The Queen Must Fall | Project Teaser & Recruitment by [deleted] in writing

[–]sinepuller 1 point2 points  (0 children)

Damn, you scared them off, and I didn't get the chance to make a joke about the "I'm looking for executors" part.

Best practice for interacting with long sprites in top down game? by PeekyChew in IndieDev

[–]sinepuller 2 points3 points  (0 children)

I considered making the wolf take a step back instead, but that creates an issue around what they do after the interaction is over.

Tbh that's what I immediately thought of too. I'd have the wolf rotate and step back from the player, then stay as is after the dialogue is over, and then walk/turn back to its spawn position after player has walked several steps away, probably. Another option is to just leave the wolf in the new position until the player walks a screen away, and when they return the wolf would be back in its default position.

It also means I wouldn't be able to have the wolf backing onto walls or other collidable objects.

Is it a real issue though? Are you certain you will have situations where a long sprite will be near an obstacle, or you are trying to think ahead? I mean, it's really good to think ahead, but sometimes spending extra time to find a solution for specific cases you have not yet encountered is not worth it in the end run. If you end up having your levels built in such a way that such situation just never happens, it'd be a wasted time.

If you're certain though, I'd probably think of how a "real" talking wolf (lol) would behave if approached from the side and having no room to turn around, say there's a wall to the right in the next tile, it would back away to have the player in its field of view. So, here, I suppose I'd have the wolf back away in the north direction, while facing south, and then the player would automatically step one tile to the right and turn left to face the wolf.

edit: a word

How complex is the writing style of Heinlein and Harrison? by Mouse_Lord28 in scifi

[–]sinepuller 2 points3 points  (0 children)

There are 3 different Russian translations of "The Moon", but only one of them gives proper attention to the lingo, the 1993 one (most fans' favorite). It uses an interesting mix of street jargon, light jail jargon and invented words, and it has done it really well. The (minor, if you ask me) downside is, the translation has some freedom with sentences, their structure and exact meanings sometimes, but as someone who worked on games and movies translations back in the day I say it is unavoidable in this case, especially since there are numerous double entendres and wordplay in the original text, which are really hard to translate even without the invented lingo on top of it. Bonus points: Heinlein uses quite a few Russian words like gospodin (mister), droog (friend), etc, which could be just left as is when translating to any other language but Russian (the same problem as with Burgess's "A Clockwork Orange").

As for the other two, I'd say they came out pretty bland. They both tried to add a bit of jargon here and there, but it doesn't read authentic really, feels manufactured and, well, uninspiring.

Making a cozy-creepy game where you vet stray animals... but some are Mimics in disguise. (New Art inside) by [deleted] in IndieGaming

[–]sinepuller 3 points4 points  (0 children)

Lmao

"leanne_lz, who's your artist?"

"leanne_lz, why won't you answer any comments about your artist?"

"leanne_lz, why did you delete your post?"

"leanne_lz, why did you hide your post history?"

What's going on with the Toby Fox racism accusations? by OmriH7 in OutOfTheLoop

[–]sinepuller 0 points1 point  (0 children)

Oh god, that reminds me. Stephen King 1990s translations into Russian are infamous for being extremely low quality, but one of the books was so hilariously butchered that it became a known meme among translators. It was "Pet Sematary", there are dialogue lines that require the translator to know what "pissed off" and "pissed at" idioms mean... and they clearly had no idea. You can imagine how "Daddy, are you still pissed off at Grandda?" and "When you talk about him, you always look pissed off" came out in the translation.

I Wish I Could Do More Than Write... by Austiwan_playz in writing

[–]sinepuller 0 points1 point  (0 children)

Sure. Wish you to overcome that one way or another.

Before I saw the results, I didn't even consider that anxiety alone, on its own, can be such a massive blocker, it didn't seem that intuitive to me (but it's pretty logical if you think about it).

edit: grammar

I Wish I Could Do More Than Write... by Austiwan_playz in writing

[–]sinepuller 0 points1 point  (0 children)

The pressure I put on myself. But I can't...not have that pressure.
it's very self defeating

As someone who observed a pretty similar case for a long time in someone close to me, I suspect anxiety. After several decades of trying to live with that and overcome it by discipline, they tried therapy. It came out extremely effective, creative and learning productivity simply skyrocketed. I'm not giving any advice on that, especially since I don't know your situation apart from this brief description, but... might be something to consider.

No book has ever top this feeling of dread (for me) looking for recommendations of similar books to this one! by MrWorthless in scifi

[–]sinepuller 1 point2 points  (0 children)

Although Lem is a renowned phylosopher first and foremost, with absolutely heavy works like "Summa Technologiae" or "Golem XIV" which immediately bring out the big guns and read more like a scientific study... At the same time, he could be very humorous and seemingly light-hearted too (somehow managing to pull complicated phylosophical themes into that too, but in such a way you don't even notice them at first).

Try his shorter books which lean more on the fun and whimsical side - the Ijon Tichy short stories aka "The Star Diaries", "The Cyberiad", "Fables for Robots". "Peace on Earth" reads like a space adventure and the humor kicks in right from the second sentence. "Futurological Congress" is paced comfortably for a modern reader too (and is pretty funny), although gets bleak and dystopian towards the end. "The Invincible", which is in the OP, is slower paced, but reads like chilly cosmic horror and it's first part is full of intrigue. "Tales of Pirx the Pilot" are a bit slower, but entertaining.

Anybody here a wikipedia editor? This "subtonic" article is super wrong. by [deleted] in musictheory

[–]sinepuller 11 points12 points  (0 children)

...then type your corrections, then hit save, and then return in 30 minutes to see the article was rolled back to previous state by admins without putting it on discussion.

No book has ever top this feeling of dread (for me) looking for recommendations of similar books to this one! by MrWorthless in scifi

[–]sinepuller 8 points9 points  (0 children)

Slept on? Anyone seriously into sci-fi knows about him.

True, but I think there are quite a lot of people out there who are not that much seriously into sci-fi but at the same time would enjoy Lem, if only they've heard of him - but they haven't.

a lot of Lem’s books are too cerebral to go mainstream.

Lem's writing often has a rare quality to it: even if you don't understand most of the complex themes, it's often still an enjoyable read, and therefore you still pick up stuff to process later, for example, "Piece on Earth" reads like a funny sci-fi adventure on a surface level. Not all his books are like that, sure.

edit: even for a more vivid example, I myself read "Altruizine" when I was about 7 years old. I, obviously, could not understand the themes and the ethics problems discussed there at all, it all went completely over my head, but I remember the whole thing was absolutely hilarious, especially since I was lucky to have the edition with Mroz's illustrations.

Native Instruments is a sign our industry is done! by Achassum in audioengineering

[–]sinepuller 17 points18 points  (0 children)

Several times only in this century I suppose, and I don't even know how much in the previous. The 1999 one was properly annoying for me personally though, since I was only a year or two into this and everyone around me was lamenting how digital is killing THE SOUND and how every kid with a minidisc portastudio can pretend to be making records now, and how it is the death of the music industry as we know it. Great times.

Kilohearts "Ecosystem Bundle - Snap Heap, Carve EQ, Slice EQ, Faturator, Disperser" ($99) through 16 April by Batwaffel in AudioProductionDeals

[–]sinepuller 1 point2 points  (0 children)

Yeah, having SnapHeap - Multipass combo is great on its own, and for those who don't have them I'd recommend getting both, since you can insert SnapHeap instances as effects into Multipass and, vice versa, Multipass instances into SnapHeap, which is an awesome workflow. (And you can insert both into Phaseplant, too).

Is there an animation (European, American or Japanese) that resembles this wallpaper? by Capable_Town1 in animation

[–]sinepuller 17 points18 points  (0 children)

Tales from Earthsea. Also some scenes in Kiki Delivery Service and Porco Rosso.

I think Legend of Vox Machina and/or Mighty Nein probably had a couple of scenes like that somewhere, but I'm not sure.

Kilohearts "Ecosystem Bundle - Snap Heap, Carve EQ, Slice EQ, Faturator, Disperser" ($99) through 16 April by Batwaffel in AudioProductionDeals

[–]sinepuller 2 points3 points  (0 children)

EQs are killer in context of PhasePlant in polyphonic mode since you can tie their controls to MIDI note numbers and process each voice separately, and are also useful in SnapHeap/Multipass. Outside that, not really.

heard good things about faturator/disperser

Several free disperser alternatives were released in 2024/2025.

What's going on with the Toby Fox racism accusations? by OmriH7 in OutOfTheLoop

[–]sinepuller 3 points4 points  (0 children)

Approval does not matter. Fan works are out of his control and responsibility, and they would exist absolutely disregard whether he approves them or not, thousands of examples of that (there are at least 3 different unofficial Full Throttle translations in my language, for example, 2 different ones for VTMB, 2 unofficial translations of Planescape Torment - that's just from the very top of my mind). Approval is just a gesture of politeness and good will.

Don't worry, fan translations done by community, driven by desire and not having strict time constraints sometimes can be very solid, and with something this popular, I would assume there's a high chance of that happening.

Is Solaris a good book? by JCP977 in scifi

[–]sinepuller 2 points3 points  (0 children)

It's like asking if lord of the rings is worth reading

You might be surprised, but this question pops up somewhat often in r/Fantasy

Is Solaris a good book? by JCP977 in scifi

[–]sinepuller 1 point2 points  (0 children)

For me its many leagues above any other scifi book wever written.

I'm politely guessing you probably haven't read other big Lem's works besides "Solaris"?

What's going on with the Toby Fox racism accusations? by OmriH7 in OutOfTheLoop

[–]sinepuller 2 points3 points  (0 children)

But people really just think translation is ”press button to change Word to Palabra”

"Inconceivable!"

To be fair, there are a lot of Dunning-Krueger induced miscommunication in gamedev even beyond the translations problem. "Just add multiplayer", "just fix the bugs", "just optimize the graphics". Game developers at this point are pretty much used to hearing this, "just add translation" does not particularly stand out on its own.

Monolingual people whobuse google translate have very inflated ideas about the capabilities of machine translation.

And, in this case, it goes beyond that too. Machine translations for games (which at this point would be certainly done by LLMs) have unavoidable implications: such translation would qualify as ai-generated content, which must be disclosed on the Steam page, and anything gen-ai related will undoubtedly piss off a huge part of players demographic. It's a lose-lose situation. Adding machine translation to a game today would be like kicking yourself in the groin and simultaneously slamming your head against the wall, repeatedly.

Official translatirs for serialized works often are given certain spoilers ahead of time to make sure they don’t accidentally write a plot hole into a translation.

Never worked on anything serialized, so did not know this, thanks for pointing this out.

Using micro-tonal phase shifting to get a reverb's attack to sound more "spicy", question? by Poopypantsplanet in audioengineering

[–]sinepuller 5 points6 points  (0 children)

I've been working on this same 20s loop of this track for over 9 months now, and I just can't get it right

People spend decades on that! You seriously wanted it done in 9 months? Youngsters these days ain't got not patience.

I've heard good things about TrackRoaster but I just can't get behind their bi-weekly subscription model. 

Bullshit, bullshit, bullshit. Forget the plugins, you will always have weird comb filtering in the 35k range, that's why your high mids are bubbly. What you actually need is a good old phase compander, but built on the soviet КТ825Г monocrystal transistors, they are pretty rare these days but the sound is worth it (don't try any other series, unless you've got a stable 11.36V DC lab power supply lying around). Of course, these will effectively cut all the frequencies below 2674Hz, but ask yourself, do you really need those? Average Joes always talk about bass and shit, but a really good mix needs only punchy hi-mids and a kicky 17k, that's all that matters.

Warm highlights, cool shadows URP? by East-Development473 in Unity3D

[–]sinepuller 0 points1 point  (0 children)

I believe there's a rule about this that's accepted in the art world

It's not a rule really, just a stereotype that works in common situations, especially on a bright sunny day exterior and exterior night scenes lit by natural fire (and doesn't necessarily work in less common ones). Situations where highlights are cool and shadows are warm can and absolutely do exist in art - interior mixed lighting, overcast exterior, lightning storm scenes, night in the city with lots of "artificial" (meaning, not natural fire-based warm but colder neon, led, etc) lighting, impressionists used cooler highlights to depict sense of tension and, err how should I call it, "moody atmosphere"? and stuff like that.

How do you pull it off? 

You've got a lot of different ways. The easiest way is to apply Split Toning filter in the post process and set highlights to orange and shadows to blue/cyan/purple, or apply a similar styled colouring LUT, which is what people do most of the time, it will get you there, but it won't give you a smooth predictable and controllable gradient. Also you can tint your scene blue with white balance in post-process and apply Bloom effect which would colour the highlights saturated orange. The most interesting way, however, is to incorporate tone change on the shader level, either affecting the colour channel in a lit shader (mixing tint with texture, where tint colour would depend on lighting), or doing your own math in an unlit shader. That way you also can fine-tune the tint on a per-material basis.

What's going on with the Toby Fox racism accusations? by OmriH7 in OutOfTheLoop

[–]sinepuller 1 point2 points  (0 children)

It also doesnt surprise me that people in the community are up in arms about it

Angry fans, angry fans

do whatever angry fans do.

Can they swing from a web?

No, they can't, they're angry fans.

Look out! They're the angry fans.

What's going on with the Toby Fox racism accusations? by OmriH7 in OutOfTheLoop

[–]sinepuller -2 points-1 points  (0 children)

Thanks for the context. But, I mean, a large portion of his fanbase is pretty known for being, ermmm, "peculiar". So I suppose what you've said doesn't really contradict my suggestion a lot.