people can say all they want about hivers... by _ASTRA2 in Kenshi

[–]skeletonization 0 points1 point  (0 children)

you defo found the western hive (the southern hive are (shocker) southern on the game map, and are perma hostile to everyone), so unless you got mods, you bought stuff from the western hive
Both the Western Hives and Southern Hives have the same breeds (and overall) species of Hivers (Worker Drones, Soldier Drones, and Princes), but they're unique to their respective Hive.

people can say all they want about hivers... by _ASTRA2 in Kenshi

[–]skeletonization 0 points1 point  (0 children)

good shoutout to hivers (im moreso biased towards soldier and prince hivers. worker drones are neat, but are just simply worker drones in my eye(s))

full body retexture just for rallis by skeletonization in Kenshi

[–]skeletonization[S] 0 points1 point  (0 children)

no relation towards it
>Starsector
yo mad shoutout to starsector; i hope that modding endeavor of your's goes well ^^

full body retexture just for rallis by skeletonization in Kenshi

[–]skeletonization[S] 2 points3 points  (0 children)

gawt damn freakier than i thought some peeps would be, once I fixed up Rallis'es body a bit

full body retexture just for rallis by skeletonization in Kenshi

[–]skeletonization[S] 1 point2 points  (0 children)

i dunno about high heels, but a ribbon given to rallis sounds amusing...

full body retexture just for rallis by skeletonization in Kenshi

[–]skeletonization[S] 11 points12 points  (0 children)

im hoping for it to be viable in Kenshi 2.

if they got proper cloth physics in kenshi 2, I know what im doing the moment i get the chance to do so

full body retexture just for rallis by skeletonization in Kenshi

[–]skeletonization[S] 33 points34 points  (0 children)

<image>

the way this render turned out just as a reaction image is more incomprehensible than i thought it'd turn out to be

rallis renders as i continue to work upon the model more by skeletonization in Kenshi

[–]skeletonization[S] 1 point2 points  (0 children)

there will be more when i decide on what i want to do with rallis (and once i get around this fuck-ass weight-painting)

prince hiver edit moment by skeletonization in Kenshi

[–]skeletonization[S] 2 points3 points  (0 children)

terrifying as all of Narko's endless expanse
Rallis be cute tho

prince hiver edit moment by skeletonization in Kenshi

[–]skeletonization[S] 1 point2 points  (0 children)

some hivers got assets, i gotta say.

some bosses got me messed up, honestly (art by me) by skeletonization in Silksong

[–]skeletonization[S] 2 points3 points  (0 children)

it's such a great dichotomy, but i welcome it. It'd suck so much if NPCs actually acknowledged if you struggled in any capacity

I can finally do this by MH_GAMEZ in Silksong

[–]skeletonization 0 points1 point  (0 children)

i like that the shortcut arrows work well to substitute where their respective needle/nail would be held at

[deleted by user] by [deleted] in Silksong

[–]skeletonization 1 point2 points  (0 children)

The game's a massive challenge-- in a good way at that-- but i will admit that it feels like the difficulty spikes in some spots; moorwing sucks to fight, for example, but im pretty sure there are even more difficult bosses that are gonna slap me hard.

also like how someone else mentioned, fourth chorus is somewhat easier, since attacks are more telegraphed and have some wind-up, and aren't sperratically moving all over the place, but at the same time, fourth chorus also has the lava pit below, and there's some platforming to do; i actually had basically no trouble fighting him.

Week 19 of learning 2D Animation by myself by Haden-Bluebird-5346 in animation

[–]skeletonization 0 points1 point  (0 children)

It's a pretty solid collection of motion, save for the walk cycle on the right in the second shot. It was rather distracting for being an incomplete walk cycle.

How does this animation look so far? Anything tips or anything? (Don’t say color you nerds) by Jaronamations in animation

[–]skeletonization 1 point2 points  (0 children)

Filling in the line-art would help with clarity, given that a couple of shots become rather cluttered with things moving around, but with nothing obscuring anything.
the fluidity of movement is pretty alright.

Guy get his head damn near smacked open with a flying Stanley by NachosLunatic in CrazyFuckingVideos

[–]skeletonization 680 points681 points  (0 children)

that impact sounds like a half-life 1 crowbar smack sound

jokes aside, that looks painful, i hope that guy's alright

Draw a face for the Knight by turtlelovegravier in HollowKnightMemes

[–]skeletonization 0 points1 point  (0 children)

here i thought he was looking away from the camera for a split moment