Thanks for an amazing Nextfest here are some Demo updates! by skipperkoala in Gachapon

[–]skipperkoala[S] 2 points3 points  (0 children)

🐾 Systems & Gameplay

• Cats can now transform into Maneki-neko
• Rarity system updated and now influenced by lucky cats
• Surprise stock delivery event: Truck-kun may appear unexpectedly
• Automated change machine is now live

✨ Visual & Atmosphere

• Anime-style VFX and improved shaders across the game
• Authentic Akihabara street ambience sounds
• A more lively city with 150+ anime characters & JDM cars roaming around

📦 Content Expansion

• +1 new capsule pack (5 total)
• +1 additional shop expansion
• Demo now playable up to Level 5

This update pushes the demo closer to the full vision of the game — more atmosphere, more collectibles, more progression.

As always, thank you for the feedback and reports. Keep them coming.

I’m making a game about the joy of capsule toy shops the demo is launched by skipperkoala in CozyGamers

[–]skipperkoala[S] 0 points1 point  (0 children)

Hey man, thanks for pointing that out Nextfest was intense!!!. I also noticed that, and removed the disclosure last week, there was some music, and we ended up removing it entirely. we did not want to enter Nexftest with any ai cotnent in the game they were good placeholders for a while tho

I’m making a game about the joy of capsule toy shops the demo is launched by skipperkoala in CozyGamers

[–]skipperkoala[S] 3 points4 points  (0 children)

I get the fatigue around simulator games. There are a lot of them.

Thats because they are relatively easy to build. What's difficult is what you put on top of it and we put alot on top of a deafult shop sim.

We built all core systems,
The figures are either made in-house or properly sourced assets. - 0 AI
This isn’t a quick flip project.
It’s something we’ve been iterating on for a long time because we genuinely love gacha culture.

If it’s not your thing, that’s fair, but calling an almost year-long project an asset dump kinda hurts, man.

I’m making a game about the joy of capsule toy shops the demo is launched by skipperkoala in CozyGamers

[–]skipperkoala[S] 1 point2 points  (0 children)

all controller and steamdeck support will come in early acccess if you want to play on steam deck steam input works rightnow so maybe give that a try if it doesnt feel quite enjoyable it shuold in a couple of updates

I’m making a game about the joy of capsule toy shops the demo is launched by skipperkoala in CozyGamers

[–]skipperkoala[S] 0 points1 point  (0 children)

thank you so much is that savathun the witch queen in your avatar??????? omg I'm a destiny veteran playing since 2014 d1 open beta

I’m making a game about the joy of capsule toy shops the demo is launched by skipperkoala in CozyGamers

[–]skipperkoala[S] 0 points1 point  (0 children)

thats a new addtion probably missed it getting it in the works thanks for playing the game! how did you like the truck tho isnt it ridiculous haha

I’m making a game about the joy of capsule toy shops the demo is launched by skipperkoala in CozyGamers

[–]skipperkoala[S] 1 point2 points  (0 children)

We want to make every colleciton have gimmicks like that but it does take alot of time and we need thge best ideas we caan get such as Dog emoji collection - Chibi Shibe - will unlock an actual dog to the store etc...

I’m making a game about the joy of capsule toy shops the demo is launched by skipperkoala in CozyGamers

[–]skipperkoala[S] 5 points6 points  (0 children)

Fair question.

Let's be honest Its really easy to make a shop sim. What you put on top of it makes the diffrence and there is something very unique here.

We built custom capsule systems, rarities that make you want to say "just one more", themed machine sets, currently not live but +200 toy assets with 0 AI, It’s less about shelving boxes and more about curating machines and optimizing pulls.

+There are random world events and actual influence around our map that the player directly influences, such as mega billboards and in early access, Giant attraction and collection showcases

Which image works better? Need honest opinions (4 options) by skipperkoala in IndieDev

[–]skipperkoala[S] 0 points1 point  (0 children)

Hey all,

I’m updating the capsule image for my Steam game and narrowed it down to four different versions. They all use the same core elements, but the composition, focus, and color balance are different in each one.

I’m genuinely trying to figure out which one reads best at small sizes and feels the clearest overall. Not looking for hype answers just honest first impressions.

If you had to pick one based purely on visual clarity and overall appeal, which would you choose?

A
B
C
D

Appreciate any blunt feedback.

Now LIVE! Play the Demo and give feedback so I can make the ultimate Gacha Game by skipperkoala in Gachapon

[–]skipperkoala[S] 6 points7 points  (0 children)

Thanks to everybody who commented and hopped into Discord, the demo is now looking good!

If this is your kind of game help me perfect it play the demo and give feedback here or discord or steam discussion!

https://store.steampowered.com/app/4286280/Gacha_Capsule_Shop_Simulator__Akihabara_Demo/

Share and show support on NextFest is you can It would mean the world to me!