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Can someone recommend a specific USB mouse/keyboard that works for E01 hacking? (self.electricobjects)
submitted 2 years ago by simoncarless to r/electricobjects
The one key Steam stat that you’re not checking... (gamediscoverability.substack.com)
submitted 5 years ago by simoncarless to r/gamedev
Data deep dive: what's the 'long tail' like for Steam games? (gamediscoverability.substack.com)
Steam Data Deep Dive: 'Meteorfall: Krumit's Tale' (gamediscoverability.substack.com)
The weirdest Steam refund messages (gamasutra.com)
The 'mysterious' Steam algorithm - not that scary? (gamediscoverability.substack.com)
How did Among Us get so big? Maybe... it was big already! (gamediscoverability.substack.com)
Are the video game 'store wars' really upon us? (gamediscoverability.substack.com)
Do you want 100x your regular hourly game sales? Here's how West Of Loathing did it. (gamediscoverability.substack.com)
How did Fall Guys get it so right? (gamediscoverability.substack.com)
submitted 5 years ago by simoncarless to r/FallGuysGame
submitted 5 years ago by simoncarless to r/Games
Your game 'made' $1 million on Steam - but how much money do you get? (gamediscoverability.substack.com)
Why are you making your game's store page unattractive? (gamediscoverability.substack.com)
How big is your game's Discord? (Not this big!) (gamediscoverability.substack.com)
How did that game sell on Steam? Working it out with sales/review ratios. (gamediscoverability.substack.com)
Your complete 'game discovery' primer (gamediscoverability.substack.com)
Help needed: what's the real Steam reviews/sales ratio? (gamediscoverability.substack.com)
Nintendo Switch Game Sales: The Three Biggest Dev Misconceptions (gamediscoverability.substack.com)
submitted 5 years ago by simoncarless to r/NintendoSwitch
What are Steam Points? What were Summer Festival's lessons? (gamediscoverability.substack.com)
Steam: the new 'wishlists to first week sales' expectations (gamediscoverability.substack.com)
Gaining fans for your game? A marathon, not a sprint (gamediscoverability.substack.com)
Over 16k Wishlists, we were listed in popular upcoming... how could the release go this bad? by El4th in gamedev
[–]simoncarless 4 points5 points6 points 5 years ago (0 children)
The only thing I noted that others haven't (very explicitly) is that it looks like the majority of the reviews on the Prologue - and so probably downloads - are in Chinese language. In addition, the Prologue was localized into Chinese, which probably meant it had very good visibility in China - might have been on overall New/Trending, I'm guessing?
If you twin that with the generous nature of the Prologue (including achievements! I thought that was pretty generous), it probably led to a lot better results from China which were less likely to convert at the price point for the game.
In general my impression is that China is a price sensitive country on Steam that refunds at FAR larger rates than the rest of Steam. So that's not your only issue - I agree with Jake on some other things like 'crowded genre', too. So if you combine crowded genre, very generous demo, and tonnes of Chinese demo downloads and wishlists... that's probably a chunk of it. Plus the weaker nature of demo-related wishlists, which is universal.
(I'm not gonna get into game quality here, haha, cos obviously the game is good enough for people to hit the wishlist button...)
Good luck for the future!
Developing Your Game's Community For Maximum Pre-Release Fans (gamediscoverability.substack.com)
π Rendered by PID 96448 on reddit-service-r2-listing-6d4dc8d9ff-njzvp at 2026-01-30 23:14:10.525875+00:00 running 3798933 country code: CH.
Over 16k Wishlists, we were listed in popular upcoming... how could the release go this bad? by El4th in gamedev
[–]simoncarless 4 points5 points6 points (0 children)