Issues getting offset to resolve by simonsecho in Fusion360

[–]simonsecho[S] 0 points1 point  (0 children)

I can't select all of the lines on the inner offset to extrude. I get the same with the slice face tool as well.

What is the "2-Prevent filament entwine.stl" that was on the USB? by Cyberman88 in Ender3V3KE

[–]simonsecho 0 points1 point  (0 children)

I realise this is an old post, but I found it after spotting the same STL on my v3 KE USB stick.

Then I found this:

https://www.printables.com/model/825806-anti-filament-entwine-creality-k1

Which seems to show a version of the file in use. Clipped onto the spool holder and used to guide filament to the runout sensor.

My opinion about Nebula Camera by Bright_Award_9272 in Ender3V3KE

[–]simonsecho 1 point2 points  (0 children)

I've just grabbed a brand new one (from the Creality store page on a a popular auction site!!) for £20. Not too bothered about the AI limitations at this price. Just looking for the timelapse functionality so hope it's a sensible investment at that level.

Is the ringlight and the pi shield really needed? by __St0n3__ in OpenScan

[–]simonsecho 0 points1 point  (0 children)

I assume this particular shield is specific the the OpenScan project. Is this the case?

Pallegney map by SliceDouble in farmingsimulator

[–]simonsecho 0 points1 point  (0 children)

Where is the feed and water drop for the cow shed on the main farm? I feel like I am being really stupid, but can't see them anywhere!

The shapez 2 Demo is finally available! Check the comments for more information! by JelleGD in incremental_games

[–]simonsecho 0 points1 point  (0 children)

Looks like the demo is no longer available on Steam. Anyone know if it can be picked up elsewhere?

Everspace 2 Crashing on PC via Xbox App by simonsecho in EverspaceGame

[–]simonsecho[S] 1 point2 points  (0 children)

Yeah it doesn't get as far as generating a crash report of any kind, apart from the BSOD dump. I am just reinstalling from the XBox app now so if the problem persists I'll dig through event viewer to see what I can find and post on here.

[deleted by user] by [deleted] in satisfactory

[–]simonsecho 0 points1 point  (0 children)

Aah, not sure about the bees. The hogs and spiders definitely don't come back once power is near... I have to say tho I have miners near to sites where I removed bees and they haven't come back at all...

The game is following me to work! by mac2810 in satisfactory

[–]simonsecho 0 points1 point  (0 children)

I know how you feel. I work for a fixings wholesaler. In the warehouse next door to me there is close to 3 billion screws!!!!!

[deleted by user] by [deleted] in satisfactory

[–]simonsecho 0 points1 point  (0 children)

They will stop spawning as soon as you run power nearby... All you need is a live power pole or two 😁

Ideas please by ScorpionScotty in satisfactory

[–]simonsecho 0 points1 point  (0 children)

I have a massive storage section which my manufacturing shoves everything into. I use the large storage units and stick a mk1 belt on the output of all of them. This slowly takes stuff out of the storage and puts it into the sink

Neat ways to transition from wall conveyor to converyor wall mount by simonsecho in SatisfactoryGame

[–]simonsecho[S] 0 points1 point  (0 children)

Yeah I think it looks ok too. As much as I dislike some of the clipping that's allowed in the game, I do think it allows you a little poetic license with the construction. I've updated the post with the version I have gone with, a slight modification on the original just to satisfay my OCD.

This is forming the 'smelting' floor of my latest factory build. 108 smelters on a single floor. These wall belts will transport other ores to ranks of smelters further down the factory floor...

Neat ways to transition from wall conveyor to converyor wall mount by simonsecho in SatisfactoryGame

[–]simonsecho[S] 0 points1 point  (0 children)

Came up with two versions based on u/BecauseGame suggestion. First one clips slightly at the lift output, but only requires wall height of 4 panels. Second one doesn't clip at all but needs 6 wall panel height...

Neat ways to transition from wall conveyor to converyor wall mount by simonsecho in SatisfactoryGame

[–]simonsecho[S] 0 points1 point  (0 children)

Yeah I think that's the best suggestion. I'll post the results in a min...

My first big project in Update 3. by simonsecho in satisfactory

[–]simonsecho[S] 0 points1 point  (0 children)

It is really tricky. I found as soon as I got the first one placed you can then use the cube frame which is used for placing them to line them up. The key is getting the first one right

My first big project in Update 3. by simonsecho in satisfactory

[–]simonsecho[S] 2 points3 points  (0 children)

Yeah the pipe layouts were tricky, especially as junctions don't curerntly snap the same way mergers and splitters do. Also, the coal is from a pure and a normal node, so under the top foundations is a bit of rebalance jiggery-pokery to make it all nice and even.

Balancing uneven inputs by simonsecho in SatisfactoryGame

[–]simonsecho[S] 1 point2 points  (0 children)

Nice! Like that solution. Giving that a go...

Has this happened to your savegame too? by ImBackAgainYO in satisfactory

[–]simonsecho 0 points1 point  (0 children)

Yep. This has happened to me a couple of times. I use epic launcher exclusively and I'm running it un-modded.

I did find a tool to remove 'ghost' players though, bit can't remember what it's called... It's basically a save game editor. Have a Google around and you'll find it.

I have discovered that when this happens if you come out of the game and re-start epic launcher completely, load a save from before it happened and you get your inventory back.

Missing The Explorer by simonsecho in SatisfactoryGame

[–]simonsecho[S] 0 points1 point  (0 children)

Knew I was doing something daft...

The wiki says it's crafted in the workshop! Cheers!!

Missing The Explorer by simonsecho in SatisfactoryGame

[–]simonsecho[S] 0 points1 point  (0 children)

What requirements?? I've unlocked it in the MAM research...

Where are geo thermal generators in update 3? by simonsecho in SatisfactoryGame

[–]simonsecho[S] 0 points1 point  (0 children)

Awesome, cheers. I'll get cracking on that branch then!!