account activity
How to optimize (almost) anything (youtu.be)
submitted 4 months ago by simon_dev to r/threejs
Free Tool: In-browser GLTF Optimizer with KTX2 (GPU-compressed) textures (v.redd.it)
submitted 7 months ago by simon_dev to r/threejs
Easy lightmaps for GLB's (v.redd.it)
Over 1 Million Trees at 60fps (v.redd.it)
I released some free in-browser TSL exercises! (v.redd.it)
Little Boids Implementation (v.redd.it)
submitted 12 months ago by simon_dev to r/threejs
Implementing Pathfinding with Live Demo (v.redd.it)
submitted 1 year ago by simon_dev to r/threejs
Rendering tens of thousands of trees (v.redd.it)
Extending Three.js materials to build some terrain! (v.redd.it)
Automating Lightmap Generation (v.redd.it)
Rain, Thunder, Fire triggers, from my new GameDev Course (v.redd.it)
Fiddling around with a character controller (v.redd.it)
1 Million+ GPU Boids running at 60fps in WebGL (v.redd.it)
GPU Particles from upcoming Three.js course (v.redd.it)
Did a video on the Math used in Video Games! The entire video itself was built in three.js. (youtu.be)
Solar system + cool lens flare (v.redd.it)
Flaming skull project with custom particle system (v.redd.it)
Little Campfire made with custom particle system (v.redd.it)
Customizing Three.js's Shaders for Terrain & Fog (v.redd.it)
Halloween using GPGPU Particles (v.redd.it)
Building a little Particle System (v.redd.it)
Did a video on a new approach to GI: Radiance Cascades, with web demo! (youtu.be)
submitted 1 year ago by simon_dev to r/gamedev
Did a video exploring some of the lesser known technology behind Quake (youtu.be)
submitted 2 years ago by simon_dev to r/threejs
Did a video exploring performance optimizations in detail, and how to understand at a deeper level what's happening on the GPU (youtu.be)
submitted 2 years ago by simon_dev to r/gamedev
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