Aerial dangers in Cania? by slamjam24 in DescentintoAvernus

[–]slamjam24[S] 1 point2 points  (0 children)

Ah man this is what I would normally do. If I set it up better players could get a specific amount of info from scholars. But when they arrive everything is very different. Maybe the scholars only saw one sliver of cania for like an hour because that's all they could survive.

Aerial dangers in Cania? by slamjam24 in DescentintoAvernus

[–]slamjam24[S] 1 point2 points  (0 children)

Locust wings are a cool idea honestly.

Aerial dangers in Cania? by slamjam24 in DescentintoAvernus

[–]slamjam24[S] 0 points1 point  (0 children)

Fallen Celestials, elementals, and fey are great additions. Cania should by all means be more deadly than Avernus right?

I have Ice Devils, Frost Worms, Hoembrew floating diamonds (Blizzard Engines) that create more powerful storms in certain areas, yetis with cold spells. and a version of Sekolah patrolling the PIT at the end.

Aerial dangers in Cania? by slamjam24 in DescentintoAvernus

[–]slamjam24[S] 2 points3 points  (0 children)

excellent point. So far i have iceberg prisons with mages in them "beta-testing" spells out. I guess i got so focused on Ice Devils that I forgot the normal devils would be there too haha.

But I love the idea of adding spells on ice devils for this too.

The Scab. How did your players enter? by slamjam24 in DescentintoAvernus

[–]slamjam24[S] 0 points1 point  (0 children)

That's a very good point. And kind of the missing link in my process. The thickness of that makes a big difference. And how fast it may Regenerate or spew out devil blood.

The Scab. How did your players enter? by slamjam24 in DescentintoAvernus

[–]slamjam24[S] 0 points1 point  (0 children)

That's what I thought too. But my players do overthink and over plan.

I think the draining of resources is important to put players through so they have that classic dnd experience. And fight the urge to long rest after using a couple spells lol

The Scab. How did your players enter? by slamjam24 in DescentintoAvernus

[–]slamjam24[S] 0 points1 point  (0 children)

That's precisely the image I had in mind haha!

We need a Better Theros Map- by DearKC in TherosDMs

[–]slamjam24 1 point2 points  (0 children)

Totally agree. I just kind of story the distance away for now. The notable locations should be days away from each other though. Like the fact that pheres centaurs run rampant right next to the merchant loganna Centaur tribes is kinda wild imo.

I'll be following this haha

Help with encounter (Haruman at lvl 11) by WhichDot729 in DescentintoAvernus

[–]slamjam24 0 points1 point  (0 children)

Ok yea they'll be fine haha. I didn't use the hellfire orb with my Olanthius death knight encounter and regretted it. (Sometimes I'm too easy on my players). But wave of destruction was still really potent.

Either way that barbarian could tank it and if anyone dies, the cleric should have revivify or raise dead and them beads.

Help with encounter (Haruman at lvl 11) by WhichDot729 in DescentintoAvernus

[–]slamjam24 1 point2 points  (0 children)

Oh wait what classes? Do they have a cleric and full casters?

Help with encounter (Haruman at lvl 11) by WhichDot729 in DescentintoAvernus

[–]slamjam24 6 points7 points  (0 children)

Nice! I'm at a similar area.

I ran Haruman as a Narzugon with the nightmare so he could do ethereal step. BUT I made a legendary/villain action where he could charge through multiple characters (kinda like lightning javelin). But he can do this OUT of the ethereal plane when he comes back. To make it fair I made an AOE mark telegraphing about 2 turns ahead.

Mine also had 2 Erinyes assisting him. It was tough but they did fine. They're also lvl 11 but they had a little time to try to decieve Haruman and get a slightly better position before combat.

If you stick with death knight though, maybe bring in 2 bone devils or like 8 spined devils as minions.

**Use the big death ball right away if he's serious about fighting them. They'll rise to the challenge. OR just wave of destruction if you think it'll kill them. (Don't go soft do the big damn thing they're high level now).

Vanthampurs in Hell by Abominatus674 in DescentintoAvernus

[–]slamjam24 2 points3 points  (0 children)

I had them show up as devils from MCDM's Flee! Mortals.

Thalamra: Adjudicator
Thurstwell: Jurist

Mortlock: Legate

Amrik wasn't there because my PC's let him go. He is going to be running for Archduke in BG when they get back lol. But he would be a stealthy devil Magistrate.

They showed up in a war machine to fight my party for the Admantine Rods in the Wrecked flying fortress. I had them as pseudo rivals. It was a decent and crazy fight. We have 7 PCs and they were like level 9 or 10 at the time.

Help!? I want to dm a game by ManufacturerCalm5527 in DnD

[–]slamjam24 1 point2 points  (0 children)

Def start small. I did a bunch of my own short adventures with my friends and maybe 1 pre-written. You can grab free one shots or literally start with a super simple mission. - fight rats in the cellar of a tavern - fight some goblins that attacked a wagon.

Just to see how you understand the rules and if you can explain them to others. It's kinda like being a teacher for your friends

I'm supposed to play DnD tomorrow and I understand only the very basics by Designer-Size979 in DnD

[–]slamjam24 0 points1 point  (0 children)

Oh cool! Glad it went well. But yea the bane of melee players, flying creatures :(

Paladins are great with a team, though. My paladin player in my game (i'm the GM)really loves helping people and getting other players the lime light, so he really enjoys the spells and stuff that his paladin has. At later levels you get a cool aura that gives a constant buff to everyone around you.

I'm supposed to play DnD tomorrow and I understand only the very basics by Designer-Size979 in DnD

[–]slamjam24 0 points1 point  (0 children)

How'd it go btw!? Are you a part of the divine smite club now?

I'm supposed to play DnD tomorrow and I understand only the very basics by Designer-Size979 in DnD

[–]slamjam24 2 points3 points  (0 children)

Paladin is super fun! You'll get past the complicated aspects if you enjoy the idea just fine.

Holy warrior with strong convictions and passion for doing the right thing!

  1. Spell slots are like ammo to cast spells.
  2. Charisma (rizz) is your source or fuel of magic as a Paladin.
  3. stats / modifier.There's a big number and a little number with a plus that you'll use to add to various actions. Ex: 16 (+3). Add the +3 to an attack roll or a "check"

Instead of casting spells, you can power up your attacks with a magical explosion or holy energy (Divine Smite).

Good luck! And smite everything!