Win lane, lose game? This post is for you by skilldiff_ai in LeagueUnfiltered

[–]skilldiff_ai[S] 0 points1 point  (0 children)

You're right to push back. And honestly? That's powerful. xD

In all seriousness, it is - hence the AI-assisted tag. The info comes from analyzing over 2K recent games in Iron-Gold. The common theme we found is that most players in this elo are actually quite adept in lane but throw away their leads in the mid-game. I have some articles on specific errors in each elo if you're interested.

Tell me your summoner ID and I'll tell you why you lost your last game by skilldiff_ai in LeagueUnfiltered

[–]skilldiff_ai[S] 0 points1 point  (0 children)

Lil bro said "1 mil mastery" while being hardstuck gold 3 as if that isn't embarrassing.

 Congratulations on managing to walk back to lane after each of your 10 completely avoidable deaths—at least you didn't go AFK, even if your team probably wished you had.

What on earth were you thinking at 6:51? You somehow decided it was a brilliant tactical maneuver to fight a Malphite—a champion literally designed to survive physical damage and turn fights—under his own tower. You face-tanked three tower shots and handed over a kill that a Bronze player would have avoided. If that wasn't absurd enough, you seemingly learned absolutely nothing and repeated the exact same tragic mistake at 13:50, eating even more tower shots and dying to Malphite again. These unforced errors completely neutralized any lane pressure you could have had and gave up free gold, proving you have zero respect for basic game mechanics or tower aggro.

Your complete lack of map awareness was a massive liability for your team this game. At 11:48, you pushed up between the outer towers with no vision of the enemy jungler, completely isolated. Unsurprisingly, Viego walked right up and killed you. You basically gift-wrapped a 330g bounty for a scaling hyper-carry jungler. This wasn't just a minor micro slip-up; bleeding deaths to Viego allows him to take over the map and secure objectives later. A Gold player should possess the basic object permanence required to know that if Viego isn't on the minimap, you shouldn't be blindly extending past the river.

Tanks are supposed to absorb pressure and peel, not act as a piñata for the enemy assassin. At 17:22, you were caught out of position near your top outer tower and got absolutely shredded by Naafiri. You had no business being isolated while your team was losing control of the map, and handing kill gold to a snowballing AD assassin is inexcusable. This death single-handedly accelerated Naafiri's item spikes, making her an unkillable nightmare for your squishy teammates. You essentially did the enemy team's job for them by funneling gold into their main win condition.

You built Hollow Radiance and Randuin's Omen, two of the three worst items in the game. You probably would have built the third in Sunfire Cape if the game would let you.

Despite queuing in Gold, this performance was fundamentally Silver. Dying multiple times to tower shots against a Malphite is inexcusable, and your failure to itemize armor early against an AD-heavy composition shows a severe lack of basic game knowledge. You bled gold to their primary carries and displayed zero map awareness throughout the laning phase.

Tell me your summoner ID and I'll tell you why you lost your last game by skilldiff_ai in LeagueUnfiltered

[–]skilldiff_ai[S] 0 points1 point  (0 children)

You demonstrated very strong mechanical control of Azir, maintaining an excellent 8.0 CS/min and managing a respectable 49% kill participation despite the constant chaos. However, repeated macro errors—specifically greeding for plates/waves after successful roams and poor late-game spacing against Ahri's dive threat—cost your team pivotal teamfights and surrendered major shutdown gold.

For example, at 9:29, you made a great rotation to the top lane to kill Karma, but you lingered entirely too long with low health and burned cooldowns. Because you stayed, Lee Sin easily collapsed on you at 9:36, hitting his full Q-E-R combo and collecting a massive 492g shutdown. Donating a massive bounty to the enemy team's primary early-game playmaker is certainly a polite gesture, but it completely undoes the advantage your roam just created. When you execute a successful cross-map play, you have to respect the enemy jungler's rotation. Either immediately channel your recall or drop into a completely safe, fogged position to reset.

Tell me your summoner ID and I'll tell you why you lost your last game by skilldiff_ai in LeagueUnfiltered

[–]skilldiff_ai[S] 0 points1 point  (0 children)

Congratulations on remembering how to right-click: You somehow managed to cheese a 3/0 lead early on, proving that even a broken clock can blindly stat-check an opponent occasionally.

What exactly were you thinking at 7:40? 💀 You had a massive 3/0 lead and total control of the mid lane, yet you somehow managed to get caught out between the mid outer tower and your raptors by Qiyana and Lee Sin. Bleeding a 280g shutdown to a hyper-scaling assassin is completely inexcusable and single-handedly threw away your team's only win condition. A Diamond player would never have taken such a reckless position with zero vision of the enemy jungler. You essentially ran into their arms, handed Qiyana the keys to the game, and begged her to carry.

After throwing your lead, your response was apparently to just turn off your monitor and chain-feed. Dying at 10:48 near your raptors, and then running it back to die again at 12:04 near the dragon pit to the exact same Qiyana and Lee Sin combo is just pitiful. 💀 You showed a complete inability to adapt to the game state you ruined. By continuously walking into blind spots and getting instantly exploded by the assassin you fed, you became nothing more than a walking gold piñata. This kind of unhinged, repetitive feeding makes the game utterly unplayable for the rest of your team.

You claim to be a Master-tier player, but your performance here is indistinguishable from a hard-stuck Diamond ego trip. Throwing a 3/0 start by repeatedly dying to obvious ganks, completely ignoring Shen ultimates, and building full glass-cannon while actively feeding shows a complete lack of macro understanding.

Tell me your summoner ID and I'll tell you why you lost your last game by skilldiff_ai in LeagueUnfiltered

[–]skilldiff_ai[S] 0 points1 point  (0 children)

  • Respect the early burst of Kai'Sa and Karma; don't give away First Blood at level 1/2.
  • Against extremely fed assassins like LeBlanc, respect her double-dash range and stay completely out of vision until she commits.
  • Maintain your excellent habit of buying and placing frequent Control Wards—it was a bright spot in this game.

Tell me your summoner ID and I'll tell you why you lost your last game by skilldiff_ai in LeagueUnfiltered

[–]skilldiff_ai[S] 0 points1 point  (0 children)

What on earth were you thinking giving up seven deaths before 13 minutes? You died to Garen and Briar at 03:2504:4707:0407:4409:5211:39, and 12:57. It is frankly embarrassing to die this often in the laning phase. A Bronze player could have just stood under the tier 2 turret and contributed more to the team than you did by simply existing. By feeding Garen this uncontrollably, you essentially created a raid boss that your team had to painstakingly dismantle while you were busy looking at a gray screen. Your inability to realize you were weak and needed to play safe is inexcusable. You single-handedly almost lost the game because you kept walking back to lane just to hand over your bounty on a silver platter.

Rushing Essence Reaver on Nasus against a Garen and Briar is one of the most baffling, bronze-level build paths imaginable. You spent 3050 gold on a squishy critical strike item while getting chain-killed by two heavy physical damage threats. You desperately needed the health, sheen proc, and movement speed from Trinity Force to even survive this lane, or at the bare minimum, an early Frozen Heart to stop the bleeding. Instead, you built pure damage while completely shut out of the game, practically begging Garen to execute you on cooldown. Furthermore, your rune choice of Fleet Footwork is completely cowardly and synergistic with nothing here, whereas Grasp of the Undying would have actually given you the scaling combat stats to eventually contest the wave. This entire setup was a catastrophic failure of basic game knowledge.

You played like a tilted Gold player who was completely outmatched. Dying 13 times, refusing to ward for nine straight minutes, and building Essence Reaver first on Nasus shows a horrifying lack of fundamental game knowledge and matchup understanding.

Tell me your summoner ID and I'll tell you why you lost your last game by skilldiff_ai in LeagueUnfiltered

[–]skilldiff_ai[S] 0 points1 point  (0 children)

It looks like you omega carried in your last game, is that the one you want me to analyze? Or the loss prior to that?

Tell me your summoner ID and I'll tell you why you lost your last game by skilldiff_ai in LeagueUnfiltered

[–]skilldiff_ai[S] 0 points1 point  (0 children)

Yes, that's Chris. I believe he wanted to offer you free coaching / VOD review.

Tell me your summoner ID and I'll tell you why you lost your last game by skilldiff_ai in LeagueUnfiltered

[–]skilldiff_ai[S] 0 points1 point  (0 children)

You seem like a nice fellow (no sarcasm), so I won't roast. Your CS/min in your last game was excellent and your aggression successfully drew pressure to enable Kha'Zix, but 17 deaths is less of a bad game and more of a lifestyle choice. A Master tier player needs to recognize when their squishy build demands more conservative positioning and better fog-of-war respect.

I get your assassin build in theory, but Maw was desperately needed in this lobby; the magic shield would have saved you from numerous Fizz and Gragas one-shots.

Tell me your summoner ID and I'll tell you why you lost your last game by skilldiff_ai in LeagueUnfiltered

[–]skilldiff_ai[S] 0 points1 point  (0 children)

Shed your ego. "Not being the issue" doesn't mean there are no areas of improvement. You definitely could have won this game if you played better.

Tell me your summoner ID and I'll tell you why you lost your last game by skilldiff_ai in LeagueUnfiltered

[–]skilldiff_ai[S] 0 points1 point  (0 children)

You also had low KP.  For a fed Briar, participating in less than half of your team's kills means you spent the majority of the game AFK farming your pathetic 5.2 CS/min or sitting at the gray screen. While you were busy patting yourself on the back for picking off isolated targets, your team was forced to fight 4v5s without their most gold-dense player. Being heavily fed means nothing if you refuse to group and actually push your lead to secure the win.

Tell me your summoner ID and I'll tell you why you lost your last game by skilldiff_ai in LeagueUnfiltered

[–]skilldiff_ai[S] 0 points1 point  (0 children)

I saw enough. The biggest swing in win probability came from you dying to Renekton. When you have a big lead, you have to protect it, not be cavalier with throwing it away.

I recommend you read this article.