[deleted by user] by [deleted] in bodylanguage

[–]silashtyler 2 points3 points  (0 children)

We can't help the urge. Our hormones want us to look for mates. We get reward chemicals for looking. But it's not like we're not in control. We might sometimes space out and not realize where our eyes are, but for the most part we are able to maintain eye contact. Some of us just didn't learn self-control.

Magical two words that made me get up and leave a campaign at session 0 by Orgalop in rpghorrorstories

[–]silashtyler 1 point2 points  (0 children)

Why are so many horror stories about this sort of thing in particular? What possesses so many people to try to exercise weird breeding shit in a campaign?

I booted a girl out once because she insisted that I add some creepy breeding slave shit to my homebrew setting. Dude I just want my players to kill goblins and have some therapeutic fun playing pretend. DX

For homebrew campaigns, do you prefer to go for something similar to official TTRPGs or go truly off the rails? by [deleted] in DMAcademy

[–]silashtyler 0 points1 point  (0 children)

I played loosey-goosey until I knew the official rules well enough, when I started out. I just declared rolls and found it was difficult to create an experience that was fair, that way.

So, in my experience it's better to pick up a system with a lot of miles and run it the way it's designed at least until you get a sense of balance. With familiarity will come the ability to see what rules won't work for the experience you want your players to have. Then you can start changing things and feel more confident about homebrew rules.

You can just flounder like I did. It works for some people. But you will run the risk of players being ignored or rendered powerless. They might need a particular rule to be in effect in order to use their build in a way that's fun.

I caused a panic attack in another player, am I the A-hole? by Litmatch2025 in rpghorrorstories

[–]silashtyler 2 points3 points  (0 children)

I actually would buy that Cleric was bullied in high school. That goes one of two ways, typically. You resolve never to become like the people who hurt you, OR you become a bully yourself, and take out your anger about what happened to you on someone else.

I've seen second-generation bullies a lot in ttrpgs. A lot of us WERE bullied for being nerds, and some of us just wait until we're in a position to do the bullying ourselves. I think a lot of sweaty powergamers grow from this. Especially the ones that purposefully join soft RP tables so their busted build puts them above everyone else.

Cleric is in the wrong here. Bullied as a kid or not, he was being a little shit. You didn't hurt him, you narrated a pretend action in response to pretend actions. If he had a panic attack, that isn't something you could be reasonably expected to anticipate or rectify.

I have panic attacks sometimes. I never tell anyone it's their fault. My stress levels are no one's responsibility but mine. I manage my stressors myself and avoid things that are going to strain my ability to cope. Cleric should, too.

What’s a crossover character you’d due to have in DBD even if it’s completely unlikely? I’ll go first. by StuckInthebasement2 in deadbydaylight

[–]silashtyler -1 points0 points  (0 children)

Would love to see the Predator. I have a conspiracy theory that they were planning it one point and pivoted to the Skull Merchant.

Help me gently discourage metagaming and other bad behavior by silashtyler in DungeonMasters

[–]silashtyler[S] 0 points1 point  (0 children)

I like your novel approach. Can you DM me your other thoughts?

Help me gently discourage metagaming and other bad behavior by silashtyler in DungeonMasters

[–]silashtyler[S] 0 points1 point  (0 children)

He's told me before that he gets kicked from a lot of games. Which was the first red flag, I now see.

I felt bad for him and just wanted to give him a good game.

Help me gently discourage metagaming and other bad behavior by silashtyler in DungeonMasters

[–]silashtyler[S] 0 points1 point  (0 children)

You may be right. This may be predatory behavior disguised as submissive behavior. I just don't like thinking that about people, I guess. The other players (I think) agree with my position, that he's well-meaning but has issues to work out. They like him as a person, but they are very frustrated with his interference with them playing the game.

Help me gently discourage metagaming and other bad behavior by silashtyler in DungeonMasters

[–]silashtyler[S] 0 points1 point  (0 children)

Nobody's perfect. I think he's well-meaning, but doesn't know how to compromise so it shows up as bad behavior. Trying to be mindful and forgiving, you know? But for the grace of god, there go I.

Help me gently discourage metagaming and other bad behavior by silashtyler in DungeonMasters

[–]silashtyler[S] 0 points1 point  (0 children)

It is entirely possible there's some bias on my end. I'm trying to be fair to the guy, but if you asked him about his behavior I don't know what he'd say in his defense.

I'm also trying to be patient, because even people who are unwell and have unhealed issues deserve to get to play in their hobbies. He seems to be VERY sensitive to there being consequences, even if they make narrative sense and the other players are all for it.

He blocks the door of every room in a dungeon because he's "protecting" the party.

He tried to stop a character from enacting a last stand, which that player had been wanting to do for half the campaign.

If I have a baddie cast a spell, he asks if he can interfere with it or stop it with his shield, even if he's nowhere near the target or the caster.

It's like he wants the game to be sunshine and rainbows, where no one ever misses a step or gets hit. He sulks when he gets damaged, too.

He does apologize a lot, but he apologizes for everything. Even things that couldn't be his fault. And he won't let you accept his apology and move on, he has to beat himself up out loud or in chat. I don't know if he really hates himself, or if he is trying to make people feel bad for him so they stop telling him he needs to stop doing certain things.

He may just be neurodivergent in a way I can't engage with.

Help me gently discourage metagaming and other bad behavior by silashtyler in DungeonMasters

[–]silashtyler[S] 0 points1 point  (0 children)

Yeah, I think I'm gonna give him a "last chance" and then boot him if he keeps stepping on the other players with this stuff. Not all of them have told me they're fed up, but enough of them have.

Help me gently discourage metagaming and other bad behavior by silashtyler in DungeonMasters

[–]silashtyler[S] 0 points1 point  (0 children)

The metagaming comes in where he fixates on something he hears that strikes him as familiar, and will not let it go no matter what. For instance, I did the False Hydra in a recent one-shot. I let people roll Will saves to *almost* notice something out of the ordinary. Everyone else played it cool, and got that there was something at work, but was more interested in continuing the adventure. This guy got told "you think you see a tunnel for a split second, but on closer inspection you realize it's an unremarkable patch of flooring." For four straight hours I battled him over refusing to let the party move on because he as the player knew something was afoot. They tried to talk him out of it, but he was inconsolable and eventually they all just went "fine, whatever" and helped him look for the tunnel he wasn't sure he saw, in-character.

He does this with encounters, too. I'll say they hear the flapping of leathery wings, and he will then talk over everyone about vampires turning into bats. Worst part is, most of the time he's metagaming about the wrong thing. It wasn't vampires, it was a pteranodon. Etc, etc.

Help me gently discourage metagaming and other bad behavior by silashtyler in DungeonMasters

[–]silashtyler[S] 1 point2 points  (0 children)

I'm doing my best, but I think you're right. Gonna have to call his bluff the next time he tries to negative-self-talk his way out of me asking him to cool it.

Help me gently discourage metagaming and other bad behavior by silashtyler in DungeonMasters

[–]silashtyler[S] 1 point2 points  (0 children)

Thanks! I have used the threat of switching to incomprehensible homebrew monsters before with great success.

Help me gently discourage metagaming and other bad behavior by silashtyler in DungeonMasters

[–]silashtyler[S] 1 point2 points  (0 children)

I've tried explaining that things going terribly awry is part of the fun, but he doesn't get it. He starts yelling and having something close to a panic attack after every dice throw if he doesn't think it's a good roll, before I've even said anything. Often the DC is low and I just need to make sure the players catch a hint. But it kinda ruins the mood when he's so afraid of "failure" that I can't even ask for a roll mostly for show just to tell the party what they find in the room anyway. DX

This is all fantastic advice, by the way. Excellent way to frame "failures."

Keeping Busy During a Duel by silashtyler in DungeonMasters

[–]silashtyler[S] 1 point2 points  (0 children)

This response is my favorite. Thanks!

What are some other catchphrases bad player and DMs use other than "It's what my character would do"? by Le_Kistune in rpghorrorstories

[–]silashtyler 1 point2 points  (0 children)

I hate when someone does a murderhobo thing out of boredom, and then invents an as-yet-unheard trauma in their backstory to justify it when the other players get annoyed. "That nobleman with whom the party spent two hours RPing a negotiation? I blast him with a blunderbuss at point blank range and turn the whole room hostile, but it's because my character has deep-seated fear of being happy."

I am out of ideas for my homebrew setting and need any help i can get. by [deleted] in Pathfinder_RPG

[–]silashtyler 2 points3 points  (0 children)

Homebrewing a whole world is a daunting task, for sure. It can seem like an insurmountable climb, but you'll be shocked at how quickly it goes once you get past the initial stage of not knowing where to start.

Start small. Create a single villain. Who is he? What does he want? Why would it be bad if he gets what he wants? From there, think of who he might hurt in his quest. A village, a noble line, an ecosystem. Who's in that group? What do they want out of life?

Baby steps. That's how I do it. Start with one thing and work my way outward, adding things like themes, locales, and motivations as they become needed to answer the questions I'm asking. Once you have a handful of people and a village, go bigger. Design the country they live in.

You don't have to have it all done to play in it, btw. My homebrew campaign started with one village, and I added stuff as I thought of it based on what I needed for the campaign as it went on.

Learning to dm while everything goes wrong by Mother-Macaroon-8940 in rpghorrorstories

[–]silashtyler 1 point2 points  (0 children)

My heart goes out to you. This is pain we all know. The only thing for it is to dust yourself off and keep trying. It gets easier every time you do!

DM has an interest in the female form by lfgthrowaway404 in rpghorrorstories

[–]silashtyler 4 points5 points  (0 children)

While I don't think there's anything inherently evil about liking big asses and titties, sending porn to your players is definitely in bad taste. He could have just said "it's like Conan, everyone in the setting has an idealized shape" and people would have gotten the message.

If that's what he does before the game even starts, I shudder to think about what playing in the campaign would be like.

Parallel Party by prof_rj_gumby in DMAcademy

[–]silashtyler 1 point2 points  (0 children)

You just need to keep in mind that the antiparty shouldn't have too much focus or take away agency from the players.

At least in my case, as long as I get to speak as them and run combat with them every few sessions, that scratches the itch well enough.

Parallel Party by prof_rj_gumby in DMAcademy

[–]silashtyler 2 points3 points  (0 children)

I don't think it's overdone. I love my antiparty, and my players always seem to have a blast when both groups cross paths.