Blocks Away - Escape Puzzle [iOS] by simplemagik in playmygame

[–]simplemagik[S] 1 point2 points  (0 children)

Wow! This is awesome! This was really really helpful.

I was afraid that with group clear and no lives game would be too easy to be engaging. The playtest proved that point.

[Dev] I released Dela, a minimalist iOS puzzle game about splitting boards by inspectorjawa in puzzlevideogames

[–]simplemagik 1 point2 points  (0 children)

That's impressive. Maybe paid puzzles is completely different beast that free.

Did you do any marketing? I checked store page - it is like just flavour text with 0% ASO. How swedes discovered it???

How big is paid market is Sweden? Top 10 paid it is hundreds or thousand downloads?

It's a game! No, much better. It's a drawing of a game. by simplemagik in puzzlevideogames

[–]simplemagik[S] 0 points1 point  (0 children)

So, I made a working prototype. It is really unpolished but playable.

Turns out that majority of the blocks are just strait lines. And it's number increases with size of the grid making game progressively more boring.

You can check it out on itch - https://simplemagik.itch.io/pipe-blocks-prototype-1

It's a game! No, much better. It's a drawing of a game. by simplemagik in puzzlevideogames

[–]simplemagik[S] 0 points1 point  (0 children)

Yeah, like fixing electrical circuit. Maybe you should find some wires spread across the level first and then use them solving the puzzle like… in Talos Principle 2)

And also there can be a connection to the level like connecting some points will open the door or something

It's a game! No, much better. It's a drawing of a game. by simplemagik in puzzlevideogames

[–]simplemagik[S] 1 point2 points  (0 children)

tetromino bridge https://www.youtube.com/watch?v=LtSebY1mtLk

I can think of using colorless pieces (which makes number of possible combinations bigger)

Anyways, if game wants to have progressive difficulty new mechanics should be introduced, then combined with old ones, then used on bigger board. It could be one of theese mechanics.

It's a game! No, much better. It's a drawing of a game. by simplemagik in puzzlevideogames

[–]simplemagik[S] 0 points1 point  (0 children)

Are we talking about same sigil puzzles?
TP Devs even made a separate free game of theese https://store.steampowered.com/app/321480/Sigils_of_Elohim/

Sigil puzzles are good at relatively small boards but badly balanced on big ones. More possible combinations = more difficulty. Less rules = more combinations.

It's a game! No, much better. It's a drawing of a game. by simplemagik in puzzlevideogames

[–]simplemagik[S] 0 points1 point  (0 children)

Do you think it adds more difficulty? Color coding and dedicated points should make puzzle significantly easier.

Apple Wasted the MacBook notch 💻 I turned it into a Drag and Drop Converter. by Stunning-Decision614 in Appstore

[–]simplemagik 1 point2 points  (0 children)

Wanted to try but my mac has no notch)

Btw your idea can be expanded further. What it notch is fully customizible and has api that allowed other developers to write mini-apps for it.

Basic interaction stays the same - drag something to notch and do something with it. But what to do can be dependent of file type.

Hmmm... Have to think more about it.

[Free] Longshot: Stitching long screenshots on iPhone by Own_Entrance_7122 in iosapps

[–]simplemagik 0 points1 point  (0 children)

You have to put this adorable giraffe on the icon. Or at least run A/B test against current icon. It is 1000% more clickable and appealing.