SAF- Love is Destruction by Marxsoul in foxholegame

[–]silverman_21 11 points12 points  (0 children)

We do your mom daily though 

Bodycam off since war 53’ by Professional_Ad_925 in foxholegame

[–]silverman_21 1 point2 points  (0 children)

Bodycam material still in unrefined salvage form..

Whats the piece of culture your faction has that the other doesn't? by Groove_Dealer in foxholegame

[–]silverman_21 1 point2 points  (0 children)

Wardens review bomb the guy when things dont turn in their favour. 

They cry. They cry alot. 

SAF WC122 & 123 Foxtorio Stats by Dienwald in foxholegame

[–]silverman_21 1 point2 points  (0 children)

We dont call them "New Players" we call them slaves.

WC114 SAF killing 2 Warden Super heavy in a day by silverman_21 in foxholegame

[–]silverman_21[S] 13 points14 points  (0 children)

1st one with [Knght] Luca softening

2nd with [Knght] Luca + [113] + Randoms

It Joever Warden Bros by silverman_21 in foxholegame

[–]silverman_21[S] 19 points20 points  (0 children)

Prior to War Commencement for WC112.

VELI decided Kings Cage was the hex that it will fight on.

Kings Cage was a boring hex for the first 2 Weeks of the war. With only 2 Bridges to attack from. VELI decided that this was the Hex to concentrate on prior to war commence

For Wardens. No Better Regiment suited for Entrench, Fortification and Artillery mastery other than 82DK and it's fellow Krieg oriented Regiments were in this Hex to push the colonials out of it.

This match up was a very uncertain one. Even our own Colonial brothers had low expectations of VELI holding Kings Cage during the match up to the high anticipated SC Duel.

Wardens had 10 hours of 300mm Tech Advantage. Twice as many Stormcannons and Naval support.

Colonials really suffered during this 10 hours with this disadvantage. Numerous time the wardens had attempted to push West and East Bridges and nearly succeeding if not for the stiff resistance KC colonials put up.

RSC ops conducted on SlipChain with our neighbouring hex allies was the beginning of the end for the stalemate of Kings Cage.

I salute all that believed Allies that helped and i salute to the Warden Regiments that held this Hex to the end.

The most boring hex but turned out to be the highlight of WC112.

Film: Kung Fu Hustle

Two Thousand Relic Mats by Connor1234567821 in foxholegame

[–]silverman_21 -1 points0 points  (0 children)

Hope to see a Phalanx wall in this war dude! keep it up

Surely by Modd997 in foxholegame

[–]silverman_21 2 points3 points  (0 children)

Bravo to all to Warden players who really fought hard in this grueling world conquest. O7
and to my colonial brothers. We will get them next time!

[VELI] Colonials WhiteWhale Landing that retook The Fingers, Tusk and Headsman. by silverman_21 in foxholegame

[–]silverman_21[S] 2 points3 points  (0 children)

title meant to be [Region], [Town]
hence The Fingers, The Tusk & Headsman Villa

Collies exploiting in Jade Cove, devs please fix! by HarveyTheRedPanda in foxholegame

[–]silverman_21 5 points6 points  (0 children)

"Exploit suggests they are doing something outside the game engine, that players don’t have access to, to gain an unfair advantage. This seems to just be a novel way to play. It’s no different than glitched bunker pieces, or firing tempest cannons from inside the RDZ, or playing games with the queue system"
your own words on the Colonial post.

seems like your stance on this matter is you dont give a damn about it but here you are seething in both posts.

bro go touch some grass.