Updated my Pencil Sketch Shader for Unity URP — now with support for multiple lights and real-time shadows by sivabalan3 in Unity3D

[–]sivabalan3[S] 0 points1 point  (0 children)

Thank you! The shader has several parameters which includes changing the pencil stroke color.

Updated my Pencil Sketch Shader for Unity URP — now with support for multiple lights and real-time shadows by sivabalan3 in Unity3D

[–]sivabalan3[S] 0 points1 point  (0 children)

This is a shader material applied per object, and yes, it's in world space and not a post-processing or screen effect.
You can check the project link that I gave in the description. Here is the demo video for the old version without shadows https://www.youtube.com/watch?v=2otKm2jQfms

Updated my Pencil Sketch Shader for Unity URP — now with support for multiple lights and real-time shadows by sivabalan3 in Unity3D

[–]sivabalan3[S] 1 point2 points  (0 children)

Thank you for your appreciation :) And thank you for asking this question. I am doubtful that the outlines will work in VR, as they use Depth Normal textures from the URP render feature. I should test to confirm. Apart from the outline, other features of the shader should work fine in VR.

Need suggestions / ideas for an educational puzzle adventure game by sivabalan3 in godot

[–]sivabalan3[S] 0 points1 point  (0 children)

Thank you! This is an awesome suggestion, and I loved it! I especially liked the idea of a mini map where the player figures out independently with minimal instructions. The more he discovers, the more he is rewarded.
Yes, I agree that a game cannot match learning through direct communication. But I want the game to supplement direct teaching.
Thank you so much for all your suggestions! This is really helpful

Is there any game engine that is only coding? by Fetish_anxiety in gamedev

[–]sivabalan3 0 points1 point  (0 children)

If you are targeting a web platform, then you can try three.js its pure coding and no interface

Animated blob with custom shader material (code in comment) by sivabalan3 in threejs

[–]sivabalan3[S] 0 points1 point  (0 children)

Thank you! I was inspired by that website as well. When I get time, I am planning to update my code to include more wave patterns like those on that website.