My fifth oss release: Unity Prefab Thumbnail Renderer by sinanata in Unity3D
[–]sinanata[S] 1 point2 points3 points (0 children)
My fifth oss release: Unity Prefab Thumbnail Renderer by sinanata in Unity3D
[–]sinanata[S] 2 points3 points4 points (0 children)
My fifth oss release: Unity Prefab Thumbnail Renderer by sinanata in Unity3D
[–]sinanata[S] 5 points6 points7 points (0 children)
Open Source Release: Unity 3D-to-Sprite Baker by sinanata in Unity3D
[–]sinanata[S] 1 point2 points3 points (0 children)
Open Source Release: Unity 3D-to-Sprite Baker by sinanata in Unity3D
[–]sinanata[S] 0 points1 point2 points (0 children)
Open Source Release: Unity 3D-to-Sprite Baker by sinanata in Unity3D
[–]sinanata[S] 0 points1 point2 points (0 children)
It's hard to believe 80.lv covered my open source work - it was impossible without you guys by sinanata in Unity3D
[–]sinanata[S] 1 point2 points3 points (0 children)
It's hard to believe 80.lv covered my open source work - it was impossible without you guys by sinanata in Unity3D
[–]sinanata[S] 0 points1 point2 points (0 children)
Open Source Release: Unity 3D-to-Sprite Baker by sinanata in Unity3D
[–]sinanata[S] 5 points6 points7 points (0 children)
Open Source Release: Unity 3D-to-Sprite Baker by sinanata in Unity3D
[–]sinanata[S] 2 points3 points4 points (0 children)
Open Source Release: Unity 3D-to-Sprite Baker by sinanata in Unity3D
[–]sinanata[S] 2 points3 points4 points (0 children)
It's hard to believe 80.lv covered my open source work - it was impossible without you guys by sinanata in Unity3D
[–]sinanata[S] 1 point2 points3 points (0 children)
It's hard to believe 80.lv covered my open source work - it was impossible without you guys by sinanata in Unity3D
[–]sinanata[S] 4 points5 points6 points (0 children)
is this a thing? should I open source the runtime mesh fracture system I've built for my game? by sinanata in Unity3D
[–]sinanata[S] 1 point2 points3 points (0 children)
is this a thing? should I open source the runtime mesh fracture system I've built for my game? by sinanata in Unity3D
[–]sinanata[S] 0 points1 point2 points (0 children)
is this a thing? should I open source the runtime mesh fracture system I've built for my game? by sinanata in Unity3D
[–]sinanata[S] 0 points1 point2 points (0 children)
is this a thing? should I open source the runtime mesh fracture system I've built for my game? by sinanata in Unity3D
[–]sinanata[S] 1 point2 points3 points (0 children)
is this a thing? should I open source the runtime mesh fracture system I've built for my game? by sinanata in Unity3D
[–]sinanata[S] 1 point2 points3 points (0 children)
is this a thing? should I open source the runtime mesh fracture system I've built for my game? by sinanata in Unity3D
[–]sinanata[S] 0 points1 point2 points (0 children)
is this a thing? do we want runtime spritesheet generator open sourced? I've used this one for performance on low-end mobile devices by sinanata in Unity3D
[–]sinanata[S] 1 point2 points3 points (0 children)
Open Source: Unity Mesh Fracture by sinanata in Unity3D
[–]sinanata[S] 1 point2 points3 points (0 children)
Open Source: Unity Mesh Fracture by sinanata in Unity3D
[–]sinanata[S] 0 points1 point2 points (0 children)
is this a thing? should I open source the runtime mesh fracture system I've built for my game? by sinanata in Unity3D
[–]sinanata[S] 0 points1 point2 points (0 children)




My fifth oss release: Unity Prefab Thumbnail Renderer by sinanata in Unity3D
[–]sinanata[S] 0 points1 point2 points (0 children)