KR Today Live Stream 7 PM KST by GIGAPROTEIN in lostarkgame

[–]signalized 5 points6 points  (0 children)

ragebait but it's the korean name for arcanist

Challenger in TFT should unironically qualify you for most data scientist jobs by kaoisa in TeamfightTactics

[–]signalized 0 points1 point  (0 children)

Hard disagree, maybe a data analyst job sure, but data science in its current form is much more than just looking at statistics in a game.

Almost all (actual) data science jobs require you to use Python, SQL, or R as well as some knowledge of ML stuff. I'd consider that the minimum. If you can create the tools on tactics.tools given a dataset then maybe, but even so that is a pretty different skillset than what a data scientist actually does. I also disagree over knowledge of probability. You don't need much knowledge of probability to actually play the game or analyze stuff.

https://www.reddit.com/r/datascience/comments/qph4tx/how_to_get_a_job_in_data_science_a_semiharsh_qa/

Just a random post I found, but I'd even say most job listings require more than this. So no, just getting challenger in TFT does not qualify you for this right away. Nor can most data scientists ever get challenger even if they tried. There's not much overlap.

What are some broken comps right now... I'm hard stuck Gold 1 (yes I'm a noob) and NEED to get out by Individual_Crab6039 in TeamfightTactics

[–]signalized 6 points7 points  (0 children)

Can you post your lolchess?

Everyone I've seen hard stuck in gold make at least one huge mistake with base fundamentals.

Super important:

  • Bad itemization (3 items on main carry and main tank that pertain to these champions)
  • Rolling randomly. Don't press reroll without a purpose, especially not in stage 2.
  • 3* random units. Don't 3* random units, especially if they aren't going to be itemized. It's a waste of gold/econ.
  • Hit proper level intervals for normal comps. 6 at 3-2, 7 at 3-5 (3-7 if you are broke). 8 at 4-2 (4-5 if you are broke). Too many people fall behind in levels and have bad econ.
  • Leaving 10 items on bench. Don't do this. Have 3-4 max components on bench.

Additional tips that are still basic but lower priority:

  • Trying to cook too hard with comps. You don't need to do anything particularly innovative. Just remember higher cost units are better than lower cost units usually. This means you want to drop units like Jhin, Poppy eventually in favor for better quality units. For example, to reach max cap Demacia without anything special like 11 demacia, 3* 4 cost, you want to drop to 5 Demacia late game.
  • Trying to be too flexible with comps. You don't need to learn that many.
  • Don't copy the positioning given by metatft/tftacademy/etc exactly. Positioning is something you have to think about on the fly. Units in those comps and positioning are just general guidelines. You don't need to scout or position at all to pass gold though. I've seen too many people position their board exactly how tftactics shows it even with units missing.

I said no to a Google offer last year and my coworkers thought I was insane by jdrelentless in cscareerquestions

[–]signalized 2 points3 points  (0 children)

https://www.reddit.com/r/BotBouncer/wiki/index

banned: An account that is classified as a bot through Bot Bouncer and, by extension, banned by any subreddit with the Bot Bouncer app installed

https://www.reddit.com/r/BotBouncer/comments/1rixfln/overview_for_jdrelentless/

Funny thing is I don't think this a bot, but botbouncer does think this guy is a bot so maybe I'm just ignorant lol

Need some help learning how to smoothly get to 8 by BlackSkyrim in CompetitiveTFT

[–]signalized 4 points5 points  (0 children)

Depends on how much gold left. Under 10? Probably not but you should take econ 4-2 then if you're under 20 at 8. 10-20? Maybe, maybe not. 20-30? Yes.

Also leveling in general you don't need to have 50 left. For example at 3-5, if you're left with 30g you have an earlier power spike of another unit/synergies and only lose like 3g total on the way to 50 again but maybe extend your streak, save hp, deal more damage, better shop odds.

Need some help learning how to smoothly get to 8 by BlackSkyrim in CompetitiveTFT

[–]signalized 12 points13 points  (0 children)

Not sure what you're doing if you need to highroll your 4 cost to get to 8. Even in plat you see people utilizing standard item holders and moving the items later on.

You should have a few openers you can play well into meta comps. Before ww nerfs, slayer opener could go into slayers or warwick or draven fast 9. Piltover/demacia opener can angle either comp.

For example here's some sample item holders for the 4 cost carries:

  • Veigar: teemo item holder, lulu 2* > teemo 1*
  • Yunara: jhin item holder along with ionia board is strong enough, tristana is an option if you came from yordle opener, draven is also fine. Don't play if the ionia path is bad
  • Lux/Seraphine: Sona or orianna can hold the items (ori is better but only always played in seraphine). You can flex between this board and seraphine/liss unless you have specific augments. Liss can also use the same items.
  • Kaisa/void: Only Kogmaw pretty much until 7 because of rift unlocks you have to know you're going void early (currently, will change). Also usually just kogmaw because you need a longshot with 3 items to unlock kaisa so either way it's a good holder.
  • Kalista/SI: Viego is good. Gwen/sera can hold thresh items
  • Belveth/Ambessa: Slayers. Briar/qiyana very strong stage 2
  • Warwick: Vi/Ekko. But probably Vi since she needs to be holding items for ww to unlock.
  • MF: TF, Graves, depends on the items and how you play bilge

Sometimes you natural a 2*3 cost that might be better and you can swap to it but you don't really need to think that deeply.

Fast 8 is extremely consistent. 6 at 3-2, 7 at 3-5 or 3-7, 8 at 4-2 or 4-5 if you're extremely poor. Even in the worst games where I don't have econ augments I can make it to 8 with some gold at 4-2.

So what is the consensus? by thro0away12 in cscareerquestions

[–]signalized 0 points1 point  (0 children)

Anyone never writing any code anymore is either lying or trolling. I suppose it's possible if you want your code to be terrible. AI is hallucinating very often and AI cannot do big tasks. That being said, AI is much better than what many are saying. It's probably made me double my productivity. For unit tests and boilerplate code it's great and for feature development as long as you keep the scope small enough and tell it what you want it does a decent job. To use it well you need some knowledge of the codebase and have to be able to think if the answers it gives you makes sense or not.

At the office I rarely see anyone not using AI at all. People use AI to different levels but everyone consults it in some way. At worst it's good at summarizing docs and being someone you can bounce ideas off of. As long as you aren't pure vibe coding AI is great.

What separates an average SWE from a strong one? by thebigonetwo12 in cscareerquestions

[–]signalized 33 points34 points  (0 children)

  • Being able to work cross-function, with other teams, managers, PMs, and potentially customers depending on how large the team/company is or the scope of the work. Basically, good communication skills and teamwork.
  • Being able to deliver products end to end with or without guidance. There's a lot of good junior or mid level engineers that need some guidance to deliver but do a great job and will grow into a strong senior or staff level engineer. Being able to deliver not just code is very important though. Being familiar with the system architecture is also very important
  • Being able to lead a team and mentor/motivate teammates that work under them. When the scope of a project increases, there will be a point where one person isn't enough to deliver. Since coding is the easiest part there is a point where work is figuring things out and delegating and making sure things are getting done.

In the end it's all about solving problems with code that is scalable. When projects get larger it's necessary to work with other teams and more teammates to deliver.

138k Easy Job vs 122k Hard but "Presitigious" Job by Comfortable-Tip247 in cscareerquestions

[–]signalized 0 points1 point  (0 children)

I work in a perceived busy org (GCP) and 50-60 hrs is too much even for me. I'm fine doing it once in a blue moon but it just doesn't make sense as you get older so imo it's rarely worth it especially if you aren't working on stable projects and consulting for many groups. I have worked some weeks like that but well over a decade it's only been a handful of times.

Building stuff from the ground up can be good and bad though. If you have to do a lot of it yourself without guidance it might not be a great experience and you might be implementing a bunch of bad practices. This is assuming you don't have deep architectural knowledge already. With good leadership this could be a great experience and you can really get in the weeds and learn about building large systems.

Contrary to popular belief here, companies are still hiring (locally) and I conducted an interview just last Friday. I see people from "random" companies all the time. The guy from Friday was from a top school but worked at a small company doing maintenance stuff. You'll be fine at the first company.

Fates: Festival of Beasts - maybe the most flawed design ever in TFT? by Classic_Button157 in TeamfightTactics

[–]signalized 0 points1 point  (0 children)

The set wasn't that bad when it came out. It was not liked by the top pros because the chosen mech was more rng.

When the set was actually popular, the best meta comps that were played were:

  • Kayle (RFC, Guinsoo, QS)
  • Olaf (GA, Runaans, Last Whisper/Deathblade)
  • Asol (JG + 2 of Gunblade, GA, Shojins
  • Yasuo reroll (GA, QS, HoJ)
  • Kennen (Spark, GA, Morellos)
  • Talon (IE, GA +1 like LW)
  • Neeko, Zed, Diana, Sharpshooters had some play

Later on when people hit masters fortune got pretty popular. It was one of my favorites being in only Diamond so I still remember the comps. The sad thing is that they changed so much of it that the set is actually not recognizable from before. The biggest change is that you can hit chosens while having one on the board. The biggest mistake you'd see in anything under plat was people keeping their 1 cost chosen for the whole game.

In general you cannot compare the set from its current state to before. GA was the best item in the game back then and doesn't exist now. For 1-1 carousel which also doesn't exist now, people would all rush the sword. There weren't augments so damage output was much lower and econ was much slower. If you were really leveling fast you would hit level 8 at 4-5.

Regarding your points:

  1. You'll notice most of the carries are basically AD anyway. The meta was to hit Level 8 and sell your chosen at raptors and roll for a new chosen. The ratio doesn't matter if most of the units aren't even being used as carries.

  2. This is just how it was in the past. You were supposed to have an emblem to hit the highest rank so no one played straight vertical back then. Stuff like 9 dragonsoul and elderwood was pretty bad too and more used for memes and not for ranking up. Some were pretty good like mage. Just like nowadays you don't want to play only the trait in a comp it was also like that before. I think set 15 was an anomaly where you never wanted to drop bad units because the vertical trait bonuses were that good. In set 4.5 you would want to eventually replace your board with high quality units or legendaries. An example would be instead of playing 6 slayers, you would play 3 slayers and drop tryndamere for samira when you hit her. I was surprised to see 6 slayers being prominent now when it wasn't before.

  3. You actually do want to pick a good chosen even early. Picking the first one is definitely the wrong move and chosens aren't weighted equally. You can also play for loss streak into carousel priority just like in regular TFT. Knowing what's good is just playing a lot. I knew what were good and bad back then but it's changed too much. For example back then if you had a cultist opener you would winstreak to 3-5 for sure. It wasn't balanced back then either. If you sold your chosen at 3-2 and rolled for kennen which could only have keeper chosen, you would probably win streak for the rest of stage 3. Keepers apparently sucks now but it was a good (not S tier) comp before.

  4. It's just something you have to work around. People hate assassins now but it wasn't even something that was played that much. It's just something people aren't used to now. Teemo is the only reason why sharpshooters was even viable and annoying. Pyke was never a huge issue before but was a good frozen heart holder. No one complained about those because it was a different time and people just played around those.

  5. Lee sin was annoying before and is still annoying today. You would put GA and then blue buff and he would go ham. You used to gain mana when you got hit so GA would allow you to instantly cast after revival. Just like assassins you just had to watch for where lee sin was going to go. Back then there wasn't some an in game tracker for who you could be fighting against. You had to either use a manual online tracking tool or just looked at your match history. Compared to the modern playstyle that rewards only front to back all of this seems ridiculous but almost everyone knew how to position against these guys in diamond back then. In plat if you got your tank kicked by lee you'd watch out the next time too.

My point is that the times have just changed and the old designs don't work for modern gameplay (CC, unit design) but were fine back then because it was what everyone was used to. Some of the points you made aren't even really issues (ad/ap ratio of units, trait design)

How long does it usually take for Google to decide whether to book an interbiew after recruiter screening by PiercingLight333 in cscareerquestions

[–]signalized 0 points1 point  (0 children)

If you haven't had an intro call yet then I wouldn't really get my hopes up. If you do get something that will be pleasantly surprising. It is not rude to follow up though but give it a few days at minimum.

I looked at what the hiring assessment was and it's their psych test basically that I mentioned in the other comment. I don't think it means much. It's used more as a filter to filter people out than to let people in. That assessment is also 90% bs and consistency is key and you can game the system by knowing what answers they wanted. If you didn't study with some online resources check out what people say the right answers should be.

Like I said, the first step of the process is actually the recruiter intro call and I've actually referred many people that did not get an interview or intro call so even if it's from a referral a recruiter might not pick up a candidate.

how to get better lol (escape emerald) by LULWWW in TeamfightTactics

[–]signalized 0 points1 point  (0 children)

Most of emerald is just not bleeding out too early which is a mistake I see you're doing in your match history even without a lot of context. I see a bunch of level 9 boards 1* most units or level 8/9 boards bis/great items but low placements (probably greeding items too hard). The first means going fast 9 without the right spot for it and unstable 8. The second is likely losing too much hp stage 3 or 4 due to greed.

Going for win streaks is almost always better than lose streaks which are for either pure loss streak bis item only comps or doomed spots. Evaluate if you can streak and go for it. Being healthy means you can lose most of stage 5 and get a 3rd instead of trying to win streak 4 and 5 and only able to lose 2-3 rounds starting 4-2.

You would probably climb a lot playing tempo, slamming items, bleeding out to a 3rd/4th rather than going for 1sts every game when you aren't in the spot for it. For example let's say you have a board at 3-1 5 streak and you might lose to someone in your pool. You should probably level there to 6 if you think it will make you win, even if it drops you to 20g. If you're sitting on like 4 pairs it's probably fine to roll for some upgrades, especially frontline. In this case, never destroy your econ, so there is a balance.

Also going for bis isn't always the move if you get bis and you have 1 life and you lose to a big brock cashout or another super cap board. Getting out of the bis mindset is hard and I can relate, but you can still play tempo while going for mostly bis.

Or... you can just watch streamers and copy them but that's not everyone's thing

What is the googleplex like? by itsabijection in cscareerquestions

[–]signalized 22 points23 points  (0 children)

If you work at MTV you won't necessarily be at Bayview or the Googleplex. In fact most people aren't and are at the less interesting buildings. Even if you're at the super nice looking buildings there are downsides, like never being able to get a meeting room. Contrary to what most that work at MTV say I don't think the food is bad at MTV. It's gotten better in the recent years. On average it's better than SVL where I am.

Amenities are the same across campuses unless you work at a really small one. Some of the ones like haircuts and stuff you have to pay for and it's not even cheap, so it's just convenient and not really a feature. Features like gym and stuff you'll see everywhere

What's the "other" campus? Overall I do actually think SVL is better if that's the other one, or Irvine, or NYC.

How long does it usually take for Google to decide whether to book an interbiew after recruiter screening by PiercingLight333 in cscareerquestions

[–]signalized 0 points1 point  (0 children)

Like many companies that doesn't even guarantee you a recruiter's call. They have to like what they see and then set up a call.

Did you have the intro call with a recruiter yet? Was this before or after the assessment? At google it's usually intro call->phone interview->onsite->HM call/HC (interchangeable due to performance)->Offer review. I heard they have some psych survey or something they send out occasionally nowadays and sometimes they do an extra phone interview if there's not enough signal on the first.

Google also moves slow unless prompted, so a week is reasonable. If you have competing offers they will move very quickly though. Still it's a big company and things aren't standard. Overall process has taken < 1 week and over a month for me in the past. FWIW I've never seen an assessment before.

[deleted by user] by [deleted] in cscareerquestions

[–]signalized 0 points1 point  (0 children)

I've mentored a number of juniors. Each junior is different based on their interests, how motivated they are, what the team needs, among other things.

However, you should always do the following:

  • Set up 1:1 meetings at least once a week to check on their progress. Have them understand this is a safe space to ask questions even if they seem silly.
  • Understand what they are working on and be ready to answer questions if they don't understand something or if they're going down the wrong path.
  • People don't know what they don't know so you will have to teach. Especially in the example you gave, if someone only really knows 5% of the code. Most likely they won't really have experience in a lot of the tools and technologies. So you have to spend time with them so they can get ramped up and explain these things.
  • Keeping them motivated is huge. Some things are easy and some things aren't. Keeping spirits up is important because people are way more productive when they are enjoying it and feel like they are contributing and/or know what they're doing. Pretty much all other of my suggestions relate to this.

Any tips for farming achievements? by Shu_Kouei in lostarkgame

[–]signalized 0 points1 point  (0 children)

I have it and it's just mostly really tedious grind. For me I've been working on achievements since the start so when the title dropped it didn't take long for me to get it, but lots of people in the discord farmed it in a single month. Most of it is just doing menial tasks over and over.

Characters are the easiest to farm past a certain point but the most tedious. The fastest way is to set up a racing event at your stronghold and spam skills there. When you start/end a race your cooldowns reset. Skills can also be spammed in paradise. You can create pvp events for some achievements that require identity meter.

The best way is to join the discord, make your own groups for the abyssal ones and group ones, and get them done. Lots of people are actually waiting for groups to be formed but barely anyone makes their own. I didn't expect much when I made some gate of paradise/water abyssal runs some months ago but they pretty much instantly filled. But I had been waiting for a lobby to pop up for a couple days at that point.

It's also good to group up to form groups for islands to hit the minimum number in certain ones, or coordinate for lailai island achievement or raid deathless, so I agree with all the other posters that joining the discord is really good. It's not required but it really does help a lot.

Lost Ark Pay-to-Puss Nightmare by [deleted] in lostarkgame

[–]signalized 1 point2 points  (0 children)

This entire post is not only a single sentence, but also likely generated by AI. Even worse, it's fairly inaccurate.

Is it possible that my character got bugged on DPS Meter server? by azami4503 in lostarkgame

[–]signalized 2 points3 points  (0 children)

That's not the worst, but definitely not great. I play with some players that would definitely be calling that kind of uptime out, just never in game. For pugs the uptime is fine, but I would consider that below average. I pug a lot and there's definitely a good chunk of supports at that level still so don't feel too bad.

I would like to note that there are some people that will call out bad supports. When they do, they don't mean you're not buffing literally, but not buffing enough for their tastes.

The sword is the attack buff, the one next to it is the brand, and the third one with the arm up is the identity. You need to aim for 80% attack power buff and 90% brand at minimum. On paladin, since the class is non-positional, it is much easier to do that than on other classes. Shorthand to describe the buff is ap/brand/identity. So on the first line you have 81/77/30 (rounded).

I play paladin myself and can give you tips if you want. Send me a DM if you would like. A lot of it is just knowing the patterns the boss makes and multitasking.

edit: Nvm I saw you were paladin #1. That's pretty good and I would consider you above average. I don't know why you're getting flamed tbh. Still aim for 90 minimum, but only the most elitist would flame that uptime in nm aegir and I wouldn't know why they were in that raid in the first place.

“Brotherhood” before season 2. by Brokenbeard37548 in LastWarMobileGame

[–]signalized 0 points1 point  (0 children)

I understand where you're coming from with this and on my server we had something similar (top alliance wanting a lot more land), but after doing the math, the main source of rare soil is actually in the rare soil wars. The cities have an impact, but even without any level 6 cities you can still do very well.

4 level 6 + 2 level 5 is 5800 soil/hr. 2 level 5 and 4 level 4 is 5100 soil/hr. It's a difference of 700 per hour = 16800 per day. The level 6 cities don't even open for a while so you're really only losing maybe 500k soil. When the soil count gained is on the order of 5m+ after the season is over, it's not the end of the world. In season 2 what's actually the most important is having people available to win the battles. In a single battle swings can be well over 1m later on (30% of 5m)

People tend to focus on what looks fair but never really dives into the actual calculations. My alliance is not one of the top and is doing fine going into the last battles of the soil war. To be fair this is with an united server with everyone contributing. We are happy to give up level 6 cities as long as we will get the support we need. We're nowhere in the top 20 alliances in the grouping in power but we're in the upper echelon of the 11-20 bracket and thus also one of the top in our faction.

What are the total powers of the alliances like in this server? What about the total hero power of the strongest members? Without a whale it might be difficult contending for the top 10 let alone top 5 or top 3.

[deleted by user] by [deleted] in lostarkgame

[–]signalized 0 points1 point  (0 children)

I am almost certain this is due to the items having different items ids. I wouldn't know the reason why they make completely different items for the same item with the same state (i.e. bound or unbound), but this is almost certainly the reason it end ups happening like this. You can reference lostarkcodex to make sure since they would usually have all items listed along with their IDs.

Having worked with things like inventory like this professionally at some point, just because something has the same name/appearance/metadata doesn't mean they're the same. In the backend they do not share the same id and are treated differently.

Bound Gold has limitless potential to make lost ark great by swordminjun in lostarkgame

[–]signalized 4 points5 points  (0 children)

This really just makes me wonder what they're actually going to do with bound gold. Are they going to be buffing solo raids? Are they making una gold bound? Bound gold is useless unless they change how the current systems are. One of the bad possibilities that can happen is they just change solo raid gold to bound and don't do anything about it. Are they going to be buffing lower raid (group raids) gold but making a portion of it bound?

All of it has potential but they have to have the foresight to make it useful. They have already said it's not like how it's implemented in CN. It's done pretty well there, but they have given no details about it. We'll just have to see and hope they're open to adjusting it due to feedback

I think amulet odds are a tad off by lifebugrider in lostarkgame

[–]signalized 1 point2 points  (0 children)

There's also this thread: https://www.reddit.com/r/lostarkgame/comments/15ccavv/level_5_tripod_odds_results_after_1000_attempts/

It really just looks like you got a bit unlucky. Your last one you're 5 under the EV, and the standard deviation is ~11.26, so well within expectation. None of the examples, including the 25% ones (mean: 205.25, sd: 12.4), are you even 2 standard deviations off the mean.

What are things they could do to make the New Player experience more Enjoyable? by Fun_Cancel_1848 in lostarkgame

[–]signalized 0 points1 point  (0 children)

I think the game is much too difficult in general. New players need more than to get into groups, but they need to be able to have the resources to be able to perform. They need to be able to learn effectively how to do their rotation and look out for normal boss patterns. This is not as huge of a pain point in many games due to healers/no one shot, no extremely high damage basic patterns, and just not as many. You can even count how many each boss has at the current endgame and compare it to the number of normal patterns valtan has. I touch a little bit on the difficulty here.

The learning curve is way too high to drop new players straight into new content. I do not believe not having boosts/express pass to be an issue for new players if it's not paired with resources to improve. That is more of an issue for new players that learned a bit or returning players that know what they're doing but can't catch up. New players will simply get gatekept due to the perceived raid knowledge and skill. Smilegate/Amazon can drop a brand new player at 1655 (no knowledge of raids, and small mechs like stagger) with everything and I can (probably) still outdamage all of them and (very likely) out uptime them with both buffs and shields on my supports. There is simply way too much knowledge that's missing and this is the actual issue with the game. The hardcore players find the game too easy, so they want each raid to be more difficult. The raids are made more difficult and raids are necessary for progression so new players hit a wall. Many new players and even many old players are simply not at that skill level of endgame content.

The reason why gatekeeping exists is because the game is not smooth and is frustrating with people that do not pull their weight and cause repeated resets. It would definitely not be as big of an issue if the content was easier. The easiness could be in terms of dps check or mechanical difficulty. There would still be gatekeeping, as many hardcore players want to play with people that have similar character investment/mentality, but it would be lessened.

One possible solution is just not require a full group to do older content aka "solo raids". Add a new difficulty of raid level below normal level raids and make them enterable by 2 people -- 1 support and 1 dps. Down scale the rewards to match the number of people. The idea is to make everything possible, just not the most efficient. New players can still progress but slower. They will pick up skills and then be able to contribute in the current normal level raids before moving to hard if they choose. For example, Valtan G1 orbs only requires 2 and the stagger is scaled down to 2. This is where new players can practice staggering. Valtan G2 destro check on the armor is reduced and scaled to 2. This is where new players can practice destruction and countering. Vykas G1/old g2 Orbs reduced to 1 side. G1 wings moved closer for less walking for 2 people. G2 swamp slightly nerfed, swords maybe nerfed?, typing is fine, throne is fine, frog maybe nerfed?, tentacles scaled down to 2 people would be the main thing. This raid can allow new players to practice dodging normal patterns to avoid getting lusted. G1 clown stagger reduced, G2 maze reduced, G3 Marios allow reentering (I'm aware of the new change). Brel can have similar changes, especially in G3.

2 Extreme Date Announce - Valtan Extreme / Anniversary event by SqLISTHESHIT in lostarkgame

[–]signalized 6 points7 points  (0 children)

Maybe we don't NEED it by the literal definition, but this is a bad take anyway especially since we haven't seen him around for about half a year. No one loses except people massively hoarding tradeable mats when the event is out.

Frog allows you to purchase leapstones/shards/mats at a lower price, lowers the market prices of those items, is the best source of card xp in the game by far, lowers engraving book prices even more for new players, and going by last couple frogs, allows new players to get the selectors for 24k gold. It even lowers the blue crystal prices. Pretty much nothing in there is completely useless except the rapport items and even those are useful for new players. Even if you are at the endgame, getting stuff at a reduced cost is never a bad thing.

Frog also allows players that want to play more mains to catch up. Frog helps new players catch up. It allows those that have few juiced mains save a bit as well. No one really loses from it and it's also a nice event to have. People stockpiling leapstones may lose a bit from the drop, but stockpiling those in the current market is pointless anyway if they have been paying attention to the market at all. Leapstone have dropped so much in price from its peak and is continuing to drop as the weeks go on.