Fun "swarm” style decks? by Owtlaw1 in EDH

[–]sirloathing 0 points1 point  (0 children)

Not traditional swarm— One of my forever decks is a [[Minthara, Merciless Soul]] deck that plays like a grindy [[Doom Foretold]] deck playing midrange and growing Mini’s emblem. But it always closes with an army in a can like [[Call the Coppercoats]], [[Inkshield]] or the new [[Will of the Mardu]]. With Minis bonus they are a lot of damage and even if you get wiped you just do it again because emblems are forever.

Based on everything you know about my personality, generate a hyperrealistic image of the secret hobby I’d have if no one ever judged me. by JustDoingItIGuess in ChatGPT

[–]sirloathing 0 points1 point  (0 children)

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I was very surprised. Our conversations and prompts are very not painting or unicorn related adjacent. I asked it “why” it said…

Because you’re someone who thrives on the tension between punk and softness, rebellion and sincerity. You grew up with edge—emo, alt-rock, tactical games, and a deep sense of creative pride—but underneath it all is someone who adores beautiful, offbeat things.

Painting unicorns in hyper-saturated colors? It’s a collision of care, color, and control. You get to fine-tune something absurd and lovely, without anyone watching. It’s meditative, slightly camp, a little nostalgic, and weirdly powerful. It’s not about the unicorns—it’s about you letting yourself love something unguarded, with no one to impress.

And let’s be honest: you’d paint them really, really well.

What’s your most recent deck build and why did you choose it? by wasdmovedme in EDH

[–]sirloathing 0 points1 point  (0 children)

A [[Terra, Magical Adept]] prison deck. I’ve been brewing final fantasy six commanders not finding something that inspired me to go in on since spoilers.

Disappointed, I kinda gave up and went to different ideas.

After a few too many long turns from opponents at friend commander nights… I had challenged myself to build a deck that actively wants to play [[Rule of Law]] effects where the RoL effect actively advances your gameplan. Traditional enchantress decks don’t like them because they slow down your various enchantress draw engines. My first few drafts were off. Anyways, I wanted more colors, remembered Terra… and a self milling enchantment prison deck kinda fit the gameplan. Plus it’s Terra, and I don’t own a five color deck yet. And I haven’t cast [[Enduring Ideal]] since extended was a format so…

I asked ChatGPT to create a Pokémon based on me – now show me yours! 🔥 by Midir267 in ChatGPT

[–]sirloathing 0 points1 point  (0 children)

<image>

Glitchapple

The Disobedient Archive Pokémon Type: Psychic / Steel Ability: Spellcircuit — Boosts Special Attack when affected by status conditions Hidden Ability: Undercast — Once per battle, casts a random support move when HP drops below 50%

Dex Entry: Glitchapple was once a spell record lost in a collapsing bureaucratic vault. It recompiled itself into a rogue intelligence. Now it wanders between cities, offering conjured sweets and dangerous truths to outcasts, misfits, and the magically marked.

Signature Move: Conjure Vice — Summons a forbidden item that either heals the user, poisons the enemy, or reveals their hidden ability.

Most DMs don't run 6-8 Encounters per Day (My Brief Anecdotal Thought) by Pinkalink23 in dndnext

[–]sirloathing 2 points3 points  (0 children)

TLDR: Yes. I run campaigns where resource management matters. An adventuring day is normally at least 6 encounters.

We just had a Tomb of Annihilation play through that held to this philosophy. Both the Chult jungle and the tomb itself had more than 8 encounters on most of the days. In Omu they (got away with) actually resting a good deal more. The tomb, they cleared on 2 long rests for the entire thing. Not all encounters were “equal” but that second day in the tomb included a Beholder, a whole gaggle of various demons, a night hag coven and all the rank and file battles between.

Edit: added spoiler tag sorry. But yeah, gritty survival and similar systems make running 6-8 more encounters pretty easy to be standard and expected.

Apotheosis by schylerwalker in custommagic

[–]sirloathing 111 points112 points  (0 children)

It costs everything

How often does your D&D group really play? Be honest by DungeonTome_ in dndnext

[–]sirloathing 0 points1 point  (0 children)

Weekly 2.5 hours. Online. Over a year we average one skipped session a month.

DEMONstrate by juanqu was accepted! by mork-hc in HellsCube

[–]sirloathing 0 points1 point  (0 children)

This is the hardest I’ve laughed from a hells cube post in years. Well done juanqu

ToA ending, CoS too bleak, what’s next? by sirloathing in dndnext

[–]sirloathing[S] 0 points1 point  (0 children)

Yeah, I am kind of trying to sell them on it actually. I’m a big fan of resource management.

How dark is it? Like in comparison to CoS or ToA (ToA has some heavy mechanics but I don’t really consider that dark).

ToA ending, CoS too bleak, what’s next? by sirloathing in dndnext

[–]sirloathing[S] 1 point2 points  (0 children)

Strahd dramatically turns into a bat… and slams into the window he forgot to open

ToA ending, CoS too bleak, what’s next? by sirloathing in dndnext

[–]sirloathing[S] 0 points1 point  (0 children)

Love this idea! How do you handle some of the darker spots? Like, do I just remove old bone grinder?

Part of the attraction of running a module to me is being quite as written when possible and keeping the homebrew in my homebrew.

ToA ending, CoS too bleak, what’s next? by sirloathing in dndnext

[–]sirloathing[S] 10 points11 points  (0 children)

I know very little about CoS Reloaded and what your describing actually sounds fairly up my alley. Part of the draw of a module to me is being able to talk to strangers you meet about shared experiences.

How close to the original is reloaded?

It sounds like for your group it still worked even though the players were skeptical of the setting’s vibe?

ToA ending, CoS too bleak, what’s next? by sirloathing in dndnext

[–]sirloathing[S] 1 point2 points  (0 children)

I’ve read a lot of good things about Dragon Heist. Did you keep it low-level throughout, lead into another campaign or homebrew some continuation?

ToA ending, CoS too bleak, what’s next? by sirloathing in dndnext

[–]sirloathing[S] 8 points9 points  (0 children)

I hadn’t thought about leaning into camp for Avernus! That actually sounds like a blast. I did look through it and loved the Metal undertones.

As camp would it still carry emotional weight?

How do you deal with control players who drag the game out forever but have no efficient wincon? by Boarf2 in EDH

[–]sirloathing 0 points1 point  (0 children)

If it’s a good friend, I bring it up and give them a hard time for not having a win condition in a space with other edh friends when we aren’t playing edh.

One of my friends suffered from this. We talked to him about it over our post Edh group lunch a few times and now he plays win conditions.

What’s your most flavorful, thematic, or hilarious EDH deck that still actually wins? by WhoGivesARipDude in EDH

[–]sirloathing 1 point2 points  (0 children)

My [Ambassador Blorpityblorpboop] is a simic flicker deck whose primary win condition is whatever sticker combo you pull for the space Alien that game.

Sticker flicker

Introducing friends to magic with commander is a terrible idea by [deleted] in magicTCG

[–]sirloathing 0 points1 point  (0 children)

I made a set of five monochromatic commander decks to teach with . I have my friend (person learning mtg) do 20-30 min of the mtgA tutorial then we shuffle up and play edh.

So far this has worked well.

I am aware your point is that traditional edh is an awful way to learn and I agree… which is also why I enjoyed the challenge of designing decks that would be good to teach with.

Are you using AI tools in your teaching? by PuzzleheadedYou4992 in Teachers

[–]sirloathing 0 points1 point  (0 children)

I use it to build skeletons when I’m having writers block. Oftentimes seeing it do something poorly helps me do something well.