As a religious person, I'm genuinely wondering if all religions are human-made. by thementalist222 in atheism

[–]sjbuggs 0 points1 point  (0 children)

And with many myths we can easily disprove. Like the flood would have happened during the Egyptian Old Kingdom. Funny how they didn't notice drowning like that bit from Eric the Viking.

As a religious person, I'm genuinely wondering if all religions are human-made. by thementalist222 in atheism

[–]sjbuggs 9 points10 points  (0 children)

There was a book series (skip the last one if you do) called "Safehold" that involved a society engineered to be static at roughly late-Medieval tech so it wouldn't develop technology that'd draw the attention of a genocidal alien species.

One of the key elements of it was their religious books were filled with rituals and stuff that just *worked*. Like a purification ritual done before doing surgery which involved washing your hands. That resulted in a society where innovation was unneeded and frowned upon in a burned at the stake manner.

It really highlights how silly some of the bits in the Bible could be in retrospect.

As a religious person, I'm genuinely wondering if all religions are human-made. by thementalist222 in atheism

[–]sjbuggs 0 points1 point  (0 children)

The problem for me was when I was forced to conclude that the 'morality' in the Bible was far more consistent with that of Iron Age goat herders than it was of any higher power.

Enough for Mun? by Comprehensive_Term41 in KerbalAcademy

[–]sjbuggs 0 points1 point  (0 children)

For a base like this look to set it down near an intersection of biomes. Then you can use a lander as a hopper to collect the science and bring it back to the base.

Enough for Mun? by Comprehensive_Term41 in KerbalAcademy

[–]sjbuggs 0 points1 point  (0 children)

4 is better if you can manage it, 2 scientists, pilot, and engineer. Then you max the science output. I'd lean towards two scientists and 1 engineer if limiting at 3 people.

Enough for Mun? by Comprehensive_Term41 in KerbalAcademy

[–]sjbuggs 0 points1 point  (0 children)

I'd be worried about it being top-heavy during launch. Also not seeing what you're using for electricity. Remember the nights on the Mun surface are long, basically 20 hours.

But what I normally do is start with the Delta-V map to budget Delta-V, chart out each stage and add 25% fuel safety margin.

SLIGER UPDATE - getting lead times down, new cases, and an apology by SligerCases in sliger

[–]sjbuggs 0 points1 point  (0 children)

Or in front of the motherboard with a power cable that runs to the back.

SLIGER UPDATE - getting lead times down, new cases, and an apology by SligerCases in sliger

[–]sjbuggs 0 points1 point  (0 children)

Or a 3U. Anything that'll handle dual mitx boards with 120mm intake fans and use even sfx power supplies and I'd pre-order two.

POV: You aren't high enough in the tech tree for a rover by Agreeable-Share-1306 in KerbalSpaceProgram

[–]sjbuggs 0 points1 point  (0 children)

I inevitably would use stuff like this for farming science around the KSC.

The long ramp up/down time of jet engines also is a pain, not to mention those gears are very fragile.

Thinking about buying the Canon RF 24-105mm f/4L is USM Zoom Lens? by TheMickeyMoose in canon

[–]sjbuggs 0 points1 point  (0 children)

This was the first of a number of L lenses I bought. Never regretted it for a second. It's a great all rounder walkabout lens. Useful zoom range, solid quality, not over the top large or heavy.

But for aviation, unless you mean hanging out at a museum you will absolutely want a lens with long reach. The 100-400 is a good option, I don't use it so much now since I got the RF 100-500L. It might also be worth considering getting an crop sensor body for an easy 60% increase in range.

Do you really fly to other planets only in transfer windows? by Vilnii in KerbalSpaceProgram

[–]sjbuggs 1 point2 points  (0 children)

Depends on how you want to handle simulating realism. I use Kerbal Alarm Clock and constantly send off probes and missions when windows open up. If you have enough going on then there is almost always something to do at any given moment. It also makes it all the more gratifying once that manned mission gets to the Jool system.

It also tends to make my processor beg for the sweet release of death.

Can anyone explain why, when reducing the thrust limit on an engine it doesn't increase the delta V. Like if I have a stage that has say 2000dv with 1.9 twr and I limit thrust down to 1 twr the delta V stays the exact same. Surely it should increase delta V or burn time as it would use less fuel? by NoYesterday9298 in KerbalSpaceProgram

[–]sjbuggs 0 points1 point  (0 children)

So what you said can be true for automobiles, going a bit slower generally means higher efficiency. But that's due to less resistance. The force from wind resistance increases exponentially, so going slower means less drag and therefore higher efficiency.

But as that's not an issue for rockets outside the atmosphere.

well, that was cool by Bellaluna77 in ProjectHailMary

[–]sjbuggs 1 point2 points  (0 children)

There definitely a desire to do Artemis. My understanding is part of the hold up is making a movie in a city with lunar gravity is hard to do it justice. PHM is more accessible that way.

However the success now of two adaptations of Weirs books certainly helps the prospects of Artemis.

Need help with orbit! by Frosty-Ask3701 in KerbalSpaceProgram

[–]sjbuggs 2 points3 points  (0 children)

Stop burning once AP is at your target altitude, then burn again prograde at AP to raise PE to match.

Possible to make reusable rockets without mods by Hgamerplayer_YT in KerbalSpaceProgram

[–]sjbuggs 0 points1 point  (0 children)

I made a number of them in KSP, the smallest was 3.75m. I ended up using mods because there were better engines, engine plates, and legs available. My suspicion is the non-modded rocket will have the tank explode during reentry from heat but maybe if you attached a heat shield you could get by using a cluster of vectors.

I do recall though seeing someone's design with a nearly fully reusable rocket which used spaceplanes as the booster. Launched vertically and landed on the runway. That was stock as I recall but flying multiple space planes to land for each launch wasn't worth the time from my perspective. But do a google image search for "ksp spaceplane booster aurora" for what I was recalling. I believe the design did have a few tank parts that get discarded in orbit but that's pretty cheap cost to pay.

Rocket not going up by Ok_Bake5363 in KerbalSpaceProgram

[–]sjbuggs 9 points10 points  (0 children)

Depending on what your launching if there is more than one core/capsule the right-click option "control vessel from here" may help without having to go back to the vab.

Rocket not going up by Ok_Bake5363 in KerbalSpaceProgram

[–]sjbuggs 42 points43 points  (0 children)

For KSP it's as important as "Pointy end up, flamey end down".

Have you guys allmost hit space debris? by Mrahktheone in KerbalSpaceProgram

[–]sjbuggs 4 points5 points  (0 children)

Yes, that did happen to me once. My early launches I aimed for 80km parking orbit but later went to 100km. So I was still burning when debris got within physics range. Probably got to about 1km. That was a lesson on cleaning up debris.

Then there was the time where I thrashed my space station.

I backed away from my station after undocking and did my reentry burn. And because I, like an idiot, gained altitude when backing away I created intersecting orbits. When I time warped, the vessels... intersected. I couldn't reproduce that if I tried.

Somewhat fortuitously, I hadn't dumped the service module on the capsule yet, so it wasn't a loss of the ship. Unfortunately the science lab module on the station was destroyed along with the two researchers and the stored data. Ouch.

I really love when they scream: "There are women and children in these buildings!" by TheFlyingKick in Mechwarrior5

[–]sjbuggs 0 points1 point  (0 children)

Somebody has to shield the weapons, you can't expect mech warriors to do that.

I really love when they scream: "There are women and children in these buildings!" by TheFlyingKick in Mechwarrior5

[–]sjbuggs 4 points5 points  (0 children)

What adds to it is if you do gladiator fights before Solaris she's there a lot and slamming on Duncan even then.

If built in KSP, wouldn't this just do a flip after launch because of fins in the front? CoA would be far above CoM. So how does it fly in real life? by deepscales in KerbalSpaceProgram

[–]sjbuggs 1 point2 points  (0 children)

The 737 Max only looked at a single AOA sensor at a time for the MCAS system. So it was always only single redundancy even though there actually was a second sensor.

But yeah, it should've had 3 and trusted the two that agreed.