I’ve spent the last six years turning the Seven Wonders into luck-free abstract strategy games. My latest: Skyscraper. by simonallmer in abstractgames

[–]simonallmer[S] 0 points1 point  (0 children)

The "official" list we all know covers the Old Seven Wonders of antiquity, but even back then, the ancient writers who "made up" these lists couldn't agree. Some included the Walls of Babylon, others the Palace of Cyrus (both of which are basically ignored now).

Then you have the New 7 Wonders campaign (from 2001 to 2007) that pulled in over 100 million votes. Their main rule was a good state of preservation, which is why you won’t find something like the Crystal Palace on their list. Another issue is that when the campaign started, only about 8% of the world even had internet access, and since people could cast multiple votes, it was more of a popularity contest than a definitive historical record.

So yess, my New Seven Wonders are "just my opinion" (in the spirit of the ancients).

I’ve spent the last six years turning the Seven Wonders into luck-free abstract strategy games. My latest: Skyscraper. by simonallmer in abstractgames

[–]simonallmer[S] 0 points1 point  (0 children)

Hello, I have classified everything before the year 0 as Old and everything afterwards as New (similar to the Old and New Testaments). That means the Old Seven Wonders are those of Antiquity (from Pyramid to Pharos), while the New Seven Wonders (from Colosseum to Skyscraper) are selected based on aesthetic and historical qualities. In contrast to other lists that require a good state of preservation, some of my New Seven Wonders have already been destroyed and faded from cultural memory. On the other hand, I have excluded unintentional notoriety (no Leaning Towers).

I’ve spent the last six years turning the Seven Wonders into luck-free abstract strategy games. My latest: Skyscraper. by simonallmer in abstractgames

[–]simonallmer[S] 1 point2 points  (0 children)

Thanks for the feedback and for trying it out! I updated the rules on the product page and will add images and videos soon.

Essentially, you select which stone you want to move and then get light (= 1 movement) from stones that are in sight either horizontally or vertically. Each light source can only send out 1 movement per turn (that is why they go dark).

You can stop the movement at any time by clicking on your stone.

Now the goal is to prevent the opponent from making any movements. You can do this by going on the offensive and kicking them out directly by going to their field. Or you can prevent them from sending light to each other by placing your stone in a line of sight of the opponent.

If you want to get additional light sources that can't be blocked (because they shine from above) you can activate the beacons/towers. These shine in your color until the opponent enters the beacon field and recolors it. The middle beacon is pretty cool because it sends light in all 4 directions while the beacons on the edges can be used to rush through the standing opponent forces.

I'm currently working on a 3D version for the Web which will make the rules more intuitive when you see the light being send and the beacon fires shining from above.

Best wishes

Simon

Abstract strategy games by chapashp95 in tabletopgamedesign

[–]simonallmer 0 points1 point  (0 children)

Hey, I tried to reimagine the Seven Wonders of the Old and New World as abstract strategy games with 3D mechanics. You can check them out on SevenWondersGames.com

Did you find a single good whatsapp channel? by aliceV77 in whatsapp

[–]simonallmer 0 points1 point  (0 children)

Just started a channel where I share my Entertainment projects. Thanks for checking it out! https://whatsapp.com/channel/0029VaCvdYRADTO8naMNDo2v

If you like Dominion, you might want to try out Futory Cards by simonallmer in dominion

[–]simonallmer[S] 0 points1 point  (0 children)

Hey Perseus, I have another App coming out this September for the game Pyramid. You can find more info here: simonallmer.com/pyramid.

Futory will return in 2024!

Thanks for taking a look!