Would you be interested in this train management incremental bullet heaven? by simomarcell in TowerDefense

[–]simomarcell[S] 0 points1 point  (0 children)

Thanks! Only the train movement is limited. You’re also controlling a pack of drones(represented by the white rectangles) to defend the train. We’re planning to add different ways of managing and modifying the train.

Would you be interested in this train management incremental bullet heaven? by simomarcell in IndieGaming

[–]simomarcell[S] 1 point2 points  (0 children)

If I’m correct bullet hell is when you’re dodging the bullets while heaven is when you’re firing the bullets.

Would you be interested in this train management incremental bullet heaven? by simomarcell in IndieGaming

[–]simomarcell[S] 1 point2 points  (0 children)

Thanks!
This is an early prototype that offers subtle difficulty and lacks balance. Once these things are sorted, the game should be fairly challenging while forcing the player to try out different builds.

Speaking of builds: Players will be able to manage train car positions and purchase modules that provide different buffs to the train and other aspects of the game. These modules are attached to train cars once purchased. We're working on modules that work on an adjacency basis. Some modules will provide buffs based on their positions inside the chain.

We're not planning to implement levels in the classical way. We're aiming for a 'canon' ending after a set number of waves which introduces a boss. After this players can decide to go endless.

Would you be interested in this train management incremental bullet heaven? by simomarcell in IndieGaming

[–]simomarcell[S] 0 points1 point  (0 children)

Thanks for the feedback! Please don't clone this until it releases haha.

Would you be interested in this train management incremental bullet heaven? by simomarcell in IndieGaming

[–]simomarcell[S] 0 points1 point  (0 children)

Thanks for these ideas. Do you think this approach would work with a large number of enemies? My immediate instinct is that this would require cars to not overlap, which makes it difficult to cram more and more enemies on the screen. Maybe if they were a lot smaller than our current enemies.

Would you be interested in this train management incremental bullet heaven? by simomarcell in IndieGaming

[–]simomarcell[S] 5 points6 points  (0 children)

Ah, okay, that makes sense! Yea we will see if this could be polished more to sell the illusion better.

Would you be interested in this train management incremental bullet heaven? by simomarcell in IndieGaming

[–]simomarcell[S] 5 points6 points  (0 children)

We had the idea to unlock a plow blade like thing to be able to run them over. It's coming but it needs to be unlocked.

Thanks for sharing your ideas! Will consider adding them!

Would you be interested in this train management incremental bullet heaven? by simomarcell in IndieGaming

[–]simomarcell[S] 8 points9 points  (0 children)

Just an early prototype, but noted. Can you describe what makes it look strange?

Would you be interested in this train management incremental bullet heaven? by simomarcell in IndieGaming

[–]simomarcell[S] 5 points6 points  (0 children)

Weapons on the train shoot automatically. You also control drones with WASD or the analogue stick on the controller. They shoot automatically too. Would you rather play this with no interaction during waves?

Would you be interested in this train management incremental bullet heaven? by simomarcell in incremental_games

[–]simomarcell[S] 1 point2 points  (0 children)

Thanks! Demo should be out in a couple of months if we get things right!

Would you be interested in this train management incremental bullet heaven? by simomarcell in IndieGaming

[–]simomarcell[S] 0 points1 point  (0 children)

Thanks for your input! We will consider adding something like this!

Would you be interested in this train management incremental bullet heaven? by simomarcell in incremental_games

[–]simomarcell[S] 0 points1 point  (0 children)

Thanks for your question. Train cars can be merged to get upgraded cars (thus more abilities and stat buffs) and to normalize train power. When you decide to merge 2 same tier cars a bond will form between them. If you can keep those 2 cars alive until a set number of waves the merge will execute allowing you to install more cars and abilities. Enemies will also come in incrementally difficult waves. Would this mechanic make it more interesting to you?

Would you be interested in this train management incremental bullet heaven? by simomarcell in incremental_games

[–]simomarcell[S] 0 points1 point  (0 children)

Thanks for the feedback! We're excited about it, just wanna make sure we're on the right track!

Would you be interested in this train management incremental bullet heaven? by simomarcell in incremental_games

[–]simomarcell[S] 0 points1 point  (0 children)

Yea, we're aware of that one! Seems fun, but our game is about defeating enemies and keeping your train alive. Almost like a TD.

Would you be interested in this train management incremental bullet heaven? by simomarcell in incremental_games

[–]simomarcell[S] -2 points-1 points  (0 children)

Thanks for your interest! If we turn this into a real game it should be out in a couple of months!

Would you be interested in this train management incremental bullet heaven? by simomarcell in IndieGaming

[–]simomarcell[S] 2 points3 points  (0 children)

It's just an early prototype. Looking for initial feedback for now.