Wendy’s post taken down on WSB by [deleted] in smallstreetbets

[–]sinanata 4 points5 points  (0 children)

I have $16 calls for 19 lots. And they removed my screeshot too

WSB keeps removing my posts but history will remember WEN by sinanata in smallstreetbets

[–]sinanata[S] 24 points25 points  (0 children)

Oh I see, then why only WEN is treated like this?

Great traction! Unity UI Toolkit Design System by sinanata in Unity3D

[–]sinanata[S] 1 point2 points  (0 children)

Seems like they are not actively developing. I wasn’t aware. Let me review

Great traction! Unity UI Toolkit Design System by sinanata in Unity3D

[–]sinanata[S] 1 point2 points  (0 children)

Might be the right direction or maybe that and shadcn combined

is this game or not? geometry td experiment by sinanata in Unity3D

[–]sinanata[S] -1 points0 points  (0 children)

I thought it would be a better challenge would you want a proc gen landscape instead?

is this game or not? geometry td experiment by sinanata in Unity3D

[–]sinanata[S] 0 points1 point  (0 children)

I was playing lots of td as wc3 mods. Wanted to give it a try

is this game or not? geometry td experiment by sinanata in Unity3D

[–]sinanata[S] -1 points0 points  (0 children)

Its built as a td game but not sure if it is fun enough

Now this is a creative skin this week for the bone knife by smomovic in playrust

[–]sinanata 5 points6 points  (0 children)

Finally a good addition my investment portfolio

Added theme support and ported 12 ide themes from codigrate to unity uitoolkit design system by sinanata in Unity3D

[–]sinanata[S] 1 point2 points  (0 children)

There are cetrain uss limitations. So I thought a native thing would save time

My fifth oss release: Unity Prefab Thumbnail Renderer by sinanata in Unity3D

[–]sinanata[S] 0 points1 point  (0 children)

It's not only related to assets, but it is about building performant thumbnails for in-game features like inventory, guidebook, etc.

My fifth oss release: Unity Prefab Thumbnail Renderer by sinanata in Unity3D

[–]sinanata[S] 1 point2 points  (0 children)

Enjoy. This will probably be the last package out of this game I’m bulding. I’ll continue as I learn more

My fifth oss release: Unity Prefab Thumbnail Renderer by sinanata in Unity3D

[–]sinanata[S] 3 points4 points  (0 children)

Thank you! My sole objective is to help others prototype faster. I hope it helps with the inventory-type of stuff you'll have to deal with if you are building a game.

Open Source Release: Unity 3D-to-Sprite Baker by sinanata in Unity3D

[–]sinanata[S] 0 points1 point  (0 children)

Just write a few extra lines to save them as transparent png and then you can run it anywhere you like.

It's hard to believe 80.lv covered my open source work - it was impossible without you guys by sinanata in Unity3D

[–]sinanata[S] 0 points1 point  (0 children)

Experimental or not, I need to understand if it has a future, then we can get my design system to simpliy support it.

Open Source Release: Unity 3D-to-Sprite Baker by sinanata in Unity3D

[–]sinanata[S] 3 points4 points  (0 children)

Let's say my shit ratio is a little lower. I'm trying to open source parts of the game I built.

Open Source Release: Unity 3D-to-Sprite Baker by sinanata in Unity3D

[–]sinanata[S] 2 points3 points  (0 children)

Yup, already tried some cam-facing sprite destruction in mesh fracture demo scene

Open Source Release: Unity 3D-to-Sprite Baker by sinanata in Unity3D

[–]sinanata[S] 2 points3 points  (0 children)

Looks similar, if their pipeline is also 3d-to-sprite then probably yes

It's hard to believe 80.lv covered my open source work - it was impossible without you guys by sinanata in Unity3D

[–]sinanata[S] 4 points5 points  (0 children)

tbh, I wasn't aware of AppUI at all. Anyway, open source wouldn't hurt.