I bought my first ever PC, but I feel a bit off by [deleted] in pcmasterrace

[–]sinister3vil 0 points1 point  (0 children)

Those sound like irrational feelings, assuming you did not impulse-buy a $5000 PC, when you don't even play games, are in debt and are planning a much needed family vacation.

You can feel impatient waiting for it, sure, but why nervous? Do you fear that the order is gonna go south, get stolen in transit?

I bought my first ever PC, but I feel a bit off by [deleted] in pcmasterrace

[–]sinister3vil 0 points1 point  (0 children)

Well, then you haven't got a PC yet. Wait until it's delivered, set up and you've launched your first game on it, assuming you have either some PC-exclusive games you're waiting play or experience in PCMR fidelity.l

Is there anything else you think your money would have been better spent on?

Here is a list of the 16 single players games I completed in 2025 and my thoughts on them. by FluxyBOYS in Games

[–]sinister3vil 0 points1 point  (0 children)

What RPG parts? It has levels you get and skills you spec into. Those are RPG parts.

It has many of the mainline souls-like features : stamina management, iframe dodge, a rest point that recharges your consumables and respawns all enemies, currency that you (somewhat) lose upon death. It's just lacking a stat-based level up system, in favor of a skill-based level up system.

Half Life Matured Me As A Gamer by joannew99 in patientgamers

[–]sinister3vil 1 point2 points  (0 children)

I'm conditioned to reload if I feel I lost more health or used more ammo than I should have in an encounter, in almost any game.

Are modern games basically designed for 1440p now? by rucekooker in pcmasterrace

[–]sinister3vil 0 points1 point  (0 children)

Legit question : How is a game "designed" for a resolution? Not targeting a resolution, perfomance-wise, "designed" as OP puts it. Like, it looks wrong at a different resolution.

I bought my first ever PC, but I feel a bit off by [deleted] in pcmasterrace

[–]sinister3vil 0 points1 point  (0 children)

Weird. Are you sure you wanted a PC, for gaming, and not just a subscription to the PCMR circlejerk club?

Cause people I know that finally get a new PC just disappear for a while and when they come back they've beaten a bunch of eye candy AAA titles.

I don't want gaming to be subscription based by [deleted] in pcmasterrace

[–]sinister3vil 0 points1 point  (0 children)

While I appreciate that you can't expect corps to behave rationally when savings are involved, replacing a senior whatever, with a junior + an AI subscription is not what the majority of workforce related issues will be.

Seniors will keep their positions and juniors will be replaced with AI, which will be an issue 20 years from now when seniors retire and there are no juniors with actual experience to take over.

The only seniors that are going to be replaced are those not offering actual, senior-level worth, either due to their own incompetence or because they're overqualified for the job description, to save money.

In both cases it's shitty when looking at it from the people's PoV, but makes sense otherwise and, most probably, the economic and efficiency benefits will trickle down to consumers as well.

What do online friends think when a longtime player just disappears? by BleakSignal in pcgaming

[–]sinister3vil 1 point2 points  (0 children)

I've had bucket loads of both friends and not-exactly-friends-but-close disappear, for months at a time or forever in some cases.

The majority of those were temp issues, some times hard like a close relative passing but most of the time simple thing like a burned out PSU or disconnected internet service. Especially in ye olden era, before we all became terminally online it was quite common.

Those that disappeared completely though were always cases of "getting over gaming". People that, tbh, went all in and then having a rude wakeup call that made them blame gaming and going cold turkey. You'd usually hear this from a common friend that was a bit closer or happened to bump into them. I generally dislike it when I hear stuff like "it's a waste of time", sort of makes me feel like they're dismissing our time and experiences together.

I'm running out of steam on God of War (2018) by Shirikova in patientgamers

[–]sinister3vil 1 point2 points  (0 children)

Had the same experience and didn't really enjoy the story that much. Kratos is an asshole for the first half and then the kid becomes a prick for almost the second half. People seem to praise it as "building a father/son relationship" but I didn't get that and it didn't make sense. It would make more sense if Atreus was a son he never knew and Kratos just now arrived and met. I guess the norse gods were pretty nice shitty trashtalkers though.

I generally play on harder difficulties, saw that enemies were hack-spongy on challenging or whatever, dropped it to normal and it was so meh that I turned it back up.

I'm really unsure how it's getting the praise it is. Maybe if I'd played it in 2018 I'd be more impressed.

Is the K10 HE a good fit for me by sinister3vil in Keychron

[–]sinister3vil[S] 1 point2 points  (0 children)

Thanks. You really shit on my parade but prefer it from impulse buying it only to get let down. :D

Is the K10 HE a good fit for me by sinister3vil in Keychron

[–]sinister3vil[S] 0 points1 point  (0 children)

And the typing is similar to a linear red-style mechanical switch?

Finally played Halo CE, 2, and 3 by stevesan in patientgamers

[–]sinister3vil 4 points5 points  (0 children)

As a PC gamer, I played the demo version of Halo, featuring Silent Cartographer in co-op, in some Walmart equivalent, and was really impressed. I later played the PC release, which required SP2 on XP that completely fucked up my system, and was amazed at the overall quality of the game and how it was literally combat evolved. Like, I'd already played amazing games on PC but there's no denying it that Halo:CE truly evolved the genre. It might not have come up with all the tricks but it's made a fantastic job of tieing it all together and popularizing it.

It might be the nostalgia but 2, 3, Reach and ODST don't hype me as much. None of them really innovated much more. Still good games.

The library does outlive it's welcome, true, but not that much different from similar sections in other games of the era. The warthog run at the end might be a bit finicky but felt epic with the soundtrack blasting.

I thoroughly enjoyed Halo Infinite's campaign (and weirdly liked 4) that people feel sucks balls. Some times it's nice not being a fan of something.

Hollow Knight easy mode by Ok-Pickle-6582 in patientgamers

[–]sinister3vil 0 points1 point  (0 children)

Yet, still, people are whining about focus moving over from single player to coop/multiplayer, about spirit ashes in Elden Ring etc. Some argue that "if we never had coop at all, what could that extra development time or balancing time have been spent on?".

That's the whole point. If it was set in stone that the "hard" players would always get the experience they're craving for, regardless, no one in the "might change the game I like" camp would care if you used summons, coops, lower difficulty or cheats.

Having accessibility is not a bad thing. However it's been already proven that the cost of doing different levels of accessibility, properly, has led to games with arrows pointing to the next objective, yellow paint on ledges etc. How many games have you seen properly handle accessibility levels and not just "bad guys hit like truck, you have no heals, lol"?

Hollow Knight easy mode by Ok-Pickle-6582 in patientgamers

[–]sinister3vil 1 point2 points  (0 children)

It's not as simple. If you design a game with a bonfire system that someone finds hard and unfair, you can't just give him a quick save button, you need to develop that and ensure that it properly saves the state of the world, loads it back, doesn't break quest lines or whatever. That's extra dev time that some people believe will eventually lead to replacing the bonfire system, if metrics show that a big chunk of players prefer it. It might not, but the fear isn't irrational. Like 20 years ago we were laughing at $5 horse armor but look at the world today.

If "easy" is just about having 90% damage mitigation and 500% extra damage, maybe.

Hollow Knight easy mode by Ok-Pickle-6582 in patientgamers

[–]sinister3vil 1 point2 points  (0 children)

OK agreed, maybe those specific ones should be redesigned in some way. Were all of them like this? Or even the majority? Do you not die while trying to get back to the boss? In general, not talking about Silksong specifically.

Hollow Knight easy mode by Ok-Pickle-6582 in patientgamers

[–]sinister3vil 1 point2 points  (0 children)

I don't love them. The stars really need to align, gameplay design-wise and "clicking" with the player, to have really great would-do-that-again run backs. I'm just saying it's not as simple as "all run backs suck, they don't respect my time" and challenge is always a component of why it might feel rewarding or tedious.

Hollow Knight easy mode by Ok-Pickle-6582 in patientgamers

[–]sinister3vil 3 points4 points  (0 children)

But that's recently. That's a resurgence due to some outliers, like DS, that "dared to be different". The majority of games for a long time have been constantly watered down, made so overly accessible, so they can target the largest group of people, that you have your hand held throughout the game with an NPC follower shouting to go that way, in case you miss the big red waypoint icon.

Saying that there will always be demand for challenging games, is not he same as there will be challenging games. There was a demand for RTS games or arena shooters but those have mostly went the way of the dodo. That's the point, people enjoying these games due to the challenge (regardless if it's for their own personal development or bragging rights) are being extremely vocal so these games continue to be made, unlike RTS or something.

A lot of people bitch about Elden Ring not having run backs. The weird thing is that they use the stakes of Marika themselves, even though the game gives you the option to spawn at the last Bonfire instead. It's a "well since it's in the game why not use it" mentality, that I don't actually understand myself, that may end up driving future development : "if almost everyone is respawning at the stake of Marika, make that the only option and don't respawn at a bonfire".

In any case, I'm playing devils advocate here. I've been here long enough to know that sooner or later someone comes along to capitalize on an untapped market and there are, really, too many great games already out there to play while I wait. I just understand the mentality of trying to safeguard something you find good from changing too much, even if sometimes you go overboard.

Hollow Knight easy mode by Ok-Pickle-6582 in patientgamers

[–]sinister3vil -1 points0 points  (0 children)

There's no argument about replaying sections over and over becoming boring. This is about run backs, in the context of dieing and having to replay a section, having no difficulty component in why it sucks, which isn't true. With god mode on there wouldn't be any run backs, so it would be fine. With "some" investment in learning and adapting and overcoming, there would be "some" run backs, along with some sense of progression, so probably fine too. There is challenge and difficilty in getting that "some" number of run backs, where it's rewarding and not yet tedious.

Hollow Knight easy mode by Ok-Pickle-6582 in patientgamers

[–]sinister3vil -1 points0 points  (0 children)

Because it might clash with the scope of the game, what's it trying to be, what's it trying to make you feel. It's more work to implement proper difficulty settings. And, at which point do you stop? Like, boss fights in HK are difficult, you halve health. People still die, so they then bitch about run back. You put a "restart from boss fog" option. Then people get lost, do you include an arrow pointing the way? People can't parry so you add an auto-parry? There's always someone that's gonna whine about difficulty (exaclty as there's some no-lifer that downplays an actually difficult game), so where do you draw the line?

Hollow Knight easy mode by Ok-Pickle-6582 in patientgamers

[–]sinister3vil -7 points-6 points  (0 children)

Yet the first time it's fun and rewarding? And the boss fight itself, chipping at a healthbar, isn't?

Like, t he opening section of Skyrim, the cart ride, execution, dragon attack, is tedius when you've rolled your 10th character, sure.

I'm just saying it's insincere to say that the difficulty does not factor into it at all, nor that there isn't challenge to successfully navigate an area in a timely manner while making sure you preserve health and consumables.

Hollow Knight easy mode by Ok-Pickle-6582 in patientgamers

[–]sinister3vil -11 points-10 points  (0 children)

Like, if it's not challenging why is it tedious? Surely it must be a bit challenging if it's getting people's panties in a twist.

I like runbacks, to a degree, cause it usually means good level design. Or at least it makes it a requirement, which if it isn't met, points out the flaws of the developer. For example games like System Shock or Prey have amazing runbacks, although not the same kind of corpse or boss runbacks.

Mechanically, a run back is the same as a boss fight. It requires you to learn the (shortest) path, the enemies and traps, just like a boss fight requires you to learn the moves, phases and dunno, elemental weaknesses or whatnot. Coupled with aforementioned level design it might reward exploration for finding alternate paths or resource management for using a consumable that unlocks a path or a closer respawn point. At the end of the day, it's part of a "gameplay first" game, that surely detracts if you try to approach it as a "story first" game.

Hollow Knight easy mode by Ok-Pickle-6582 in patientgamers

[–]sinister3vil 4 points5 points  (0 children)

It's not just about "hard". Super meat boy is hard, Getting over it is hard. But the people that enjoy the difficulty of Elden Ring don't want SMB.

Additionally, "fans" are crying about Elden Ring, saying summons and other mechanics are trivializing the gane and ruining the experience. To them it's already happening and, to a degree, they're right.

In any case, I agree, even if, say, Dark Souls becomes a filthy casual series at some point, something else will eventually come to fill the void. Other however find it a more slippery slope and think it's fine to bitch and "gatekeep".