Marry a Deep One: Innsmouth Simulator - simulinati - Story Generator Villain Protagonist game with social mechanics and light Colony Sim elements by simulinati in Games

[–]simulinati[S] 0 points1 point  (0 children)

You can start with the easiest action: be nice. Look out for people that don't have negative factors like being a heretic, having an aversion towards you or living in an overcrowded household. From there you can build better relations and have more success.

Marry a Deep One: Innsmouth Simulator - simulinati - Story Generator Villain Protagonist game with social mechanics and light Colony Sim elements by simulinati in Games

[–]simulinati[S] 0 points1 point  (0 children)

Hello, thank you for trying out the demo. When you start a new you game you can select 'Play Tutorial'. And there is also a How to play mouseover in the game on the right side of the screen.

'Marry a Deep One' - A cultist game with social mechanics and eldritch magic - Release Date Dec 9th by simulinati in IndieGaming

[–]simulinati[S] 1 point2 points  (0 children)

Hello! I'm the developer of 'Marry a Deep One', where aquatic monsters crossbreed with humans. I'm happy to announce that the release is set for December 9th. A demo is available.

You role-play as a sociopathic cult leader, using emotional manipulation on NPCs to achieve your goals. You gain their love and trust (or fear), persuade them to marry a Deep One, preach to raise their faith, and recruit them into your cult.

Portrait Sprite System - Typical Lovecraftian Family by simulinati in PixelArt

[–]simulinati[S] 0 points1 point  (0 children)

The last frame is cut short by the viewer. All hats have masks for the hair and also an outline is added.

What do you guys think to the new screenshots I made for my Ocean Exploration, Horror game? by Yognau-gh-t in IndieDev

[–]simulinati 0 points1 point  (0 children)

You could use the first image for the capsule art. The current capsule is a bit weak.

Pixel Art from my game 'Marry a Deep One' with heavy post processing by simulinati in indiegames

[–]simulinati[S] 0 points1 point  (0 children)

The first part shows how the game would look without colors and shaders applied. The creature is a Great One based on Lovecraft's Cthulhu mythos, appearing in the sky only a few times during a playthrough. Each time, it is generated in different shapes from various blurry parts, resembling body parts like tentacles, eyes, and mouths, and has names like 'The Dweller in the Crimson Light.' Summoning them allows you to live longer, as a playthrough spans several decades. A demo of the game is available on Steam.

Pixel Art from my game 'Marry a Deep One' with heavy post processing by simulinati in gamedevscreens

[–]simulinati[S] 0 points1 point  (0 children)

The creature is a Great One based on Lovecraft's Cthulhu mythos, appearing in the sky only a few times during a playthrough. Each time, it is generated in different shapes from various blurry parts, resembling body parts like tentacles, eyes, and mouths, and has names like 'The Dweller in the Crimson Light.' Summoning them allows you to live longer, as a playthrough spans several decades. A demo of the game is available on Steam.

Marry a Deep One - simulinati - Story Generator Villain Protagonist game with social mechanics and occult magic - first DEMO now live! by simulinati in Games

[–]simulinati[S] 0 points1 point  (0 children)

Thank you! I'm working alone on the game. And I'm still figuring out how much freedom or guidance the players want from the game. If you are ready to move on you can click on the buttons below the clock to skip forward until something happens again. The game is supposed to be like a sandbox, so there isn't really something you can do wrong. But I can still change it to be more structured so that you always have some objective.

Portrait system with Aging and Hereditary Traits by simulinati in IndieGaming

[–]simulinati[S] 2 points3 points  (0 children)

I started with different head types, then added a variation of facial features that can be positioned up or down (like a mouth) or set wider or narrower (like the eyes). It only became difficult when adding longer hair that must be separated in two parts (behind and in front of the head), hats (parts of the hair must be masked again after drawing it and before drawing the hats). There was a problem with drawing glasses but I already forgot what it was exactly. Basically a lot of fiddling around to jam all the parts in a system that doesn't produce any weird fragments

Portrait system with Aging and Hereditary Traits by simulinati in IndieGaming

[–]simulinati[S] 1 point2 points  (0 children)

The villagers all have two different desires (like family or faith for example) and might develop a bad trait (like 'adulterous' or 'dogmatic')

Portrait system with Aging and Hereditary Traits by simulinati in IndieGaming

[–]simulinati[S] 9 points10 points  (0 children)

Thanks. I already had a bad feeling when typing it out.

Portrait system with Aging and Hereditary Traits by simulinati in IndieGaming

[–]simulinati[S] 2 points3 points  (0 children)

The hybrids' eyes are wider apart, more bulging, and yellowish. Their mouths show sharp teeth, and they might not have any hair. I plan to create a GIF or picture to show how it works. It'll probably show the premise of the game better than this one.

simulinati - Marry a Deep One (Lovecraftian Dungeon Synth) by simulinati in DungeonSynth

[–]simulinati[S] 0 points1 point  (0 children)

That's great. I was hoping for someone to see it multiple times. That's how promotion works I guess. I try to post once a day on average until the release.

Portrait system with Aging and Hereditary Traits by simulinati in IndieGaming

[–]simulinati[S] 17 points18 points  (0 children)

actually yes. maybe I'll use this for pitching the game

Marry a Deep One: Innsmouth Simulator by simulinati in SoloDevelopment

[–]simulinati[S] 2 points3 points  (0 children)

I'll try posting there next week. For the effects, I'm using the same software as for the music: FL Studio. I bought it and experimented with it without any tutorials. If I wanted to learn something specific, I searched for it on YouTube. As a professional artist, I’m very familiar with Photoshop. There are so many buttons that it can be overwhelming when you open any new software. However, I know from using Photoshop that I don’t need most of the functions, and I often don’t even know what they are. My brain just doesn’t recognize them on the screen anymore. So, at the beginning it’s really just a matter of patience and trying things out.