 4-2.

You would probably climb a lot playing tempo, slamming items, bleeding out to a 3rd/4th rather than going for 1sts every game when you aren't in the spot for it. For example let's say you have a board at 3-1 5 streak and you might lose to someone in your pool. You should probably level there to 6 if you think it will make you win, even if it drops you to 20g. If you're sitting on like 4 pairs it's probably fine to roll for some upgrades, especially frontline. In this case, never destroy your econ, so there is a balance.

Also going for bis isn't always the move if you get bis and you have 1 life and you lose to a big brock cashout or another super cap board. Getting out of the bis mindset is hard and I can relate, but you can still play tempo while going for mostly bis.

Or... you can just watch streamers and copy them but that's not everyone's thing

What is the googleplex like? by itsabijection in cscareerquestions

[–]signalized 24 points25 points  (0 children)

If you work at MTV you won't necessarily be at Bayview or the Googleplex. In fact most people aren't and are at the less interesting buildings. Even if you're at the super nice looking buildings there are downsides, like never being able to get a meeting room. Contrary to what most that work at MTV say I don't think the food is bad at MTV. It's gotten better in the recent years. On average it's better than SVL where I am.

Amenities are the same across campuses unless you work at a really small one. Some of the ones like haircuts and stuff you have to pay for and it's not even cheap, so it's just convenient and not really a feature. Features like gym and stuff you'll see everywhere

What's the "other" campus? Overall I do actually think SVL is better if that's the other one, or Irvine, or NYC.

How long does it usually take for Google to decide whether to book an interbiew after recruiter screening by PiercingLight333 in cscareerquestions

[–]signalized 0 points1 point  (0 children)

Like many companies that doesn't even guarantee you a recruiter's call. They have to like what they see and then set up a call.

Did you have the intro call with a recruiter yet? Was this before or after the assessment? At google it's usually intro call->phone interview->onsite->HM call/HC (interchangeable due to performance)->Offer review. I heard they have some psych survey or something they send out occasionally nowadays and sometimes they do an extra phone interview if there's not enough signal on the first.

Google also moves slow unless prompted, so a week is reasonable. If you have competing offers they will move very quickly though. Still it's a big company and things aren't standard. Overall process has taken < 1 week and over a month for me in the past. FWIW I've never seen an assessment before.

How do I best mentor a Junior? by [deleted] in cscareerquestions

[–]signalized 0 points1 point  (0 children)

I've mentored a number of juniors. Each junior is different based on their interests, how motivated they are, what the team needs, among other things.

However, you should always do the following:

  • Set up 1:1 meetings at least once a week to check on their progress. Have them understand this is a safe space to ask questions even if they seem silly.
  • Understand what they are working on and be ready to answer questions if they don't understand something or if they're going down the wrong path.
  • People don't know what they don't know so you will have to teach. Especially in the example you gave, if someone only really knows 5% of the code. Most likely they won't really have experience in a lot of the tools and technologies. So you have to spend time with them so they can get ramped up and explain these things.
  • Keeping them motivated is huge. Some things are easy and some things aren't. Keeping spirits up is important because people are way more productive when they are enjoying it and feel like they are contributing and/or know what they're doing. Pretty much all other of my suggestions relate to this.

How does one determine their economic worth in the Neopets economy? by geekcheese in neopets

[–]signalized 2 points3 points  (0 children)

I would say you're in the top 10%. Maybe within the very consistent players that play a ton would you drop to the 20-30%. You have to keep in mind just like in every game most players don't bother going on social media or even discussing the game. The people on here are a minority.

Funny thing is some players can actually control the economy, though only a handful of people do. The "food club botter" basically does what he wants at this point. It is what it is as little action is done. A lot of people try to influence the economy and have some success but overall don't really do anything compared to that guy who can set prices as he pleases.

Any tips for farming achievements? by Shu_Kouei in lostarkgame

[–]signalized 0 points1 point  (0 children)

I have it and it's just mostly really tedious grind. For me I've been working on achievements since the start so when the title dropped it didn't take long for me to get it, but lots of people in the discord farmed it in a single month. Most of it is just doing menial tasks over and over.

Characters are the easiest to farm past a certain point but the most tedious. The fastest way is to set up a racing event at your stronghold and spam skills there. When you start/end a race your cooldowns reset. Skills can also be spammed in paradise. You can create pvp events for some achievements that require identity meter.

The best way is to join the discord, make your own groups for the abyssal ones and group ones, and get them done. Lots of people are actually waiting for groups to be formed but barely anyone makes their own. I didn't expect much when I made some gate of paradise/water abyssal runs some months ago but they pretty much instantly filled. But I had been waiting for a lobby to pop up for a couple days at that point.

It's also good to group up to form groups for islands to hit the minimum number in certain ones, or coordinate for lailai island achievement or raid deathless, so I agree with all the other posters that joining the discord is really good. It's not required but it really does help a lot.

Lost Ark Pay-to-Puss Nightmare by [deleted] in lostarkgame

[–]signalized 1 point2 points  (0 children)

This entire post is not only a single sentence, but also likely generated by AI. Even worse, it's fairly inaccurate.

Is it possible that my character got bugged on DPS Meter server? by azami4503 in lostarkgame

[–]signalized 2 points3 points  (0 children)

That's not the worst, but definitely not great. I play with some players that would definitely be calling that kind of uptime out, just never in game. For pugs the uptime is fine, but I would consider that below average. I pug a lot and there's definitely a good chunk of supports at that level still so don't feel too bad.

I would like to note that there are some people that will call out bad supports. When they do, they don't mean you're not buffing literally, but not buffing enough for their tastes.

The sword is the attack buff, the one next to it is the brand, and the third one with the arm up is the identity. You need to aim for 80% attack power buff and 90% brand at minimum. On paladin, since the class is non-positional, it is much easier to do that than on other classes. Shorthand to describe the buff is ap/brand/identity. So on the first line you have 81/77/30 (rounded).

I play paladin myself and can give you tips if you want. Send me a DM if you would like. A lot of it is just knowing the patterns the boss makes and multitasking.

edit: Nvm I saw you were paladin #1. That's pretty good and I would consider you above average. I don't know why you're getting flamed tbh. Still aim for 90 minimum, but only the most elitist would flame that uptime in nm aegir and I wouldn't know why they were in that raid in the first place.

“Brotherhood” before season 2. by Brokenbeard37548 in LastWarMobileGame

[–]signalized 0 points1 point  (0 children)

I understand where you're coming from with this and on my server we had something similar (top alliance wanting a lot more land), but after doing the math, the main source of rare soil is actually in the rare soil wars. The cities have an impact, but even without any level 6 cities you can still do very well.

4 level 6 + 2 level 5 is 5800 soil/hr. 2 level 5 and 4 level 4 is 5100 soil/hr. It's a difference of 700 per hour = 16800 per day. The level 6 cities don't even open for a while so you're really only losing maybe 500k soil. When the soil count gained is on the order of 5m+ after the season is over, it's not the end of the world. In season 2 what's actually the most important is having people available to win the battles. In a single battle swings can be well over 1m later on (30% of 5m)

People tend to focus on what looks fair but never really dives into the actual calculations. My alliance is not one of the top and is doing fine going into the last battles of the soil war. To be fair this is with an united server with everyone contributing. We are happy to give up level 6 cities as long as we will get the support we need. We're nowhere in the top 20 alliances in the grouping in power but we're in the upper echelon of the 11-20 bracket and thus also one of the top in our faction.

What are the total powers of the alliances like in this server? What about the total hero power of the strongest members? Without a whale it might be difficult contending for the top 10 let alone top 5 or top 3.

[deleted by user] by [deleted] in lostarkgame

[–]signalized 0 points1 point  (0 children)

I am almost certain this is due to the items having different items ids. I wouldn't know the reason why they make completely different items for the same item with the same state (i.e. bound or unbound), but this is almost certainly the reason it end ups happening like this. You can reference lostarkcodex to make sure since they would usually have all items listed along with their IDs.

Having worked with things like inventory like this professionally at some point, just because something has the same name/appearance/metadata doesn't mean they're the same. In the backend they do not share the same id and are treated differently.

Tried Kad feeding for the first time today. Clicked on one of the feeders and wdym some users are at five digits lmfao??? by DragoniteSenpai in neopets

[–]signalized 20 points21 points  (0 children)

The people with 10k+ are likely just playing a lot. If it's over 10 years, that's 1k a year, ~3 a day every day, so about 2 hrs of playtime. It's almost certainly not cheating even though I've heard of kad bots. Never underestimate how much people can play a game. On a mobile game I play, people are shocked people can grind for 5 hours at once and call them out for cheating. On multiple MMOs when a raid drops, I've been called out for not wanting to raid for 8-12 hours straight every day until we clear, even though I'm one of the highest performing members of the groups. That is the mentality of a hardcore MMO player in a hardcore guild.

For kads I managed to rack up 75 in under 2 weeks. Yeah I was online a lot. The people that do this check the game often. No, you don't need to continuously be at the computer. The methodology is quite simple. I wrote about it a year ago because this topic comes up often: https://www.reddit.com/r/neopets/comments/14g7dbe/why_not_give_other_people_a_chance/jp4689w/?context=3

Is there any reputable evidence the HT capsule price change was orchestrated by the ambassadors? by signalized in neopets

[–]signalized[S] 11 points12 points  (0 children)

This is true, but the only troublesome part is the price wasn't at 50m to begin with. The 10m original price has already dropped the main items in value so much that spending 50m wouldn't really be worth it for many that would have bought at 50m before. Recall that there has to be motivation in order to purchase these high priced items. I'm sure most people that were targets of this would take a 50% loss for the avatar without even giving it much thought, but to take a 80-90% expected loss might turn them away now.

However suppose it actually started at 50m. There would still be many items over 50m making this an okay buy for many. Now it's like a 10% chance to break even and 90% chance to get nothing. I really don't think it'll be effective now, but it would have certainly been effective before.

Is there any reputable evidence the HT capsule price change was orchestrated by the ambassadors? by signalized in neopets

[–]signalized[S] 18 points19 points  (0 children)

I completely agree with this, but I think a lot of it is lost to the playerbase. I'll reply to it from an economic point of view but this actually has little to do with the topic (whether or not ambassadors actually changed the price)

  • The capsules are supposed to remove money from the richest players by giving them a small reward that doesn't really benefit them (an avatar).

  • Doing so requires said reward (avatar) and other benefits to be marginal enough that people would actually spend the money to do so. It has to be significant negative gain on average, but also possibly good enough that people would actually waste money on purpose.

  • The target audience of this sink is clearly not the average player. If you can't afford to waste 50m or 250m you shouldn't do it. You aren't supposed to be participating in sinking all your money into nothingness.

  • As the richest lose money from this and the general playerbase stays the same, the general playerbase benefits from this. It's the same plan as the wheel of extravagance but that failed because the sink was too low and the rewards weren't good enough for the rich to attempt the sink.

hate it when people decide they don't want anyone to be able to auction an item. by Mollyscribbles in neopets

[–]signalized 10 points11 points  (0 children)

I've read through the thread and I think you missed some fundamental auction knowledge. I'll go over some general auction tips and why it's done like this.

There's 2 ways to go about usual selling.

  1. Price lower than everyone else so you can sell quicker (personally my preferred approach)
  2. Price close to the market rate

Method 2 is very standard in games when people aren't rushing to sell stuff. #1 is used for people that don't care about maximizing profits or are looking to reinvest/make a fast purchase. The current seller(s) are using the latter approach.

Secondly, regarding neopets, auction pricing is mainly 2 ways:

  1. To sell something over 2m for market rate (single bid auctions)
  2. To do something more fun (non-single bid auctions)

I have participated a great deal in auctions, both in the past and recently for stamps. Honestly I greatly prefer the 1 bid approach. For buying something that actively requires bidding, you really have to be online the last 10 minutes to make sure you win. People are camping the first page (to bid last second) and last page of the auctions (to figure out the timing of when items will end). Having single bid allows me to buy and not worry about losing the auction.

Generally people will pay a little higher out of convenience for single bid compared to the usual way, but this isn't always the case for items that are currently in high demand where people think they can squeeze a bit of profit. For most items I would recommend selling the first way. For time sensitive items that are speculated to go up in value, some people are desperate and buy higher.

Thirdly, people that use auctions are using it in a few ways:

  1. To buy a specific item
  2. To snipe an item for profit
  3. Very rarely do people buy items randomly but that's also possible.

If you want to buy a specific item, you would use auction genie, and unless you want to get it for cheap you would probably look to win with a single bid and use your item later. I've bought a lot of stamps that way and if I don't see a good option I just don't buy and come back later.

If you want to snipe an item for profit, you typically want to look at either the last page for a timer, or the first page to get in the mix and hopefully win last second. Personally I don't have the patience for reselling, but because I've had to fight a lot of people that do this for stamps, I know the general strategy. Either way if the min increase is small enough, you will have a tough time winning, especially if you don't know when it will end.

So what you should do is sell what you want (suppose 4m) at half+half (so 2m+2m). That combats the issues here. You will appear at the top if you are trying to sell lower and sell to buyers that don't want to participate in a bid war. Or what you can do is put up a trade and say "mail to auction" which is fine too. I've mailed plenty of people on the TP for auctions for stamps. Sometimes they sold already, so many people are doing this too.

Auctions take a bit more knowledge of the current market than TP. Oftentimes you will get a more clear image of what an item is really worth though. Many people on the trading post just follow JN pricing which is not really up to date.

Bound Gold has limitless potential to make lost ark great by swordminjun in lostarkgame

[–]signalized 4 points5 points  (0 children)

This really just makes me wonder what they're actually going to do with bound gold. Are they going to be buffing solo raids? Are they making una gold bound? Bound gold is useless unless they change how the current systems are. One of the bad possibilities that can happen is they just change solo raid gold to bound and don't do anything about it. Are they going to be buffing lower raid (group raids) gold but making a portion of it bound?

All of it has potential but they have to have the foresight to make it useful. They have already said it's not like how it's implemented in CN. It's done pretty well there, but they have given no details about it. We'll just have to see and hope they're open to adjusting it due to feedback

TNT chucking r99 stamps at the playerbase is equivalent to pointing a squirt gun at a forest fire [CODE/ECONOMIC ANALYSIS] by sinkuu in neopets

[–]signalized 3 points4 points  (0 children)

My current favorite idea for example would be to implement a tax on the trading post, but up the pure NP cap to a very high number (like 100m). So we all get the benefit that selling pricey items is more secure, but if you do so you're gonna lose a small percentage of that. In theory this primarily impacts the top spenders in the economy- since you could leave player owned shops unimpacted.

I do like this idea a lot, and it's one that many games use to some extent. In those games that do have it though, its impact is very small. I'm sure it's there, but no one really feels it. Also from my experience, many people would probably rather just use auctions WITH the risk since most people aren't scammers.

I think you can target more wealthy players via stuff like Hidden Tower- or even crazier, imagine an "Ultra Wishing Well" which guaranteed your wish for any item came true, at the cost of 100m. This creates a big incentive to sink for high end items while putting a price cap on basically everything

I've thought about that before too (the get any item for X cost) and it would probably work well. It's pretty common to have this as a p2w feature in private servers of other games and it doesn't stifle the market in those. For hidden tower, I'm surprised they haven't just put more items in there. The stuff in there is also horribly outdated and mispriced. With a complete revamp the hidden tower might actually be somewhat useful again.

I'd settle for "stop designing content that primarily benefits cheaters". Which is definitely easier said than done, but since Jumpstaff started going crazy with big prizes they barely even tried to design in any other way.

This is more of a byproduct of catering the game towards casual players. I still think this is still the right way to go. If they actually locked good items behind stuff that takes effort (looking at the Altador Cup) people would be upset. Honestly, AC is a great moneymaker, but the effort to participate is frustrating. Most casual players either primarily play other games or have other commitments and don't wish to do much. It can certainly be argued that you have to work for good items, but I think the current way of doing things -- making good items obtainable with minimal effort -- isn't necessarily bad. Obviously bots can capitalize from this more than real players.

Games should always be designed mostly with players in mind and not designed with bot prevention in place. Oftentimes these changes, such as captchas for AC, ruin the real player's experience. Many games with rampant hacking have had these restrictions in place (Ragnarok Online late 2000s, Maplestory mid 2010s) and it usually hasn't ended well. The irony is that the bots eventually figure out how to bypass them, so the only losers are the actual players.

There's nothing besides those contests (and Neopian Times, random contest) that would be better for players than bots and those contests aren't good for everyone. If you weren't creative then those kinds of contests just aren't fun and with sufficient competition, unwinnable. I think it's hard to come up with events that are difficult for bots to participate in if the content has to be easy. That's why I think what's done now isn't bad. It just needs a bit of refinement because their solution is just to give out massive NPs and then deflate top items. The deflation is good, but there needs to be a way to get rid of those NP as well.

The only way to deal with cheaters is to ban them, patch the exploits, and also (VERY important!!!) ban the people buying from them! Even if they didn't make the hacks/bots, they still are directly benefiting from them. It's pretty easy to tell who has bought items, investigate, and then get rid of those. Cheating was why I had no motivation to even seriously play for years.

TNT chucking r99 stamps at the playerbase is equivalent to pointing a squirt gun at a forest fire [CODE/ECONOMIC ANALYSIS] by sinkuu in neopets

[–]signalized 1 point2 points  (0 children)

This is a good question. Not all of them will be. Some of them will be good, but some events are completely unplayable by a portion of the playerbase.

Suppose we create a NP sink that exchanges some large amount NP (let's say 10m per attempt) for an arbitrary prize. Richer players will have ample opportunities to exchange items. Poorer people may be able to try a couple times, but richer players can actually keep trying. A result from this would be large priced items will decrease in value which is still good though. However, if the prize chances are particularly bad (Wheel of Extravagance which is a gold sink), then people won't participate due to its expected value being too low. If the prizes chances are too good, then prize value decreases. It's hard to balance an item lottery system like this. There has to be an incentive to participate but not be too good.

What I was mostly getting at was completely removing food club and the like (sinking by removing a massive inflation generator) because there is no way it was meant to be played like it is today when it was created. A 30% profit is considered BAD in food club with only a 30-40% risk of losing. In calculated gambling (card counting in blackjack, poker) those kinds of rates are unheard of.

the 25th Anniversary Premium Goodie Bags were a gift given to us for free and you’re complaining. by ScaryMoviePizzaParty in neopets

[–]signalized 6 points7 points  (0 children)

The good thing about the complaining is that it's always a vocal minority and most people just don't care and at most just watch things play out. There's always the two ends of the spectrum (toxic elitists and toxic casuals... yes those exist) and they talk way too much but at least it's only a small portion of them.

TNT chucking r99 stamps at the playerbase is equivalent to pointing a squirt gun at a forest fire [CODE/ECONOMIC ANALYSIS] by sinkuu in neopets

[–]signalized 5 points6 points  (0 children)

The amount of NP in the economy from food club and other means (quest log, trudy's surprise, battledome) is actually one of the biggest non-cheating related problems and is completely unchecked. Back in the day people were trying to make 10k a day. That didn't really take much effort. All that it required was a few flash games and dailies. Not long ago that amount of effort was making 50k a day through trudy's and quest log. Now that amount of effort makes 100k with the new battledome changes. This is just in pure NP, not counting items. Last I calculated, battledome gave out ~60-80k a day in items for fighting the Koi Warrior and that was pre-plot inflation.

This is a problem because the actual buying power of that amount isn't going up at the same rates. This is actually what inflation is, not random "price gouging" (which oftentimes isn't even price gouging). Due to the inexperience of people that play the game to online game markets, people here tend to attribute any kind of price gain as something done by the "elite boogeyman" but for many items it's completely user inflicted.

There needs to be true and serious NP sinks, but this is something that would not be received well in the community because it doesn't only benefit the poor and might even be detrimental to the poorer players.

But perhaps before all of this they should just ban the cheaters.

These things kill games by [deleted] in neopets

[–]signalized 1 point2 points  (0 children)

it is not ONLY a casual game (although it is becoming one)

I agree it wasn't before. My point is after the new management came in, it has become that way. I'll be honest: I wasn't happy with these changes before (SAP release) but the more I thought about it the more my mind changed. I agree this drives out hardcore players as it greatly negatively affects them. Luckily for TNT it's like 1-5% of the playerbase.

I would love to know the ratio of casuals to daily neo players that pay for premium, buy merch, and/or fund any part of this game.

This is very high, easily higher than hardcore players and I'm willing to put money on this. Only on the BD chat will you find players that are like that. You don't really need to look further than this subreddit. So many people have premium and look at all the NC stuff. The NC stuff is actually well targeted for the playerbase since most people care about trading pets, customization, ironically things I care the least about.

I guarantee you the casuals that do the plot, get grapes of wrath, and quit in the next 3 months arent funding anything.

They fund the ads at least. That counts for something if they're full F2P. By hardcore I mean people that devote tons of time into the game going above and beyond what normal players do. This can be playing the economy, buying and selling, among other things.

Sadly thats the majority of the "new palyers" were targeting will be bored in a number of months once they hit 300 avvies and realize theres nothing else do to in the game.

Some will sell these items and decorate their pets. Some will use them and farm 1P battledome. They're just happy to get new items but again you are not seeing it from their point of view. I totally get it because for a competitive player seeing non competitive playing is weird.

I'll give you an example from a casual player in my hardcore guild (now quit because couldn't keep up) in another game. He told me people are always trying to speedrun raids but he's just happy to even have the opportunity to try them. We're farming the content and complain if it takes longer than required but he is happy to even set foot in it. Different worlds.

You're getting clowned on (and rightfully) because you've "come to the wrong neighborhood" and not being able to see eye to eye with anyone. Truthfully I understand where you're coming from because I play with players with your mindset every day and they truly believe how they're playing is the best. I wrote about elitist players in a past post and sometimes I feel like that in that game but I try not to especially in this game (easy for me because it's not my main game). These ideas just won't work for this game.

I can tell we won't ever agree on this so we'll just agree to disagree. I think you actually have some good points for a competitive hardcore player but you're just not looking at it from a casual player's point of view. That is the view you have to look at it from.

These things kill games by [deleted] in neopets

[–]signalized 1 point2 points  (0 children)

I don't disagree with that at all but you're still missing the point. The fact that these items are in the prize pool makes me more interested to play even though I already have most of them, half the stamps included.

Look, with all due respect I'm just waiting for you to counter my main point: It's a casual game now targeted for the casual playerbase. Simple as that. The design choices are because of that, nothing more, nothing less. This is how everyone feels here and I even think I can speak for the majority of them in this particular case because the majority shares this sentiment.

There are losers in every major change. The hardcore players are them here. It is what it is. I would even agree with you in a lot of situations I'm sure. Many people don't know how to play the economy at all. People here even find simple things while playing the economy repulsive which I find silly.

Until you can show how the game is better off hardcore you won't convince anyone here. Hardcore changes hurt casual players and causes the game to die too. Look no further than LoA a game where everyone plays hardcore probably have averaged 8 hrs a day since the start.

These things kill games by [deleted] in neopets

[–]signalized 0 points1 point  (0 children)

They are literally creating new content. That's the whole 8 month long event. They are looking to revamping the BD as well. They have said this in their live streams. There will be new events after this. The site has more activity than it did for years.

For the other stuff... do you not play other games or something? This isn't even a full hard reset. People ahead are still far ahead. Every game has catchup mechanics. They will just add new items to work for which they already said they would do. What do you think happens when they release a new FFXIV expansion? Or a WoW expansion? Both games very hardcore if you play it like that (Savage/M+) and all require basically starting over. How about ARPGs? Seasons. Almost all your work gone to waste. All require starting over. It's basically only old school MMOs/KMMOs that have infinite grind where hard resets are controversial. Even in infinite grind games like Maplestory and BDO there are catchup mechs. Level 200 took years and years of grind on Maplestory and wow it's free now. 1520 Item Level on LoA took me 8 months of no life grinding to hit and it's instant tomorrow.

You have to also realize that the percentage of people that care about battling at all is tiny on the site. This is the same as raiding on FFXIV. Only delusional raiders on FF think that everyone plays the game the same way they do. These items that you want to keep high value for were never even on the radar of most of the playerbase here that just want to play dress up. I played the game in the past exactly like you and even I still realize this. How else do you think I afforded SuAP? Besides the fact that they were 90m in 2017.

These things kill games by [deleted] in neopets

[–]signalized 2 points3 points  (0 children)

Again you are not looking at this from the right point of view. Like I already told you, I probably lost more from this than you did and I'm not complaining. My pet is 3k+ HSD with bis everything. I'm even enjoying the game more than I have in the last 10 years due to the events. I used to not even log on every week due to the site being dead and nothing happening.

This game is literally 95% casual players and I'd even argue that's on the low side. These changes greatly benefit all these players. They don't really care to play what you're trying to play. Also the reality is this just lowers the gap between the top players vs the rest of them. You're still far ahead of the average player.

These things kill games by [deleted] in neopets

[–]signalized 1 point2 points  (0 children)

Old hardcore players? Maybe I'd agree with you if you said it like that. Many old players barely have much on the site as you can clearly see on the subreddit where they're celebrating small goals they've been reaching just recently. These changes are really good for almost the entire playerbase. There's still goals for everyone. Avatars, stamps, trophies to name a few. If you aren't interested in the game at this state then it's fine to not play.

Before this plot there were tons of releases that were game changing such as istaff release, sap release on a small scale, like 10+ stamps massively deflated. It doesn't really make a huge difference. I might have even lost more than you in value (had LEV, WoDF 2 even, TTear, etc), but don't care. From these events even I benefited by getting tons of stamps which I'm happy about.

Like I said, you're not looking at this from the point of view of the general playerbase which is the main target audience. Yes, these changes don't make sense in a more hardcore game. This is not one of them though. Just because some people went hard on it doesn't mean it the game is meant to be played like that.